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author | Thierry Crozat | 2010-11-14 21:10:56 +0000 |
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committer | Thierry Crozat | 2010-11-14 21:10:56 +0000 |
commit | 2b33642d5482fbd7109082df08f4c6d67ff8c188 (patch) | |
tree | 0ea3935497c3bb9c1701a3d7d2657fc615151ffd /po/it_IT.po | |
parent | db24b2a01415627ac540bf96e54902de2956b12b (diff) | |
download | scummvm-rg350-2b33642d5482fbd7109082df08f4c6d67ff8c188.tar.gz scummvm-rg350-2b33642d5482fbd7109082df08f4c6d67ff8c188.tar.bz2 scummvm-rg350-2b33642d5482fbd7109082df08f4c6d67ff8c188.zip |
GUI: Fix GMM labels translation for SCUMM engine
In the SCUMM engine (and maybe other engines), the GMM Dialog is created
in the engine constructor and before the window resolution is updated (so it is
still using the resolution from the Launcher). Therefore if the global scaler is x2
but a SCUMM game overwrite it to use x1, it was not using the correct labels
when they had a different translation for the lowres context.
svn-id: r54237
Diffstat (limited to 'po/it_IT.po')
0 files changed, 0 insertions, 0 deletions