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authorMax Horn2002-11-14 13:46:35 +0000
committerMax Horn2002-11-14 13:46:35 +0000
commite1527333449774ec9ed36756db2459e3c8b0b30d (patch)
tree9254bf4bc62bf9a4715d6fd4e2c53654193a2632 /gui
parentd7a8f1902e17a14e5c8d0c970f9bf0900c2e5b75 (diff)
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added completly useless non functional browser dialog skeleton. Just to show Endy I really have started working on it finally <g>
svn-id: r5547
Diffstat (limited to 'gui')
-rw-r--r--gui/browser.cpp51
-rw-r--r--gui/browser.h45
-rw-r--r--gui/launcher.cpp11
3 files changed, 104 insertions, 3 deletions
diff --git a/gui/browser.cpp b/gui/browser.cpp
new file mode 100644
index 0000000000..dd20b6c01c
--- /dev/null
+++ b/gui/browser.cpp
@@ -0,0 +1,51 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2002 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+#include "browser.h"
+#include "newgui.h"
+#include "ListWidget.h"
+
+#include "backends/fs/fs.h"
+
+/* We want to use this as a general directory selector at some point... possible uses
+ * - to select the data dir for a game
+ * - to select the place where save games are stored
+ * - others???
+ */
+
+BrowserDialog::BrowserDialog(NewGui *gui)
+ : Dialog(gui, 50, 20, 320-2*50, 200-2*20)
+{
+ // Headline - TODO: should be customizable during creation time
+ new StaticTextWidget(this, 10, 10, _w-2*10, kLineHeight,
+ "Select directory with game data", kTextAlignCenter);
+
+ // Add file list
+ _fileList = new ListWidget(this, 10, 20, _w-2*10, _h-20-24-10);
+
+ // Buttons
+ addButton(10, _h-24, "Go up", kCloseCmd, 0);
+ addButton(_w-2*(kButtonWidth+10), _h-24, "Cancel", kCloseCmd, 0);
+ addButton(_w-(kButtonWidth+10), _h-24, "Choose", kCloseCmd, 0);
+
+ // TODO - populate list item, implement buttons, etc. etc.
+ // TODO - will the choose button select the directory we are currrently in?!?
+ // TODO - double clicking an item should traverse into that directory
+}
diff --git a/gui/browser.h b/gui/browser.h
new file mode 100644
index 0000000000..a07f169eb3
--- /dev/null
+++ b/gui/browser.h
@@ -0,0 +1,45 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2002 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+#ifndef BROWSER_DIALOG_H
+#define BROWSER_DIALOG_H
+
+#include "dialog.h"
+#include "common/str.h"
+#include "common/list.h"
+
+class ListWidget;
+class FilesystemNode;
+class FSList;
+
+class BrowserDialog : public Dialog {
+ typedef ScummVM::String String;
+ typedef ScummVM::StringList StringList;
+public:
+ BrowserDialog(NewGui *gui);
+
+protected:
+ ListWidget *_fileList;
+ FilesystemNode *_node;
+ FSList *_content;
+
+};
+
+#endif
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index fff6290f3f..2526d0a6ba 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -20,6 +20,7 @@
#include "stdafx.h"
#include "launcher.h"
+#include "browser.h"
#include "newgui.h"
#include "ListWidget.h"
@@ -112,7 +113,7 @@ LauncherDialog::LauncherDialog(NewGui *gui, GameDetector &detector)
// Two more buttons directly below the list box
bw = new ButtonWidget(this, 10, 144, 80, 16, "Add Game...", kAddGameCmd, 'A');
- bw->setEnabled(false);
+// bw->setEnabled(false);
bw = new ButtonWidget(this, 320-90, 144, 80, 16, "Configure...", kConfigureGameCmd, 'C');
bw->setEnabled(false);
}
@@ -122,14 +123,18 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
int item;
switch (cmd) {
- case kAddGameCmd:
+ case kAddGameCmd: {
// TODO: Allow user to add a new game to the list.
- // 1) show a file selection dialog (to be implemented!) which lets
+ // 1) show a dir selection dialog which lets
// the user pick the directory the game data resides in.
// 2) show the user a list of games to pick from. Initially just show
// all known games. But ideally, we would refine this list by checking
// which choices are possible. E.g. if we don't find atlantis.000 in that
// directory, then it's not FOA etc.
+ BrowserDialog *browser = new BrowserDialog(_gui);
+ browser->runModal();
+ delete browser;
+ }
break;
case kConfigureGameCmd:
// Set game specifc options. Most of these should be "optional", i.e. by