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author | Jody Northup | 2009-06-18 07:31:09 +0000 |
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committer | Jody Northup | 2009-06-18 07:31:09 +0000 |
commit | 6f2b46964bd3bee3ee12f2c3cd19b62bbb8aa9b6 (patch) | |
tree | f7134ada7a77dea28fe52644b87b9f8ddaed1dc4 /gui | |
parent | 7123fbdd7095257c9c23102f7d86d2c8cf21cfd0 (diff) | |
download | scummvm-rg350-6f2b46964bd3bee3ee12f2c3cd19b62bbb8aa9b6.tar.gz scummvm-rg350-6f2b46964bd3bee3ee12f2c3cd19b62bbb8aa9b6.tar.bz2 scummvm-rg350-6f2b46964bd3bee3ee12f2c3cd19b62bbb8aa9b6.zip |
Fixed error with non-animated 8-bit GUI cursors being drawn incorrectly in debug console of 16-bit games.
svn-id: r41627
Diffstat (limited to 'gui')
-rw-r--r-- | gui/ThemeEngine.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gui/ThemeEngine.cpp b/gui/ThemeEngine.cpp index 5ce7c3dc60..d8e368581c 100644 --- a/gui/ThemeEngine.cpp +++ b/gui/ThemeEngine.cpp @@ -449,7 +449,7 @@ void ThemeEngine::enable() { if (_useCursor) { #ifdef ENABLE_16BIT - CursorMan.pushCursorFormat(_system->getScreenFormat()); + CursorMan.pushCursorFormat(_cursorFormat); #endif CursorMan.pushCursorPalette(_cursorPal, 0, _cursorPalSize); CursorMan.pushCursor(_cursor, _cursorWidth, _cursorHeight, _cursorHotspotX, _cursorHotspotY, 255, _cursorTargetScale); |