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authorMax Horn2004-11-27 00:26:11 +0000
committerMax Horn2004-11-27 00:26:11 +0000
commit876e738dce6e3725ce28d8caf1520e71edfe09f0 (patch)
tree582797db161e7209b70fb3c563bdb5d5b3a2e060 /queen
parentd56cd17183008830b4fd50d903f7a0250928b691 (diff)
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Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway)
svn-id: r15901
Diffstat (limited to 'queen')
-rw-r--r--queen/queen.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/queen/queen.cpp b/queen/queen.cpp
index 88b0463452..e55e7a03e2 100644
--- a/queen/queen.cpp
+++ b/queen/queen.cpp
@@ -195,7 +195,7 @@ void QueenEngine::saveGameState(uint16 slot, const char *desc) {
debug(3, "Saving game to slot %d", slot);
char name[20];
makeGameStateName(slot, name);
- SaveFile *file = _saveFileMan->open_savefile(name, getSavePath(), true);
+ SaveFile *file = _saveFileMan->openSavefile(name, true);
if (file) {
// save data
byte *saveData = new byte[30000];
@@ -252,7 +252,7 @@ void QueenEngine::loadGameState(uint16 slot) {
SaveFile *QueenEngine::readGameStateHeader(uint16 slot, GameStateHeader *gsh) {
char name[20];
makeGameStateName(slot, name);
- SaveFile *file = _saveFileMan->open_savefile(name, getSavePath(), false);
+ SaveFile *file = _saveFileMan->openSavefile(name, false);
if (file && file->readUint32BE() == 'SCVM') {
gsh->version = file->readUint32BE();
gsh->flags = file->readUint32BE();
@@ -273,7 +273,7 @@ void QueenEngine::findGameStateDescriptions(char descriptions[100][32]) {
makeGameStateName(0, filename);
filename[strlen(filename) - 2] = 0;
bool marks[SAVESTATE_MAX];
- _saveFileMan->list_savefiles(filename, getSavePath(), marks, SAVESTATE_MAX);
+ _saveFileMan->listSavefiles(filename, marks, SAVESTATE_MAX);
for (int i = 0; i < SAVESTATE_MAX; ++i) {
if (marks[i]) {
GameStateHeader header;