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authorGregory Montoir2004-04-06 20:15:19 +0000
committerGregory Montoir2004-04-06 20:15:19 +0000
commit4fef6d8972cf34f0c6ea709b801183df65757b7f (patch)
treef4526de9e07783078bfe48de7cf5ce9ab4039e14 /queen/cutaway.h
parent36d667b2b599a8c58c7e0d52e47afc2a3f828ea0 (diff)
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fix for bug #928549.
Animations on objects/persons setup by cutaways can still be played after the end of the cutscene. (the only ?) one room in which this is reproducable is the first time you talk to the Oracle (first c44, then c47). As a Cutaway object is created for each cutscene, the _cutAnim member should be moved to an more "persistant" object. Otherwise we're reading data from free'd memory... svn-id: r13488
Diffstat (limited to 'queen/cutaway.h')
-rw-r--r--queen/cutaway.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/queen/cutaway.h b/queen/cutaway.h
index 04d2c236ee..68411a63d9 100644
--- a/queen/cutaway.h
+++ b/queen/cutaway.h
@@ -194,8 +194,6 @@ class Cutaway {
int16 _currentImage;
- AnimFrame _cutAnim[21][30];
-
Cutaway(const char *filename,
QueenEngine *vm);
~Cutaway();