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authorJordi Vilalta Prat2010-10-12 00:26:17 +0000
committerJordi Vilalta Prat2010-10-12 00:26:17 +0000
commit43161858ac14bae4ac6dea114d8b3e7a8c1b293b (patch)
tree3ab81e80947f457178d78c954c251896d6fd3a0b /gui
parenta524209edcf6770d69625e5e49fd8446c21c8469 (diff)
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I18N: Forward-port r53063 (minor lowres fixes)
svn-id: r53159
Diffstat (limited to 'gui')
-rw-r--r--gui/launcher.cpp2
-rw-r--r--gui/options.cpp4
-rw-r--r--gui/themes/translations.datbin80358 -> 80935 bytes
3 files changed, 3 insertions, 3 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index e467900c61..bc26fe3d47 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -294,7 +294,7 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
if (g_system->getOverlayWidth() > 320)
new ButtonWidget(tab, "GameOptions_Paths.Gamepath", _("Game Path:"), 0, kCmdGameBrowser);
else
- new ButtonWidget(tab, "GameOptions_Paths.Gamepath", _c("Game Path:", "context"), 0, kCmdGameBrowser);
+ new ButtonWidget(tab, "GameOptions_Paths.Gamepath", _c("Game Path:", "lowres"), 0, kCmdGameBrowser);
_gamePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.GamepathText", gamePath);
// GUI: Button + Label for the additional path
diff --git a/gui/options.cpp b/gui/options.cpp
index e497da9942..2809a68b92 100644
--- a/gui/options.cpp
+++ b/gui/options.cpp
@@ -666,7 +666,7 @@ void OptionsDialog::addAudioControls(GuiObject *boss, const Common::String &pref
if (g_system->getOverlayWidth() > 320)
_midiPopUpDesc = new StaticTextWidget(boss, prefix + "auMidiPopupDesc", _domain == Common::ConfigManager::kApplicationDomain ? _("Preferred Device:") : _("Music Device:"), _domain == Common::ConfigManager::kApplicationDomain ? _("Specifies preferred sound device or sound card emulator") : _("Specifies output sound device or sound card emulator"));
else
- _midiPopUpDesc = new StaticTextWidget(boss, prefix + "auMidiPopupDesc", _domain == Common::ConfigManager::kApplicationDomain ? _c("Preferred Device:", "lowres") : _c("Music Device:", "lowres"), _domain == Common::ConfigManager::kApplicationDomain ? _("Specifies preferred sound device or sound card emulator") : _("Specifies output sound device or sound card emulator"));
+ _midiPopUpDesc = new StaticTextWidget(boss, prefix + "auMidiPopupDesc", _domain == Common::ConfigManager::kApplicationDomain ? _c("Preferred Dev.:", "lowres") : _c("Music Device:", "lowres"), _domain == Common::ConfigManager::kApplicationDomain ? _("Specifies preferred sound device or sound card emulator") : _("Specifies output sound device or sound card emulator"));
_midiPopUp = new PopUpWidget(boss, prefix + "auMidiPopup", _("Specifies output sound device or sound card emulator"));
// Populate it
@@ -763,7 +763,7 @@ void OptionsDialog::addMT32Controls(GuiObject *boss, const Common::String &prefi
if (g_system->getOverlayWidth() > 320)
_mt32Checkbox = new CheckboxWidget(boss, prefix + "mcMt32Checkbox", _("True Roland MT-32 (disable GM emulation)"), _("Check if you want to use your real hardware Roland-compatible sound device connected to your computer"));
else
- _mt32Checkbox = new CheckboxWidget(boss, prefix + "mcMt32Checkbox", _c("True Roland MT-32 (disable GM emulation)", "lowres"), _("Check if you want to use your real hardware Roland-compatible sound device connected to your computer"));
+ _mt32Checkbox = new CheckboxWidget(boss, prefix + "mcMt32Checkbox", _c("True Roland MT-32 (no GM emulation)", "lowres"), _("Check if you want to use your real hardware Roland-compatible sound device connected to your computer"));
// GS Extensions setting
_enableGSCheckbox = new CheckboxWidget(boss, prefix + "mcGSCheckbox", _("Enable Roland GS Mode"), _("Turns off General MIDI mapping for games with Roland MT-32 soundtrack"));
diff --git a/gui/themes/translations.dat b/gui/themes/translations.dat
index b9c41a8724..b057f2ba44 100644
--- a/gui/themes/translations.dat
+++ b/gui/themes/translations.dat
Binary files differ