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authorGregory Montoir2005-10-03 20:21:18 +0000
committerGregory Montoir2005-10-03 20:21:18 +0000
commit3bcb098fd31a0f68171fd4053f2600bb84814a5a (patch)
treef62249c1ee390eccf590de2b15ef22db509a5838 /kyra/sprites.cpp
parentefa1c130640f4588ccdbba060448d53b51b26a86 (diff)
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committed patch #1312156 'Various sprite-related things'. Thanks Oystein Eftevaag/vinterstum
svn-id: r18930
Diffstat (limited to 'kyra/sprites.cpp')
-rw-r--r--kyra/sprites.cpp440
1 files changed, 440 insertions, 0 deletions
diff --git a/kyra/sprites.cpp b/kyra/sprites.cpp
new file mode 100644
index 0000000000..14823abee2
--- /dev/null
+++ b/kyra/sprites.cpp
@@ -0,0 +1,440 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2004-2005 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#include "common/stdafx.h"
+#include "common/stream.h"
+#include "common/util.h"
+#include "common/system.h"
+#include "kyra/screen.h"
+#include "kyra/kyra.h"
+#include "kyra/sprites.h"
+#include "kyra/resource.h"
+
+namespace Kyra {
+
+Sprites::Sprites(KyraEngine *engine, OSystem *system) {
+ _engine = engine;
+ _res = engine->resource();
+ _screen = engine->screen();
+ _system = system;
+ _dat = 0;
+ memset(_anims, 0, sizeof(_anims));
+ _animDelay = 16;
+}
+
+Sprites::~Sprites() {
+ delete[] _dat;
+}
+
+Sprite Sprites::getSprite(uint8 spriteID) {
+ assert( spriteID < MAX_NUM_SPRITES);
+ return _sprites[spriteID];
+}
+
+void Sprites::drawSprites(uint8 srcPage, uint8 dstPage) {
+ for (int i = 0; i < MAX_NUM_ANIMS; i++) {
+ if (_anims[i].script == 0)
+ break;
+ if (_anims[i].sprite >= 0) {
+ assert( _anims[i].sprite < MAX_NUM_SPRITES);
+ Sprite sprite = _sprites[_anims[i].sprite];
+
+ //debug(1, "Drawing from X %i, Y %i, to X %i, Y %i, width %i, height %i, srcPage %i, dstPage %i",
+ // sprite.x, sprite.y, _anims[i].x, _anims[i].y, sprite.width, sprite.height, srcPage, dstPage);
+
+ _screen->copyRegion(sprite.x, sprite.y, _anims[i].x, _anims[i].y, sprite.width, sprite.height, srcPage, dstPage);
+ }
+ }
+}
+
+void Sprites::doAnims() {
+ uint32 currTime = _system->getMillis();
+ for (int i = 0; i < MAX_NUM_ANIMS; i++) {
+ if (_anims[i].script == 0)
+ break;
+
+ if (!_anims[i].play || _anims[i].nextRun != 0 && _anims[i].nextRun > currTime)
+ continue;
+
+ uint8 *data;
+
+ if (_anims[i].reentry == 0) {
+ data = _anims[i].script;
+
+ //debug(1, "---Start of anim script---");
+ assert( READ_LE_UINT16(data) == 0xFF86 );
+ data += 2;
+
+ //debug(1, "Default X of sprite: %i", READ_LE_UINT16(data + 0x12) );
+ _anims[i].x = READ_LE_UINT16(data + 0x12);
+ //debug(1, "Default Y of sprite: %i", READ_LE_UINT16(data + 0x16) );
+ _anims[i].y = READ_LE_UINT16(data + 0x16);
+
+ //debug(1, "Anim %i data: 0h: %i, 2h: %i,4h: %i,6h: %i,8h: %i,ah: %i,ch: %i", i, READ_LE_UINT16(data + 0x0),
+ //READ_LE_UINT16(data + 0x2), READ_LE_UINT16(data + 0x4),READ_LE_UINT16(data + 0x6),READ_LE_UINT16(data + 0x8),
+ //READ_LE_UINT16(data + 0xa),READ_LE_UINT16(data + 0xc));
+
+ //debug(1, "Anim %i data: eh: %i, 10h: %i,12h: %i,14h: %i,16h: %i,18h: %i,1ah: %i", i, READ_LE_UINT16(data + 0xe),
+ //READ_LE_UINT16(data + 0x10), READ_LE_UINT16(data + 0x12),READ_LE_UINT16(data + 0x14),READ_LE_UINT16(data + 0x16),
+ //READ_LE_UINT16(data + 0x18),READ_LE_UINT16(data + 0x1a));
+
+ //debug(1, "Anim %i data: 1ch: %i, 1fh: %i,22h: %i,24h: %i,26h: %i,28h: %i,2ah: %i", i, READ_LE_UINT16(data + 0x1c),
+ //READ_LE_UINT16(data + 0x1f), READ_LE_UINT16(data + 0x22),READ_LE_UINT16(data + 0x24),READ_LE_UINT16(data + 0x26),
+ //READ_LE_UINT16(data + 0x28),READ_LE_UINT16(data + 0x2a));
+
+ // TODO: Find out what the rest of this data (next 38h bytes) does.
+ data += 0x38;
+ } else {
+ data = _anims[i].reentry;
+ _anims[i].reentry = 0;
+ }
+
+ bool endLoop = false;
+
+ while (READ_LE_UINT16(data) != 0xFF87 && !endLoop) {
+ uint16 rndNr;
+ assert((data - _anims[i].script) < _anims[i].length);
+ switch (READ_LE_UINT16(data)) {
+ case 0xFF88:
+ data += 2;
+ debug(9, "func: Set sprite image, and set flag0");
+ debug(9, "Sprite index %i", READ_LE_UINT16(data));
+ _anims[i].sprite = READ_LE_UINT16(data);
+ data += 2;
+ debug(9, "Unused %i", READ_LE_UINT16(data));
+ data += 2;
+ debug(9, "X %i", READ_LE_UINT16(data));
+ _anims[i].x = READ_LE_UINT16(data);
+ data += 2;
+ debug(9, "Y %i", READ_LE_UINT16(data));
+ _anims[i].y = READ_LE_UINT16(data);
+ data += 2;
+ _anims[i].flag0 = true;
+ break;
+ case 0xFF8D:
+ data += 2;
+ debug(9, "func: Set sprite image, and reset flag0");
+ _anims[i].sprite = READ_LE_UINT16(data);
+ data += 2;
+ //debug(9, "Unused %i", READ_LE_UINT16(data));
+ data += 2;
+ debug(9, "X %i", READ_LE_UINT16(data));
+ _anims[i].x = READ_LE_UINT16(data);
+ data += 2;
+ debug(9, "Y %i", READ_LE_UINT16(data));
+ _anims[i].y = READ_LE_UINT16(data);
+ data += 2;
+ _anims[i].flag0 = false;
+ break;
+ case 0xFF8A:
+ data += 2;
+ debug(9, "func: Set time to wait");
+ debug(9, "Time %i", READ_LE_UINT16(data));
+ _anims[i].nextRun = _system->getMillis() + READ_LE_UINT16(data) * _animDelay;
+ data += 2;
+ break;
+ case 0xFFB3:
+ data += 2;
+ debug(9, "func: Set time to wait to random value");
+ rndNr = READ_LE_UINT16(data) + _rnd.getRandomNumber( READ_LE_UINT16(data) + 2);
+ debug(9, "Minimum time %i", READ_LE_UINT16(data));
+ data += 2;
+ debug(9, "Maximum time %i", READ_LE_UINT16(data));
+ data += 2;
+ _anims[i].nextRun = _system->getMillis() + rndNr * _animDelay;
+ break;
+ case 0xFF8C:
+ data += 2;
+ debug(9, "func: Wait until wait time has elapsed");
+ _anims[i].reentry = data;
+ endLoop = true;
+ //assert( _anims[i].nextRun > _system->getMillis());
+ break;
+ case 0xFF99:
+ data += 2;
+ debug(1, "TODO func: Set value of animation property 32h to 1");
+ break;
+ case 0xFF9A:
+ data += 2;
+ debug(1, "TODO func: Set value of animation property 32h to 0");
+ break;
+ case 0xFF97:
+ data += 2;
+ debug(9, "func: Set default X coordinate of sprite");
+ debug(9, "X %i", READ_LE_UINT16(data));
+ _anims[i].x = READ_LE_UINT16(data);
+ data += 2;
+ break;
+ case 0xFF98:
+ data += 2;
+ debug(9, "func: Set default Y coordinate of sprite");
+ debug(9, "Y %i", READ_LE_UINT16(data));
+ _anims[i].y = READ_LE_UINT16(data);
+ data += 2;
+ break;
+ case 0xFF8B:
+ debug(9, "func: Jump to start of script section");
+ //data = scriptStart;
+ _anims[i].nextRun = _system->getMillis();
+ endLoop = true;
+ break;
+ case 0xFF8E:
+ data += 2;
+ debug(9, "func: Begin for () loop");
+ debug(9, "Iterations: %i", READ_LE_UINT16(data));
+ _anims[i].loopsLeft = READ_LE_UINT16(data);
+ data += 2;
+ _anims[i].loopStart = data;
+ break;
+ case 0xFF8F:
+ data += 2;
+ debug(9, "func: End for () loop");
+ if (_anims[i].loopsLeft > 0) {
+ _anims[i].loopsLeft--;
+ data = _anims[i].loopStart;
+ }
+ break;
+ case 0xFF90:
+ data += 2;
+ debug(9, "func: Set sprite image using default X and Y (and set flag0)");
+ debug(9, "Sprite index %i", READ_LE_UINT16(data));
+ _anims[i].sprite = READ_LE_UINT16(data);
+ _anims[i].flag0 = true;
+ data += 2;
+ break;
+ case 0xFF91:
+ data += 2;
+ debug(9, "func: Set sprite image using default X and Y (and reset flag0)");
+ debug(9, "Sprite index %i", READ_LE_UINT16(data));
+ _anims[i].sprite = READ_LE_UINT16(data);
+ _anims[i].flag0 = false;
+ data += 2;
+ break;
+ case 0xFF92:
+ data += 2;
+ debug(9, "func: Increase value of default X-coordinate");
+ debug(9, "Increment %i", READ_LE_UINT16(data));
+ _anims[i].x += READ_LE_UINT16(data);
+ data += 2;
+ break;
+ case 0xFF93:
+ data += 2;
+ debug(9, "func: Increase value of default Y-coordinate");
+ debug(9, "Increment %i", READ_LE_UINT16(data));
+ _anims[i].y += READ_LE_UINT16(data);
+ data += 2;
+ break;
+ case 0xFF94:
+ data += 2;
+ debug(9, "func: Decrease value of default X-coordinate");
+ debug(9, "Decrement %i", READ_LE_UINT16(data));
+ _anims[i].x -= READ_LE_UINT16(data);
+ data += 2;
+ break;
+ case 0xFF95:
+ data += 2;
+ debug(9, "func: Decrease value of default Y-coordinate");
+ debug(9, "Decrement %i", READ_LE_UINT16(data));
+ _anims[i].y -= READ_LE_UINT16(data);
+ data += 2;
+ break;
+ case 0xFF96:
+ data += 2;
+ debug(1, "TODO func: Set value of animation property 34h to 1(?)");
+ debug(1, "Arg1 %i", READ_LE_UINT16(data));
+ data += 2;
+ debug(1, "Arg2 %i", READ_LE_UINT16(data));
+ data += 2;
+ break;
+/* case 0xFF97:
+ data += 2;
+ debug(1, "func: Set value of animation property 34h to 0");
+ break;*/
+ case 0xFFAD:
+ data += 2;
+ debug(1, "TODO func: Set Brandon's X coordinate");
+ debug(1, "X %i", READ_LE_UINT16(data));
+ data += 2;
+ break;
+ case 0xFFAE:
+ data += 2;
+ debug(1, "TODO func: Set Brandon's Y coordinate");
+ debug(1, "Y %i", READ_LE_UINT16(data));
+ data += 2;
+ break;
+ case 0xFFAF:
+ data += 2;
+ debug(1, "TODO func: Set Brandon's X sprite");
+ debug(1, "Sprite %i", READ_LE_UINT16(data));
+ data += 2;
+ break;
+ case 0xFFAA:
+ data += 2;
+ debug(1, "TODO func: Reset Brandon's sprite");
+ break;
+ case 0xFFAB:
+ data += 2;
+ debug(1, "TODO func: Update Brandon's sprite");
+ break;
+ case 0xFFB0:
+ data += 2;
+ debug(1, "TODO func: Play sound");
+ debug(1, "Sound index %i", READ_LE_UINT16(data));
+ data += 2;
+ break;
+ case 0xFFB1:
+ data += 2;
+ debug(1, "TODO func: Set unknown global bit");
+ break;
+ case 0xFFB2:
+ data += 2;
+ debug(1, "TODO func: Reset unknown global bit");
+ break;
+ case 0xFFB4:
+ data += 2;
+ debug(1, "TODO func: Play (at random) a certain sound at a certain percentage of time");
+ debug(1, "Sound index %i", READ_LE_UINT16(data));
+ data += 2;
+ debug(1, "Percentage %i", READ_LE_UINT16(data));
+ data += 2;
+ break;
+ default:
+ debug(1, "Unsupported anim command %X", READ_LE_UINT16(data));
+ //endLoop = true;
+ data += 1;
+ break;
+ }
+ }
+
+ if (READ_LE_UINT16(data) == 0xFF87)
+ _anims[i].play = false;
+
+ //debug(1, "---End of anim script---");
+ }
+}
+
+void Sprites::loadDAT(const char *filename) {
+ debug(9, "Sprites::loadDat('%s')", filename);
+ uint32 fileSize;
+ uint8 spritesLoaded = 0;
+
+ delete[] _dat;
+
+ _dat = _res->fileData(filename, &fileSize);
+
+ memset(_anims, 0, sizeof(Anim) * MAX_NUM_ANIMS);
+ uint8 nextAnim = 0;
+
+ assert(fileSize > 0x6D);
+
+ memcpy(_screen->_currentPalette + 745 - 0x3D, _dat + 0x17, 0x3D);
+ _screen->setScreenPalette(_screen->_currentPalette);
+ uint8 *data = _dat + 0x6B;
+
+ uint16 length = READ_LE_UINT16(data);
+ data += 2;
+
+ //debug(1, "DAT body length: %i, filesize %i, current spot %i", length, fileSize, data - _dat);
+
+ if (length > 2) {
+ assert( length < fileSize);
+ uint8 *animstart;
+ uint8 *start = data;
+
+ while (1) {
+ if (((uint16)(data - _dat) >= fileSize) || (data - start) >= length)
+ break;
+
+ if (READ_LE_UINT16(data) == 0xFF83) {
+ //debug(1, "Body section end.");
+ data += 2;
+ break;
+ }
+
+ switch (READ_LE_UINT16(data)) {
+ case 0xFF81:
+ data += 2;
+ //debug(1, "Body section start");
+ break;
+ case 0xFF82:
+ data += 2;
+ //debug(1, "Unknown 0xFF82 section");
+ break;
+ case 0xFF84:
+ data += 2;
+ while (READ_LE_UINT16(data) != 0xFF85) {
+ uint16 spriteNum = READ_LE_UINT16(data);
+ //debug(1, "Spritenum: %i", spriteNum);
+ assert(spriteNum < MAX_NUM_SPRITES);
+ data += 2;
+ _sprites[spriteNum].x = READ_LE_UINT16(data) * 8;
+ data += 2;
+ _sprites[spriteNum].y = READ_LE_UINT16(data);
+ data += 2;
+ _sprites[spriteNum].width = READ_LE_UINT16(data) * 8;
+ data += 2;
+ _sprites[spriteNum].height = READ_LE_UINT16(data);
+ data += 2;
+ spritesLoaded++;
+ //debug(1, "Got sprite index: %i", spriteNum);
+ //debug(1, "X: %i", _sprites[spriteNum].x);
+ //debug(1, "Y: %i", _sprites[spriteNum].y);
+ //debug(1, "Width: %i", _sprites[spriteNum].width);
+ //debug(1, "Height: %i", _sprites[spriteNum].height);
+ }
+ //debug(1, "End of sprite images.");
+ data += 2;
+ break;
+ case 0xFF86:
+ assert(nextAnim < MAX_NUM_ANIMS);
+ _anims[nextAnim].script = data;
+ _anims[nextAnim].sprite = -1;
+ _anims[nextAnim].play = true;
+ animstart = data;
+ data += 2;
+ while (READ_LE_UINT16(data) != 0xFF87) {
+ assert((uint16)(data - _dat) < fileSize);
+ data += 2;
+ }
+ _anims[nextAnim].length = data - animstart;
+ //debug(1, "Found an anim script of length %i!", _anims[nextAnim].length);
+ nextAnim++;
+ data += 2;
+ break;
+ default:
+ debug(1, "Unknown code in DAT file: %x", READ_LE_UINT16(data));
+ data += 2;
+ break;
+ }
+ }
+ } else {
+ data += 2;
+ }
+
+ debug(1, "Room DAT file loaded. Found %i sprite and %i animation scripts.", spritesLoaded, nextAnim);
+
+ //debug(1, "Remainder after script: %i", fileSize - (data - _dat));
+ assert(fileSize - (data - _dat) == 0xC);
+
+ //TODO: Read in character entry coords here
+}
+
+} // end of namespace Kyra