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authorEugene Sandulenko2004-11-24 00:14:21 +0000
committerEugene Sandulenko2004-11-24 00:14:21 +0000
commit31e434dcf1e46510606efa3025c24c17ace379c6 (patch)
treeaddc1c7b6b9b2489eb9aca49e21ee0c729671adb /queen/queen.cpp
parent6414ec92a2a3509946ae4ec35a3a77e76ad152df (diff)
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Fix a`ll engines. They work, though current fix is just temporary.
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873
Diffstat (limited to 'queen/queen.cpp')
-rw-r--r--queen/queen.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/queen/queen.cpp b/queen/queen.cpp
index dffdf208a4..88b0463452 100644
--- a/queen/queen.cpp
+++ b/queen/queen.cpp
@@ -316,8 +316,11 @@ int QueenEngine::go() {
return 0;
}
-int QueenEngine::init() {
- _system->initSize(GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
+int QueenEngine::init(GameDetector &detector) {
+ _system->beginGFXTransaction();
+ initCommonGFX(detector);
+ _system->initSize(GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
+ _system->endGFXTransaction();
_bam = new BamScene(this);
_resource = new Resource();