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author | Joost Peters | 2006-01-17 23:54:04 +0000 |
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committer | Joost Peters | 2006-01-17 23:54:04 +0000 |
commit | 59fc9ac9639ff9aee73780c2299157655d1a8903 (patch) | |
tree | 4e71fc7ce3f7bc0247b57b4f3969f56f4eb32d65 /kyra/kyra.cpp | |
parent | 04ba696f973212c5199c2a51aac4da2ae65cc314 (diff) | |
download | scummvm-rg350-59fc9ac9639ff9aee73780c2299157655d1a8903.tar.gz scummvm-rg350-59fc9ac9639ff9aee73780c2299157655d1a8903.tar.bz2 scummvm-rg350-59fc9ac9639ff9aee73780c2299157655d1a8903.zip |
Request screen update after mouse movement.
This fixes the invisible cursor in backends which only update/draw the mouse in updateScreen() (i.e. atleast the PSP, PS2 and DC backends)
svn-id: r20072
Diffstat (limited to 'kyra/kyra.cpp')
-rw-r--r-- | kyra/kyra.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/kyra/kyra.cpp b/kyra/kyra.cpp index ec85b2ec35..6053faff2a 100644 --- a/kyra/kyra.cpp +++ b/kyra/kyra.cpp @@ -606,6 +606,7 @@ void KyraEngine::delay(uint32 amount, bool update, bool isMainLoop) { case OSystem::EVENT_MOUSEMOVE: _mouseX = event.mouse.x; _mouseY = event.mouse.y; + _animator->_updateScreen = true; break; case OSystem::EVENT_QUIT: quitGame(); |