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authorJerome Fisher2004-11-28 23:03:32 +0000
committerJerome Fisher2004-11-28 23:03:32 +0000
commit5c6a1fcb2d0b67ca1b2bfe6f55adc76a7872be1e (patch)
tree9a216bc3fe3d6f8b1b44c069aae09c0040db354c /queen
parent10dd548b854682d7a98bae91db7af4cc008db525 (diff)
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- MIDI messages are now pre-processed and go through normal channel allocation, rather than being passed through directly.
svn-id: r15951
Diffstat (limited to 'queen')
-rw-r--r--queen/queen.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/queen/queen.cpp b/queen/queen.cpp
index e55e7a03e2..240a55529d 100644
--- a/queen/queen.cpp
+++ b/queen/queen.cpp
@@ -354,9 +354,6 @@ int QueenEngine::init(GameDetector &detector) {
_music = new Music(driver, this);
_music->hasNativeMT32(ConfMan.getBool("native_mt32") || (midiDriver == MD_MT32));
- if (midiDriver == MD_MT32)
- _music->setPassThrough(true);
-
_sound = Sound::giveSound(_mixer, this, _resource->compression());
_walk = new Walk(this);