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author | Thierry Crozat | 2016-09-18 16:39:11 +0100 |
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committer | Thierry Crozat | 2016-09-18 16:40:34 +0100 |
commit | a87a702eb2f2dd0e40d9784e013f04ab12d52173 (patch) | |
tree | f43aea203aee054fd8b70cc5bd8593e91d22b3fa /gui | |
parent | e51dcbb153f94eeba35a56e02928582e84840713 (diff) | |
download | scummvm-rg350-a87a702eb2f2dd0e40d9784e013f04ab12d52173.tar.gz scummvm-rg350-a87a702eb2f2dd0e40d9784e013f04ab12d52173.tar.bz2 scummvm-rg350-a87a702eb2f2dd0e40d9784e013f04ab12d52173.zip |
ALL: Homogeneize use of 'saved game' in messages
Diffstat (limited to 'gui')
-rw-r--r-- | gui/editgamedialog.cpp | 2 | ||||
-rw-r--r-- | gui/options.cpp | 4 | ||||
-rw-r--r-- | gui/saveload-dialog.cpp | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/gui/editgamedialog.cpp b/gui/editgamedialog.cpp index fbe76d228a..a4731c1595 100644 --- a/gui/editgamedialog.cpp +++ b/gui/editgamedialog.cpp @@ -507,7 +507,7 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat Common::FSNode dir(browser.getResult()); _savePathWidget->setLabel(dir.getPath()); #ifdef USE_LIBCURL - MessageDialog warningMessage(_("Saves sync feature doesn't work with non-default directories. If you want your saves to sync, use default directory.")); + MessageDialog warningMessage(_("Saved games sync feature doesn't work with non-default directories. If you want your saved games to sync, use default directory.")); warningMessage.runModal(); #endif draw(); diff --git a/gui/options.cpp b/gui/options.cpp index 68add45260..35c9864718 100644 --- a/gui/options.cpp +++ b/gui/options.cpp @@ -1308,10 +1308,10 @@ GlobalOptionsDialog::GlobalOptionsDialog(LauncherDialog *launcher) _storageUsernameDesc = new StaticTextWidget(container, "GlobalOptions_Cloud_Container.StorageUsernameDesc", _("Username:"), _("Username used by this storage")); _storageUsername = new StaticTextWidget(container, "GlobalOptions_Cloud_Container.StorageUsernameLabel", "<none>"); - _storageUsedSpaceDesc = new StaticTextWidget(container, "GlobalOptions_Cloud_Container.StorageUsedSpaceDesc", _("Used space:"), _("Space used by ScummVM's saves on this storage")); + _storageUsedSpaceDesc = new StaticTextWidget(container, "GlobalOptions_Cloud_Container.StorageUsedSpaceDesc", _("Used space:"), _("Space used by ScummVM's saved games on this storage")); _storageUsedSpace = new StaticTextWidget(container, "GlobalOptions_Cloud_Container.StorageUsedSpaceLabel", "0 bytes"); - _storageLastSyncDesc = new StaticTextWidget(container, "GlobalOptions_Cloud_Container.StorageLastSyncDesc", _("Last sync time:"), _("When the last saves sync for this storage occured")); + _storageLastSyncDesc = new StaticTextWidget(container, "GlobalOptions_Cloud_Container.StorageLastSyncDesc", _("Last sync time:"), _("When the last saved games sync for this storage occured")); _storageLastSync = new StaticTextWidget(container, "GlobalOptions_Cloud_Container.StorageLastSyncLabel", "<never>"); _storageConnectButton = new ButtonWidget(container, "GlobalOptions_Cloud_Container.ConnectButton", _("Connect"), _("Open wizard dialog to connect your cloud storage account"), kConfigureStorageCmd); diff --git a/gui/saveload-dialog.cpp b/gui/saveload-dialog.cpp index ae3612f778..cadd3e996f 100644 --- a/gui/saveload-dialog.cpp +++ b/gui/saveload-dialog.cpp @@ -921,7 +921,7 @@ void SaveLoadChooserGrid::reflowLayout() { // In the save mode we will always create a new save button as the first button. if (_saveMode && curLine == 0 && curColumn == 0) { _newSaveContainer = new ContainerWidget(this, curX, y, containerWidth, containerHeight); - ButtonWidget *newSave = new ButtonWidget(_newSaveContainer, dstX, dstY, buttonWidth, buttonHeight, _("New Save"), _("Create a new save game"), kNewSaveCmd); + ButtonWidget *newSave = new ButtonWidget(_newSaveContainer, dstX, dstY, buttonWidth, buttonHeight, _("New Save"), _("Create a new saved game"), kNewSaveCmd); // In case no more slots are free, we will disable the new save button if (_nextFreeSaveSlot == -1) { newSave->setEnabled(false); |