aboutsummaryrefslogtreecommitdiff
path: root/gui
diff options
context:
space:
mode:
authorThierry Crozat2016-09-18 16:39:11 +0100
committerThierry Crozat2016-09-18 16:40:34 +0100
commita87a702eb2f2dd0e40d9784e013f04ab12d52173 (patch)
treef43aea203aee054fd8b70cc5bd8593e91d22b3fa /gui
parente51dcbb153f94eeba35a56e02928582e84840713 (diff)
downloadscummvm-rg350-a87a702eb2f2dd0e40d9784e013f04ab12d52173.tar.gz
scummvm-rg350-a87a702eb2f2dd0e40d9784e013f04ab12d52173.tar.bz2
scummvm-rg350-a87a702eb2f2dd0e40d9784e013f04ab12d52173.zip
ALL: Homogeneize use of 'saved game' in messages
Diffstat (limited to 'gui')
-rw-r--r--gui/editgamedialog.cpp2
-rw-r--r--gui/options.cpp4
-rw-r--r--gui/saveload-dialog.cpp2
3 files changed, 4 insertions, 4 deletions
diff --git a/gui/editgamedialog.cpp b/gui/editgamedialog.cpp
index fbe76d228a..a4731c1595 100644
--- a/gui/editgamedialog.cpp
+++ b/gui/editgamedialog.cpp
@@ -507,7 +507,7 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
Common::FSNode dir(browser.getResult());
_savePathWidget->setLabel(dir.getPath());
#ifdef USE_LIBCURL
- MessageDialog warningMessage(_("Saves sync feature doesn't work with non-default directories. If you want your saves to sync, use default directory."));
+ MessageDialog warningMessage(_("Saved games sync feature doesn't work with non-default directories. If you want your saved games to sync, use default directory."));
warningMessage.runModal();
#endif
draw();
diff --git a/gui/options.cpp b/gui/options.cpp
index 68add45260..35c9864718 100644
--- a/gui/options.cpp
+++ b/gui/options.cpp
@@ -1308,10 +1308,10 @@ GlobalOptionsDialog::GlobalOptionsDialog(LauncherDialog *launcher)
_storageUsernameDesc = new StaticTextWidget(container, "GlobalOptions_Cloud_Container.StorageUsernameDesc", _("Username:"), _("Username used by this storage"));
_storageUsername = new StaticTextWidget(container, "GlobalOptions_Cloud_Container.StorageUsernameLabel", "<none>");
- _storageUsedSpaceDesc = new StaticTextWidget(container, "GlobalOptions_Cloud_Container.StorageUsedSpaceDesc", _("Used space:"), _("Space used by ScummVM's saves on this storage"));
+ _storageUsedSpaceDesc = new StaticTextWidget(container, "GlobalOptions_Cloud_Container.StorageUsedSpaceDesc", _("Used space:"), _("Space used by ScummVM's saved games on this storage"));
_storageUsedSpace = new StaticTextWidget(container, "GlobalOptions_Cloud_Container.StorageUsedSpaceLabel", "0 bytes");
- _storageLastSyncDesc = new StaticTextWidget(container, "GlobalOptions_Cloud_Container.StorageLastSyncDesc", _("Last sync time:"), _("When the last saves sync for this storage occured"));
+ _storageLastSyncDesc = new StaticTextWidget(container, "GlobalOptions_Cloud_Container.StorageLastSyncDesc", _("Last sync time:"), _("When the last saved games sync for this storage occured"));
_storageLastSync = new StaticTextWidget(container, "GlobalOptions_Cloud_Container.StorageLastSyncLabel", "<never>");
_storageConnectButton = new ButtonWidget(container, "GlobalOptions_Cloud_Container.ConnectButton", _("Connect"), _("Open wizard dialog to connect your cloud storage account"), kConfigureStorageCmd);
diff --git a/gui/saveload-dialog.cpp b/gui/saveload-dialog.cpp
index ae3612f778..cadd3e996f 100644
--- a/gui/saveload-dialog.cpp
+++ b/gui/saveload-dialog.cpp
@@ -921,7 +921,7 @@ void SaveLoadChooserGrid::reflowLayout() {
// In the save mode we will always create a new save button as the first button.
if (_saveMode && curLine == 0 && curColumn == 0) {
_newSaveContainer = new ContainerWidget(this, curX, y, containerWidth, containerHeight);
- ButtonWidget *newSave = new ButtonWidget(_newSaveContainer, dstX, dstY, buttonWidth, buttonHeight, _("New Save"), _("Create a new save game"), kNewSaveCmd);
+ ButtonWidget *newSave = new ButtonWidget(_newSaveContainer, dstX, dstY, buttonWidth, buttonHeight, _("New Save"), _("Create a new saved game"), kNewSaveCmd);
// In case no more slots are free, we will disable the new save button
if (_nextFreeSaveSlot == -1) {
newSave->setEnabled(false);