diff options
author | Max Horn | 2004-11-27 00:26:11 +0000 |
---|---|---|
committer | Max Horn | 2004-11-27 00:26:11 +0000 |
commit | 876e738dce6e3725ce28d8caf1520e71edfe09f0 (patch) | |
tree | 582797db161e7209b70fb3c563bdb5d5b3a2e060 /queen/queen.cpp | |
parent | d56cd17183008830b4fd50d903f7a0250928b691 (diff) | |
download | scummvm-rg350-876e738dce6e3725ce28d8caf1520e71edfe09f0.tar.gz scummvm-rg350-876e738dce6e3725ce28d8caf1520e71edfe09f0.tar.bz2 scummvm-rg350-876e738dce6e3725ce28d8caf1520e71edfe09f0.zip |
Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway)
svn-id: r15901
Diffstat (limited to 'queen/queen.cpp')
-rw-r--r-- | queen/queen.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/queen/queen.cpp b/queen/queen.cpp index 88b0463452..e55e7a03e2 100644 --- a/queen/queen.cpp +++ b/queen/queen.cpp @@ -195,7 +195,7 @@ void QueenEngine::saveGameState(uint16 slot, const char *desc) { debug(3, "Saving game to slot %d", slot); char name[20]; makeGameStateName(slot, name); - SaveFile *file = _saveFileMan->open_savefile(name, getSavePath(), true); + SaveFile *file = _saveFileMan->openSavefile(name, true); if (file) { // save data byte *saveData = new byte[30000]; @@ -252,7 +252,7 @@ void QueenEngine::loadGameState(uint16 slot) { SaveFile *QueenEngine::readGameStateHeader(uint16 slot, GameStateHeader *gsh) { char name[20]; makeGameStateName(slot, name); - SaveFile *file = _saveFileMan->open_savefile(name, getSavePath(), false); + SaveFile *file = _saveFileMan->openSavefile(name, false); if (file && file->readUint32BE() == 'SCVM') { gsh->version = file->readUint32BE(); gsh->flags = file->readUint32BE(); @@ -273,7 +273,7 @@ void QueenEngine::findGameStateDescriptions(char descriptions[100][32]) { makeGameStateName(0, filename); filename[strlen(filename) - 2] = 0; bool marks[SAVESTATE_MAX]; - _saveFileMan->list_savefiles(filename, getSavePath(), marks, SAVESTATE_MAX); + _saveFileMan->listSavefiles(filename, marks, SAVESTATE_MAX); for (int i = 0; i < SAVESTATE_MAX; ++i) { if (marks[i]) { GameStateHeader header; |