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author | Gregory Montoir | 2005-10-03 20:21:18 +0000 |
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committer | Gregory Montoir | 2005-10-03 20:21:18 +0000 |
commit | 3bcb098fd31a0f68171fd4053f2600bb84814a5a (patch) | |
tree | f62249c1ee390eccf590de2b15ef22db509a5838 /kyra/sprites.cpp | |
parent | efa1c130640f4588ccdbba060448d53b51b26a86 (diff) | |
download | scummvm-rg350-3bcb098fd31a0f68171fd4053f2600bb84814a5a.tar.gz scummvm-rg350-3bcb098fd31a0f68171fd4053f2600bb84814a5a.tar.bz2 scummvm-rg350-3bcb098fd31a0f68171fd4053f2600bb84814a5a.zip |
committed patch #1312156 'Various sprite-related things'. Thanks Oystein Eftevaag/vinterstum
svn-id: r18930
Diffstat (limited to 'kyra/sprites.cpp')
-rw-r--r-- | kyra/sprites.cpp | 440 |
1 files changed, 440 insertions, 0 deletions
diff --git a/kyra/sprites.cpp b/kyra/sprites.cpp new file mode 100644 index 0000000000..14823abee2 --- /dev/null +++ b/kyra/sprites.cpp @@ -0,0 +1,440 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2004-2005 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + * + */ + +#include "common/stdafx.h" +#include "common/stream.h" +#include "common/util.h" +#include "common/system.h" +#include "kyra/screen.h" +#include "kyra/kyra.h" +#include "kyra/sprites.h" +#include "kyra/resource.h" + +namespace Kyra { + +Sprites::Sprites(KyraEngine *engine, OSystem *system) { + _engine = engine; + _res = engine->resource(); + _screen = engine->screen(); + _system = system; + _dat = 0; + memset(_anims, 0, sizeof(_anims)); + _animDelay = 16; +} + +Sprites::~Sprites() { + delete[] _dat; +} + +Sprite Sprites::getSprite(uint8 spriteID) { + assert( spriteID < MAX_NUM_SPRITES); + return _sprites[spriteID]; +} + +void Sprites::drawSprites(uint8 srcPage, uint8 dstPage) { + for (int i = 0; i < MAX_NUM_ANIMS; i++) { + if (_anims[i].script == 0) + break; + if (_anims[i].sprite >= 0) { + assert( _anims[i].sprite < MAX_NUM_SPRITES); + Sprite sprite = _sprites[_anims[i].sprite]; + + //debug(1, "Drawing from X %i, Y %i, to X %i, Y %i, width %i, height %i, srcPage %i, dstPage %i", + // sprite.x, sprite.y, _anims[i].x, _anims[i].y, sprite.width, sprite.height, srcPage, dstPage); + + _screen->copyRegion(sprite.x, sprite.y, _anims[i].x, _anims[i].y, sprite.width, sprite.height, srcPage, dstPage); + } + } +} + +void Sprites::doAnims() { + uint32 currTime = _system->getMillis(); + for (int i = 0; i < MAX_NUM_ANIMS; i++) { + if (_anims[i].script == 0) + break; + + if (!_anims[i].play || _anims[i].nextRun != 0 && _anims[i].nextRun > currTime) + continue; + + uint8 *data; + + if (_anims[i].reentry == 0) { + data = _anims[i].script; + + //debug(1, "---Start of anim script---"); + assert( READ_LE_UINT16(data) == 0xFF86 ); + data += 2; + + //debug(1, "Default X of sprite: %i", READ_LE_UINT16(data + 0x12) ); + _anims[i].x = READ_LE_UINT16(data + 0x12); + //debug(1, "Default Y of sprite: %i", READ_LE_UINT16(data + 0x16) ); + _anims[i].y = READ_LE_UINT16(data + 0x16); + + //debug(1, "Anim %i data: 0h: %i, 2h: %i,4h: %i,6h: %i,8h: %i,ah: %i,ch: %i", i, READ_LE_UINT16(data + 0x0), + //READ_LE_UINT16(data + 0x2), READ_LE_UINT16(data + 0x4),READ_LE_UINT16(data + 0x6),READ_LE_UINT16(data + 0x8), + //READ_LE_UINT16(data + 0xa),READ_LE_UINT16(data + 0xc)); + + //debug(1, "Anim %i data: eh: %i, 10h: %i,12h: %i,14h: %i,16h: %i,18h: %i,1ah: %i", i, READ_LE_UINT16(data + 0xe), + //READ_LE_UINT16(data + 0x10), READ_LE_UINT16(data + 0x12),READ_LE_UINT16(data + 0x14),READ_LE_UINT16(data + 0x16), + //READ_LE_UINT16(data + 0x18),READ_LE_UINT16(data + 0x1a)); + + //debug(1, "Anim %i data: 1ch: %i, 1fh: %i,22h: %i,24h: %i,26h: %i,28h: %i,2ah: %i", i, READ_LE_UINT16(data + 0x1c), + //READ_LE_UINT16(data + 0x1f), READ_LE_UINT16(data + 0x22),READ_LE_UINT16(data + 0x24),READ_LE_UINT16(data + 0x26), + //READ_LE_UINT16(data + 0x28),READ_LE_UINT16(data + 0x2a)); + + // TODO: Find out what the rest of this data (next 38h bytes) does. + data += 0x38; + } else { + data = _anims[i].reentry; + _anims[i].reentry = 0; + } + + bool endLoop = false; + + while (READ_LE_UINT16(data) != 0xFF87 && !endLoop) { + uint16 rndNr; + assert((data - _anims[i].script) < _anims[i].length); + switch (READ_LE_UINT16(data)) { + case 0xFF88: + data += 2; + debug(9, "func: Set sprite image, and set flag0"); + debug(9, "Sprite index %i", READ_LE_UINT16(data)); + _anims[i].sprite = READ_LE_UINT16(data); + data += 2; + debug(9, "Unused %i", READ_LE_UINT16(data)); + data += 2; + debug(9, "X %i", READ_LE_UINT16(data)); + _anims[i].x = READ_LE_UINT16(data); + data += 2; + debug(9, "Y %i", READ_LE_UINT16(data)); + _anims[i].y = READ_LE_UINT16(data); + data += 2; + _anims[i].flag0 = true; + break; + case 0xFF8D: + data += 2; + debug(9, "func: Set sprite image, and reset flag0"); + _anims[i].sprite = READ_LE_UINT16(data); + data += 2; + //debug(9, "Unused %i", READ_LE_UINT16(data)); + data += 2; + debug(9, "X %i", READ_LE_UINT16(data)); + _anims[i].x = READ_LE_UINT16(data); + data += 2; + debug(9, "Y %i", READ_LE_UINT16(data)); + _anims[i].y = READ_LE_UINT16(data); + data += 2; + _anims[i].flag0 = false; + break; + case 0xFF8A: + data += 2; + debug(9, "func: Set time to wait"); + debug(9, "Time %i", READ_LE_UINT16(data)); + _anims[i].nextRun = _system->getMillis() + READ_LE_UINT16(data) * _animDelay; + data += 2; + break; + case 0xFFB3: + data += 2; + debug(9, "func: Set time to wait to random value"); + rndNr = READ_LE_UINT16(data) + _rnd.getRandomNumber( READ_LE_UINT16(data) + 2); + debug(9, "Minimum time %i", READ_LE_UINT16(data)); + data += 2; + debug(9, "Maximum time %i", READ_LE_UINT16(data)); + data += 2; + _anims[i].nextRun = _system->getMillis() + rndNr * _animDelay; + break; + case 0xFF8C: + data += 2; + debug(9, "func: Wait until wait time has elapsed"); + _anims[i].reentry = data; + endLoop = true; + //assert( _anims[i].nextRun > _system->getMillis()); + break; + case 0xFF99: + data += 2; + debug(1, "TODO func: Set value of animation property 32h to 1"); + break; + case 0xFF9A: + data += 2; + debug(1, "TODO func: Set value of animation property 32h to 0"); + break; + case 0xFF97: + data += 2; + debug(9, "func: Set default X coordinate of sprite"); + debug(9, "X %i", READ_LE_UINT16(data)); + _anims[i].x = READ_LE_UINT16(data); + data += 2; + break; + case 0xFF98: + data += 2; + debug(9, "func: Set default Y coordinate of sprite"); + debug(9, "Y %i", READ_LE_UINT16(data)); + _anims[i].y = READ_LE_UINT16(data); + data += 2; + break; + case 0xFF8B: + debug(9, "func: Jump to start of script section"); + //data = scriptStart; + _anims[i].nextRun = _system->getMillis(); + endLoop = true; + break; + case 0xFF8E: + data += 2; + debug(9, "func: Begin for () loop"); + debug(9, "Iterations: %i", READ_LE_UINT16(data)); + _anims[i].loopsLeft = READ_LE_UINT16(data); + data += 2; + _anims[i].loopStart = data; + break; + case 0xFF8F: + data += 2; + debug(9, "func: End for () loop"); + if (_anims[i].loopsLeft > 0) { + _anims[i].loopsLeft--; + data = _anims[i].loopStart; + } + break; + case 0xFF90: + data += 2; + debug(9, "func: Set sprite image using default X and Y (and set flag0)"); + debug(9, "Sprite index %i", READ_LE_UINT16(data)); + _anims[i].sprite = READ_LE_UINT16(data); + _anims[i].flag0 = true; + data += 2; + break; + case 0xFF91: + data += 2; + debug(9, "func: Set sprite image using default X and Y (and reset flag0)"); + debug(9, "Sprite index %i", READ_LE_UINT16(data)); + _anims[i].sprite = READ_LE_UINT16(data); + _anims[i].flag0 = false; + data += 2; + break; + case 0xFF92: + data += 2; + debug(9, "func: Increase value of default X-coordinate"); + debug(9, "Increment %i", READ_LE_UINT16(data)); + _anims[i].x += READ_LE_UINT16(data); + data += 2; + break; + case 0xFF93: + data += 2; + debug(9, "func: Increase value of default Y-coordinate"); + debug(9, "Increment %i", READ_LE_UINT16(data)); + _anims[i].y += READ_LE_UINT16(data); + data += 2; + break; + case 0xFF94: + data += 2; + debug(9, "func: Decrease value of default X-coordinate"); + debug(9, "Decrement %i", READ_LE_UINT16(data)); + _anims[i].x -= READ_LE_UINT16(data); + data += 2; + break; + case 0xFF95: + data += 2; + debug(9, "func: Decrease value of default Y-coordinate"); + debug(9, "Decrement %i", READ_LE_UINT16(data)); + _anims[i].y -= READ_LE_UINT16(data); + data += 2; + break; + case 0xFF96: + data += 2; + debug(1, "TODO func: Set value of animation property 34h to 1(?)"); + debug(1, "Arg1 %i", READ_LE_UINT16(data)); + data += 2; + debug(1, "Arg2 %i", READ_LE_UINT16(data)); + data += 2; + break; +/* case 0xFF97: + data += 2; + debug(1, "func: Set value of animation property 34h to 0"); + break;*/ + case 0xFFAD: + data += 2; + debug(1, "TODO func: Set Brandon's X coordinate"); + debug(1, "X %i", READ_LE_UINT16(data)); + data += 2; + break; + case 0xFFAE: + data += 2; + debug(1, "TODO func: Set Brandon's Y coordinate"); + debug(1, "Y %i", READ_LE_UINT16(data)); + data += 2; + break; + case 0xFFAF: + data += 2; + debug(1, "TODO func: Set Brandon's X sprite"); + debug(1, "Sprite %i", READ_LE_UINT16(data)); + data += 2; + break; + case 0xFFAA: + data += 2; + debug(1, "TODO func: Reset Brandon's sprite"); + break; + case 0xFFAB: + data += 2; + debug(1, "TODO func: Update Brandon's sprite"); + break; + case 0xFFB0: + data += 2; + debug(1, "TODO func: Play sound"); + debug(1, "Sound index %i", READ_LE_UINT16(data)); + data += 2; + break; + case 0xFFB1: + data += 2; + debug(1, "TODO func: Set unknown global bit"); + break; + case 0xFFB2: + data += 2; + debug(1, "TODO func: Reset unknown global bit"); + break; + case 0xFFB4: + data += 2; + debug(1, "TODO func: Play (at random) a certain sound at a certain percentage of time"); + debug(1, "Sound index %i", READ_LE_UINT16(data)); + data += 2; + debug(1, "Percentage %i", READ_LE_UINT16(data)); + data += 2; + break; + default: + debug(1, "Unsupported anim command %X", READ_LE_UINT16(data)); + //endLoop = true; + data += 1; + break; + } + } + + if (READ_LE_UINT16(data) == 0xFF87) + _anims[i].play = false; + + //debug(1, "---End of anim script---"); + } +} + +void Sprites::loadDAT(const char *filename) { + debug(9, "Sprites::loadDat('%s')", filename); + uint32 fileSize; + uint8 spritesLoaded = 0; + + delete[] _dat; + + _dat = _res->fileData(filename, &fileSize); + + memset(_anims, 0, sizeof(Anim) * MAX_NUM_ANIMS); + uint8 nextAnim = 0; + + assert(fileSize > 0x6D); + + memcpy(_screen->_currentPalette + 745 - 0x3D, _dat + 0x17, 0x3D); + _screen->setScreenPalette(_screen->_currentPalette); + uint8 *data = _dat + 0x6B; + + uint16 length = READ_LE_UINT16(data); + data += 2; + + //debug(1, "DAT body length: %i, filesize %i, current spot %i", length, fileSize, data - _dat); + + if (length > 2) { + assert( length < fileSize); + uint8 *animstart; + uint8 *start = data; + + while (1) { + if (((uint16)(data - _dat) >= fileSize) || (data - start) >= length) + break; + + if (READ_LE_UINT16(data) == 0xFF83) { + //debug(1, "Body section end."); + data += 2; + break; + } + + switch (READ_LE_UINT16(data)) { + case 0xFF81: + data += 2; + //debug(1, "Body section start"); + break; + case 0xFF82: + data += 2; + //debug(1, "Unknown 0xFF82 section"); + break; + case 0xFF84: + data += 2; + while (READ_LE_UINT16(data) != 0xFF85) { + uint16 spriteNum = READ_LE_UINT16(data); + //debug(1, "Spritenum: %i", spriteNum); + assert(spriteNum < MAX_NUM_SPRITES); + data += 2; + _sprites[spriteNum].x = READ_LE_UINT16(data) * 8; + data += 2; + _sprites[spriteNum].y = READ_LE_UINT16(data); + data += 2; + _sprites[spriteNum].width = READ_LE_UINT16(data) * 8; + data += 2; + _sprites[spriteNum].height = READ_LE_UINT16(data); + data += 2; + spritesLoaded++; + //debug(1, "Got sprite index: %i", spriteNum); + //debug(1, "X: %i", _sprites[spriteNum].x); + //debug(1, "Y: %i", _sprites[spriteNum].y); + //debug(1, "Width: %i", _sprites[spriteNum].width); + //debug(1, "Height: %i", _sprites[spriteNum].height); + } + //debug(1, "End of sprite images."); + data += 2; + break; + case 0xFF86: + assert(nextAnim < MAX_NUM_ANIMS); + _anims[nextAnim].script = data; + _anims[nextAnim].sprite = -1; + _anims[nextAnim].play = true; + animstart = data; + data += 2; + while (READ_LE_UINT16(data) != 0xFF87) { + assert((uint16)(data - _dat) < fileSize); + data += 2; + } + _anims[nextAnim].length = data - animstart; + //debug(1, "Found an anim script of length %i!", _anims[nextAnim].length); + nextAnim++; + data += 2; + break; + default: + debug(1, "Unknown code in DAT file: %x", READ_LE_UINT16(data)); + data += 2; + break; + } + } + } else { + data += 2; + } + + debug(1, "Room DAT file loaded. Found %i sprite and %i animation scripts.", spritesLoaded, nextAnim); + + //debug(1, "Remainder after script: %i", fileSize - (data - _dat)); + assert(fileSize - (data - _dat) == 0xC); + + //TODO: Read in character entry coords here +} + +} // end of namespace Kyra |