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authorMax Horn2002-09-19 16:06:51 +0000
committerMax Horn2002-09-19 16:06:51 +0000
commitbb57506d48e783027dbf09ab44c88b40ed7d2fa4 (patch)
treeed90efab26e7287627b2a5ce6c8c6d6909a5cf5d /gui
parentb46b35b54470180a882d2732b75d64243857cb54 (diff)
downloadscummvm-rg350-bb57506d48e783027dbf09ab44c88b40ed7d2fa4.tar.gz
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Added overlay to OSystem interface; implemented overlay in SDL backend (all other backends, including SDL_gl, still need to implement this!); changed NewGUI to make use of the overlay; added Cmd-Q as a shortcut for Quit on MacOS X
svn-id: r4971
Diffstat (limited to 'gui')
-rw-r--r--gui/dialog.cpp80
-rw-r--r--gui/dialog.h24
-rw-r--r--gui/newgui.cpp205
-rw-r--r--gui/newgui.h34
-rw-r--r--gui/widget.cpp7
5 files changed, 150 insertions, 200 deletions
diff --git a/gui/dialog.cpp b/gui/dialog.cpp
index 54b50e8958..e1886af83d 100644
--- a/gui/dialog.cpp
+++ b/gui/dialog.cpp
@@ -45,33 +45,6 @@
* ...
*/
-Dialog::~Dialog()
-{
- teardownScreenBuf();
-}
-
-void Dialog::setupScreenBuf()
-{
- // Create _screenBuf if it doesn't already exist
- if (!_screenBuf)
- _screenBuf = new byte[g_scumm->_realWidth * g_scumm->_realHeight];
-
- // Draw the fixed parts of the dialog: background and border.
- _gui->blendRect(_x, _y, _w, _h, _gui->_bgcolor);
- _gui->box(_x, _y, _w, _h);
-
- // Finally blit this to _screenBuf
- _gui->blitTo(_screenBuf, _x, _y, _w, _h);
-}
-
-void Dialog::teardownScreenBuf()
-{
- if (_screenBuf) {
- delete [] _screenBuf;
- _screenBuf = 0;
- }
-}
-
void Dialog::open()
{
Widget *w = _firstWidget;
@@ -112,18 +85,15 @@ void Dialog::draw()
if (!isVisible())
return;
- if (_screenBuf) {
- _gui->blitFrom(_screenBuf, _x, _y, _w, _h);
- } else {
- _gui->fillRect(_x, _y, _w, _h, _gui->_bgcolor);
- _gui->box(_x, _y, _w, _h);
- }
- _gui->addDirtyRect(_x, _y, _w, _h);
+ _gui->blendRect(_x, _y, _w, _h, _gui->_bgcolor);
+ _gui->box(_x, _y, _w, _h);
while (w) {
w->draw();
w = w->_next;
}
+
+ _gui->addDirtyRect(_x, _y, _w, _h);
}
void Dialog::handleMouseDown(int x, int y, int button, int clickCount)
@@ -314,8 +284,8 @@ enum {
* method to Dialog for that.
*/
-SaveLoadDialog::SaveLoadDialog(NewGui *gui)
- : Dialog (gui, 30, 20, 260, 124)
+SaveLoadDialog::SaveLoadDialog(NewGui *gui, Scumm *scumm)
+ : Dialog (gui, 30, 20, 260, 124), _scumm(scumm)
{
addResText(10, 7, 240, 16, 1);
// addResText(10, 7, 240, 16, 2);
@@ -333,10 +303,9 @@ SaveLoadDialog::SaveLoadDialog(NewGui *gui)
// Get savegame names
ScummVM::StringList l;
char name[32];
- Scumm *s = _gui->getScumm();
for (int i = 0; i <= 80; i++) { // 80 - got this value from the old GUI
- s->getSavegameName(i, name);
+ _scumm->getSavegameName(i, name);
l.push_back(name);
}
@@ -349,7 +318,7 @@ void SaveLoadDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
case kListItemChangedCmd:
case kSaveCmd:
if (_savegameList->getSelected() >= 1 && !_savegameList->getSelectedString().isEmpty()) {
- Scumm *s = _gui->getScumm();
+ Scumm *s = _scumm;
s->_saveLoadSlot = _savegameList->getSelected();
s->_saveLoadCompatible = false;
s->_saveLoadFlag = 1; // 1 for save, I assume (Painelf)
@@ -360,7 +329,7 @@ void SaveLoadDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
case kListItemDoubleClickedCmd:
case kLoadCmd:
if (_savegameList->getSelected() >= 0 && !_savegameList->getSelectedString().isEmpty()) {
- Scumm *s = _gui->getScumm();
+ Scumm *s = _scumm;
s->_saveLoadSlot = _savegameList->getSelected();
s->_saveLoadCompatible = false;
s->_saveLoadFlag = 2; // 2 for load. Magic number anyone?
@@ -374,8 +343,7 @@ void SaveLoadDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
_gui->optionsDialog();
break;
case kQuitCmd: {
- Scumm *s = _gui->getScumm();
- s->_system->quit();
+ _scumm->_system->quit();
}
break;
default:
@@ -441,8 +409,8 @@ PauseDialog::PauseDialog(NewGui *gui)
addResText(4, 4, 220, 16, 10);
}
-SoundDialog::SoundDialog(NewGui *gui)
- : Dialog (gui, 30, 20, 260, 110)
+SoundDialog::SoundDialog(NewGui *gui, Scumm *scumm)
+ : Dialog (gui, 30, 20, 260, 110), _scumm(scumm)
{
// set up dialog
@@ -471,14 +439,12 @@ SoundDialog::SoundDialog(NewGui *gui)
void SoundDialog::open()
{
- Scumm *scumm = _gui->getScumm();
-
Dialog::open();
// get current variables
- _soundVolumeMaster = scumm->_sound->_sound_volume_master;
- _soundVolumeMusic = scumm->_sound->_sound_volume_music;
- _soundVolumeSfx = scumm->_sound->_sound_volume_sfx;
+ _soundVolumeMaster = _scumm->_sound->_sound_volume_master;
+ _soundVolumeMusic = _scumm->_sound->_sound_volume_music;
+ _soundVolumeSfx = _scumm->_sound->_sound_volume_sfx;
masterVolumeSlider->setValue(_soundVolumeMaster);
musicVolumeSlider->setValue(_soundVolumeMusic);
@@ -509,17 +475,15 @@ void SoundDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
sfxVolumeLabel->draw();
break;
case kOKCmd: {
- Scumm *scumm = _gui->getScumm();
-
// FIXME: Look at Fingolfins comments in Gui::handleSoundDialogCommand(), gui.cpp
- scumm->_sound->_sound_volume_master = _soundVolumeMaster; // Master
- scumm->_sound->_sound_volume_music = _soundVolumeMusic; // Music
- scumm->_sound->_sound_volume_sfx = _soundVolumeSfx; // SFX
+ _scumm->_sound->_sound_volume_master = _soundVolumeMaster; // Master
+ _scumm->_sound->_sound_volume_music = _soundVolumeMusic; // Music
+ _scumm->_sound->_sound_volume_sfx = _soundVolumeSfx; // SFX
- scumm->_imuse->set_music_volume(_soundVolumeMusic);
- scumm->_imuse->set_master_volume(_soundVolumeMaster);
- scumm->_mixer->setVolume(_soundVolumeSfx);
- scumm->_mixer->setMusicVolume(_soundVolumeMusic);
+ _scumm->_imuse->set_music_volume(_soundVolumeMusic);
+ _scumm->_imuse->set_master_volume(_soundVolumeMaster);
+ _scumm->_mixer->setVolume(_soundVolumeSfx);
+ _scumm->_mixer->setMusicVolume(_soundVolumeMusic);
scummcfg->setInt("master_volume", _soundVolumeMaster);
scummcfg->setInt("music_volume", _soundVolumeMusic);
diff --git a/gui/dialog.h b/gui/dialog.h
index 4d5dd82d0b..3d1577b9e3 100644
--- a/gui/dialog.h
+++ b/gui/dialog.h
@@ -26,6 +26,7 @@
#include "ListWidget.h"
class NewGui;
+class Scumm;
#define RES_STRING(id) _gui->queryResString(id)
#define CUSTOM_STRING(id) _gui->queryCustomString(id)
@@ -45,15 +46,14 @@ protected:
Widget *_firstWidget;
Widget *_mouseWidget;
Widget *_focusedWidget;
- byte *_screenBuf;
bool _visible;
public:
Dialog(NewGui *gui, int x, int y, int w, int h)
: _gui(gui), _x(x), _y(y), _w(w), _h(h), _firstWidget(0),
- _mouseWidget(0), _focusedWidget(0), _screenBuf(0), _visible(false)
+ _mouseWidget(0), _focusedWidget(0), _visible(false)
{}
- virtual ~Dialog();
+ virtual ~Dialog() {};
virtual void open();
virtual void close();
@@ -70,9 +70,6 @@ public:
NewGui *getGui() { return _gui; }
- virtual void setupScreenBuf();
- virtual void teardownScreenBuf();
-
bool isVisible() const { return _visible; }
protected:
@@ -85,24 +82,25 @@ protected:
class SaveLoadDialog : public Dialog {
public:
- SaveLoadDialog(NewGui *gui);
+ SaveLoadDialog(NewGui *gui, Scumm *scumm);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
protected:
+ Scumm *_scumm;
ListWidget *_savegameList;
};
-class SoundDialog;
-class KeysDialog;
-class MiscDialog;
-
class AboutDialog : public Dialog {
public:
AboutDialog(NewGui *gui);
};
+class SoundDialog;
+class KeysDialog;
+class MiscDialog;
+
class OptionsDialog : public Dialog {
protected:
SoundDialog *_soundDialog;
@@ -138,7 +136,7 @@ public:
class SoundDialog : public Dialog {
public:
- SoundDialog(NewGui *gui);
+ SoundDialog(NewGui *gui, Scumm *scumm);
enum {
kMasterVolumeChanged = 'mavc',
@@ -153,6 +151,8 @@ public:
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
protected:
+ Scumm *_scumm;
+
int _soundVolumeMaster;
int _soundVolumeMusic;
int _soundVolumeSfx;
diff --git a/gui/newgui.cpp b/gui/newgui.cpp
index 9da918525e..89a9cd49bb 100644
--- a/gui/newgui.cpp
+++ b/gui/newgui.cpp
@@ -37,11 +37,24 @@
* - ...
*/
-NewGui::NewGui(Scumm *s) : _s(s), _use_alpha_blending(false),
- _need_redraw(false),_prepare_for_gui(true),
+// FIXME - this macro assumes that we use 565 mode. But what if we are in 555 mode?
+#define RGB_TO_16(r,g,b) (((((r)>>3)&0x1F) << 11) | ((((g)>>2)&0x3F) << 5) | (((b)>>3)&0x1F))
+//#define RGB_TO_16(r,g,b) (((((r)>>3)&0x1F) << 10) | ((((g)>>3)&0x1F) << 5) | (((b)>>3)&0x1F))
+
+#define RED_FROM_16(x) ((((x)>>11)&0x1F) << 3)
+#define GREEN_FROM_16(x) ((((x)>>5)&0x3F) << 2)
+#define BLUE_FROM_16(x) (((x)&0x1F) << 3)
+
+//#define RED_FROM_16(x) ((((x)>>10)&0x1F) << 3)
+//#define GREEN_FROM_16(x) ((((x)>>5)&0x1F) << 3)
+//#define BLUE_FROM_16(x) (((x)&0x1F) << 3)
+
+
+NewGui::NewGui(Scumm *s) : _s(s), _system(s->_system), _screen(0),
+ _use_alpha_blending(true), _need_redraw(false),_prepare_for_gui(true),
_pauseDialog(0), _saveLoadDialog(0), _aboutDialog(0), _optionsDialog(0),
_currentKeyDown(0)
-{
+{
}
void NewGui::pauseDialog()
@@ -54,7 +67,7 @@ void NewGui::pauseDialog()
void NewGui::saveloadDialog()
{
if (!_saveLoadDialog)
- _saveLoadDialog = new SaveLoadDialog(this);
+ _saveLoadDialog = new SaveLoadDialog(this, _s);
_saveLoadDialog->open();
}
@@ -75,7 +88,7 @@ void NewGui::optionsDialog()
void NewGui::soundDialog()
{
if (!_soundDialog)
- _soundDialog = new SoundDialog(this);
+ _soundDialog = new SoundDialog(this, _s);
_soundDialog->open();
}
@@ -85,22 +98,14 @@ void NewGui::loop()
int i;
if (_prepare_for_gui) {
- ClearBlendCache(_s->_currentPalette, 128);
saveState();
- if (_use_alpha_blending)
- activeDialog->setupScreenBuf();
-#if 1
- // FIXME - hack to encode our own custom GUI colors. Since we have to live
- // with a given 8 bit palette, the result is not always as nice as one
- // would wish, but this is just an experiment after all.
- _bgcolor = RGBMatch(_s->_currentPalette, 0, 0, 0);
-
- _color = RGBMatch(_s->_currentPalette, 80, 80, 80);
- _shadowcolor = RGBMatch(_s->_currentPalette, 64, 64, 64);
-
- _textcolor = RGBMatch(_s->_currentPalette, 32, 192, 32);
- _textcolorhi = RGBMatch(_s->_currentPalette, 0, 256, 0);
-#endif
+
+ // Setup some default GUI colors
+ _bgcolor = RGB_TO_16(0, 0, 0);
+ _color = RGB_TO_16(80, 80, 80);
+ _shadowcolor = RGB_TO_16(64, 64, 64);
+ _textcolor = RGB_TO_16(32, 192, 32);
+ _textcolorhi = RGB_TO_16(0, 255, 0);
_eventList.clear();
_currentKeyDown = 0;
@@ -115,6 +120,10 @@ void NewGui::loop()
activeDialog->handleTickle();
if (_need_redraw) {
+ // Restore the overlay to its initial state, then draw all dialogs.
+ // This is necessary to get the blending right.
+ _system->clear_overlay();
+ _system->grab_overlay(_screen, _screen_pitch);
for (i = 0; i < _dialogStack.size(); i++)
_dialogStack[i]->draw();
_need_redraw = false;
@@ -152,7 +161,7 @@ void NewGui::loop()
// We don't distinguish between mousebuttons (for now at least)
case OSystem::EVENT_LBUTTONDOWN:
case OSystem::EVENT_RBUTTONDOWN: {
- uint32 time = _s->_system->get_msecs();
+ uint32 time = _system->get_msecs();
if (_lastClick.count && (time < _lastClick.time + kDoubleClickDelay)
&& ABS(_lastClick.x - t.mouse.x) < 3
&& ABS(_lastClick.y - t.mouse.y) < 3) {
@@ -208,10 +217,16 @@ void NewGui::saveState()
_old_cursorHeight = _s->_cursorHeight;
_old_cursorHotspotX = _s->_cursorHotspotX;
_old_cursorHotspotY = _s->_cursorHotspotY;
- _old_cursor_mode = _s->_system->show_mouse(true);
+ _old_cursor_mode = _system->show_mouse(true);
_s->_cursorAnimate++;
_s->gdi._cursorActive = 1;
+
+ // TODO - add getHeight & getWidth methods to OSystem
+ _system->show_overlay();
+ _screen = new int16[_s->_realWidth * _s->_realHeight];
+ _screen_pitch = _s->_realWidth;
+ _system->grab_overlay(_screen, _screen_pitch);
}
void NewGui::restoreState()
@@ -228,17 +243,21 @@ void NewGui::restoreState()
_s->_cursorHotspotY = _old_cursorHotspotY;
_s->updateCursor();
- _s->_system->show_mouse(_old_cursor_mode);
+ _system->show_mouse(_old_cursor_mode);
_s->_sound->pauseSounds(_old_soundsPaused);
+
+ _system->hide_overlay();
+ if (_screen) {
+ delete _screen;
+ _screen = 0;
+ }
}
void NewGui::openDialog(Dialog *dialog)
{
if (_dialogStack.empty())
_prepare_for_gui = true;
- else if (_use_alpha_blending)
- dialog->setupScreenBuf();
_dialogStack.push(dialog);
_need_redraw = true;
@@ -250,10 +269,6 @@ void NewGui::closeTopDialog()
if (_dialogStack.empty())
return;
- // Tear down its screenBuf
- if (_use_alpha_blending)
- _dialogStack.top()->teardownScreenBuf();
-
// Remove the dialog from the stack
_dialogStack.pop();
if (_dialogStack.empty())
@@ -304,15 +319,9 @@ const char *NewGui::queryCustomString(int stringno)
#pragma mark -
-byte *NewGui::getBasePtr(int x, int y)
+int16 *NewGui::getBasePtr(int x, int y)
{
- VirtScreen *vs = _s->findVirtScreen(y);
-
- if (vs == NULL)
- return NULL;
-
- return vs->screenPtr + x + (y - vs->topline) * _s->_realWidth +
- _s->_screenStartStrip * 8 + (_s->camera._cur.y - (_s->_realHeight / 2)) * _s->_realWidth;
+ return _screen + x + y * _screen_pitch;
}
void NewGui::box(int x, int y, int width, int height)
@@ -328,9 +337,9 @@ void NewGui::box(int x, int y, int width, int height)
vline(x + width - 2, y + 1, y + height - 1, _shadowcolor);
}
-void NewGui::line(int x, int y, int x2, int y2, byte color)
+void NewGui::line(int x, int y, int x2, int y2, int16 color)
{
- byte *ptr;
+ int16 *ptr;
if (x2 < x)
x2 ^= x ^= x2 ^= x; // Swap x2 and x
@@ -347,7 +356,7 @@ void NewGui::line(int x, int y, int x2, int y2, byte color)
/* vertical line */
while (y++ <= y2) {
*ptr = color;
- ptr += _s->_realWidth;
+ ptr += _screen_pitch;
}
} else if (y == y2) {
/* horizontal line */
@@ -357,53 +366,61 @@ void NewGui::line(int x, int y, int x2, int y2, byte color)
}
}
-void NewGui::blendRect(int x, int y, int w, int h, byte color)
+void NewGui::blendRect(int x, int y, int w, int h, int16 color)
{
- byte *ptr = getBasePtr(x, y);
+ int r = RED_FROM_16(color);
+ int g = GREEN_FROM_16(color);
+ int b = BLUE_FROM_16(color);
+ int16 *ptr = getBasePtr(x, y);
if (ptr == NULL)
return;
while (h--) {
for (int i = 0; i < w; i++) {
- ptr[i] = Blend(ptr[i], color, _s->_currentPalette);
+ ptr[i] = RGB_TO_16((RED_FROM_16(ptr[i])+r)/2,
+ (GREEN_FROM_16(ptr[i])+g)/2,
+ (BLUE_FROM_16(ptr[i])+b)/2);
+// ptr[i] = color;
}
- ptr += _s->_realWidth;
+ ptr += _screen_pitch;
}
}
-void NewGui::fillRect(int x, int y, int w, int h, byte color)
+void NewGui::fillRect(int x, int y, int w, int h, int16 color)
{
- byte *ptr = getBasePtr(x, y);
+ int i;
+ int16 *ptr = getBasePtr(x, y);
if (ptr == NULL)
return;
while (h--) {
- for (int i = 0; i < w; i++) {
+ for (i = 0; i < w; i++) {
ptr[i] = color;
}
- ptr += _s->_realWidth;
+ ptr += _screen_pitch;
}
}
-void NewGui::checkerRect(int x, int y, int w, int h, byte color)
+void NewGui::checkerRect(int x, int y, int w, int h, int16 color)
{
- byte *ptr = getBasePtr(x, y);
+ int i;
+ int16 *ptr = getBasePtr(x, y);
if (ptr == NULL)
return;
while (h--) {
- for (int i = 0; i < w; i++) {
+ for (i = 0; i < w; i++) {
if ((h ^ i) & 1)
ptr[i] = color;
}
- ptr += _s->_realWidth;
+ ptr += _screen_pitch;
}
}
-void NewGui::frameRect(int x, int y, int w, int h, byte color)
+void NewGui::frameRect(int x, int y, int w, int h, int16 color)
{
int i;
- byte *ptr, *basePtr = getBasePtr(x, y);
+ int16 *ptr, *basePtr = getBasePtr(x, y);
if (basePtr == NULL)
return;
@@ -411,57 +428,57 @@ void NewGui::frameRect(int x, int y, int w, int h, byte color)
for (i = 0; i < w; i++, ptr++)
*ptr = color;
ptr--;
- for (i = 0; i < h; i++, ptr += _s->_realWidth)
+ for (i = 0; i < h; i++, ptr += _screen_pitch)
*ptr = color;
ptr = basePtr;
- for (i = 0; i < h; i++, ptr += _s->_realWidth)
+ for (i = 0; i < h; i++, ptr += _screen_pitch)
*ptr = color;
- ptr -= _s->_realWidth;
+ ptr -= _screen_pitch;
for (i = 0; i < w; i++, ptr++)
*ptr = color;
}
void NewGui::addDirtyRect(int x, int y, int w, int h)
{
- VirtScreen *vs = _s->findVirtScreen(y);
-
- if (vs != NULL)
- _s->setVirtscreenDirty(vs, x, y, x + w, y + h);
+ // For now we don't keep yet another list of dirty rects but simply
+ // blit the affected area directly to the overlay. At least for our current
+ // GUI/widget/dialog code that is just fine.
+ int16 *buf = getBasePtr(x, y);
+ _system->copy_rect_overlay(buf, _screen_pitch, x, y, w, h);
}
-void NewGui::drawChar(const char str, int xx, int yy)
+void NewGui::drawChar(const char str, int xx, int yy, int16 color)
{
unsigned int buffer = 0, mask = 0, x, y;
byte *tmp;
- int tempc = _color;
- _color = _textcolor;
tmp = &guifont[0];
tmp += 224 + (str + 1) * 8;
- byte *ptr = getBasePtr(xx, yy);
+ int16 *ptr = getBasePtr(xx, yy);
if (ptr == NULL)
return;
for (y = 0; y < 8; y++) {
for (x = 0; x < 8; x++) {
- unsigned char color;
+ unsigned char c;
if ((mask >>= 1) == 0) {
buffer = *tmp++;
mask = 0x80;
}
- color = ((buffer & mask) != 0);
- if (color)
- ptr[x] = _color;
+ c = ((buffer & mask) != 0);
+ if (c)
+ ptr[x] = color;
}
- ptr += _s->_realWidth;
+ ptr += _screen_pitch;
}
- _color = tempc;
-
}
-void NewGui::drawString(const char *str, int x, int y, int w, byte color, int align)
+void NewGui::drawString(const char *str, int x, int y, int w, int16 color, int align)
{
+#if 1
+ if (0) {
+#else
if (_s->_gameId) { /* If a game is active.. */
StringTab *st = &_s->string[5];
st->charset = 1;
@@ -480,22 +497,23 @@ void NewGui::drawString(const char *str, int x, int y, int w, byte color, int al
_s->_messagePtr = (byte *)str;
_s->drawString(5);
+#endif
} else {
// FIXME - support center/right align, use nicer custom font.
// Ultimately, we might want to *always* draw our messages this way,
// but only if we have a nice font.
uint len = strlen(str);
for (uint letter = 0; letter < len; letter++)
- drawChar(str[letter], x + (letter * 8), y);
+ drawChar(str[letter], x + (letter * 8), y, color);
}
}
/*
* Draw an 8x8 bitmap at location (x,y)
*/
-void NewGui::drawBitmap(uint32 bitmap[8], int x, int y, byte color)
+void NewGui::drawBitmap(uint32 bitmap[8], int x, int y, int16 color)
{
- byte *ptr = getBasePtr(x, y);
+ int16 *ptr = getBasePtr(x, y);
if (ptr == NULL)
return;
@@ -506,39 +524,6 @@ void NewGui::drawBitmap(uint32 bitmap[8], int x, int y, byte color)
ptr[x2] = color;
mask >>= 4;
}
- ptr += _s->_realWidth;
- }
-}
-
-void NewGui::blitTo(byte buffer[320*200], int x, int y, int w, int h)
-{
- byte *dstPtr = buffer + x + y * _s->_realWidth;
- byte *srcPtr = getBasePtr(x, y);
- if (srcPtr == NULL)
- return;
-
- while (h--) {
- for (int i = 0; i < w; i++) {
- *dstPtr++ = *srcPtr++;
- }
- dstPtr += _s->_realWidth - w;
- srcPtr += _s->_realWidth - w;
+ ptr += _screen_pitch;
}
}
-
-void NewGui::blitFrom(byte buffer[320*200], int x, int y, int w, int h)
-{
- byte *srcPtr = buffer + x + y * _s->_realWidth;
- byte *dstPtr = getBasePtr(x, y);
- if (dstPtr == NULL)
- return;
-
- while (h--) {
- for (int i = 0; i < w; i++) {
- *dstPtr++ = *srcPtr++;
- }
- dstPtr += _s->_realWidth - w;
- srcPtr += _s->_realWidth - w;
- }
-}
-
diff --git a/gui/newgui.h b/gui/newgui.h
index 0b0aef913a..0df581d31b 100644
--- a/gui/newgui.h
+++ b/gui/newgui.h
@@ -63,10 +63,10 @@ typedef ScummVM::List<OSystem::Event> EventList;
class NewGui {
friend class Dialog;
public:
- byte _color, _shadowcolor;
- byte _bgcolor;
- byte _textcolor;
- byte _textcolorhi;
+ int16 _color, _shadowcolor;
+ int16 _bgcolor;
+ int16 _textcolor;
+ int16 _textcolorhi;
// Dialogs
void pauseDialog();
@@ -82,11 +82,13 @@ public:
NewGui(Scumm *s);
void handleEvent(const OSystem::Event &event) { _eventList.push_back(event); }
-
- Scumm *getScumm() { return _s; }
protected:
Scumm *_s;
+ OSystem *_system;
+ int16 *_screen;
+ int _screen_pitch;
+
bool _use_alpha_blending;
bool _need_redraw;
bool _prepare_for_gui;
@@ -129,20 +131,18 @@ protected:
public:
// Drawing
- byte *getBasePtr(int x, int y);
+ int16 *getBasePtr(int x, int y);
void box(int x, int y, int width, int height);
- void line(int x, int y, int x2, int y2, byte color);
- void blendRect(int x, int y, int w, int h, byte color);
- void fillRect(int x, int y, int w, int h, byte color);
- void checkerRect(int x, int y, int w, int h, byte color);
- void frameRect(int x, int y, int w, int h, byte color);
+ void line(int x, int y, int x2, int y2, int16 color);
+ void blendRect(int x, int y, int w, int h, int16 color);
+ void fillRect(int x, int y, int w, int h, int16 color);
+ void checkerRect(int x, int y, int w, int h, int16 color);
+ void frameRect(int x, int y, int w, int h, int16 color);
void addDirtyRect(int x, int y, int w, int h);
- void drawChar(const char c, int x, int y);
- void drawString(const char *str, int x, int y, int w, byte color, int align = kTextAlignLeft);
+ void drawChar(const char c, int x, int y, int16 color);
+ void drawString(const char *str, int x, int y, int w, int16 color, int align = kTextAlignLeft);
- void drawBitmap(uint32 bitmap[8], int x, int y, byte color);
- void blitTo(byte buffer[320*200], int x, int y, int w, int h);
- void blitFrom(byte buffer[320*200], int x, int y, int w, int h);
+ void drawBitmap(uint32 bitmap[8], int x, int y, int16 color);
// Query a string from the resources
const char *queryResString(int stringno);
diff --git a/gui/widget.cpp b/gui/widget.cpp
index e822617460..f6aedbad76 100644
--- a/gui/widget.cpp
+++ b/gui/widget.cpp
@@ -58,9 +58,6 @@ void Widget::draw()
// Now perform the actual widget draw
drawWidget(_flags & WIDGET_HILITED);
-
- // Flag the draw area as dirty
- gui->addDirtyRect(_x, _y, _w, _h);
// Restore x/y
if (_flags & WIDGET_BORDER) {
@@ -68,6 +65,10 @@ void Widget::draw()
_y -= 4;
_w += 8;
}
+
+ // Flag the draw area as dirty
+ gui->addDirtyRect(_x, _y, _w, _h);
+
_x -= _boss->_x;
_y -= _boss->_y;
}