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authorMax Horn2003-10-05 14:37:16 +0000
committerMax Horn2003-10-05 14:37:16 +0000
commitb4e5d97994a5827350e030429caea364514dadda (patch)
tree639bb20ae3e68f000e61293c165b8ea8929b16f7 /queen
parentbfde7528bab0dfa74bde6173ca31d61818c01bd9 (diff)
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factor out common gfx_mode/fullscreen setup code from the game engines into the main code (maybe putting this into the Engine constructor would be better, though?)
svn-id: r10611
Diffstat (limited to 'queen')
-rw-r--r--queen/queen.cpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/queen/queen.cpp b/queen/queen.cpp
index dd400d5be9..001021fa15 100644
--- a/queen/queen.cpp
+++ b/queen/queen.cpp
@@ -94,23 +94,9 @@ void QueenEngine::go() {
}
void QueenEngine::initialise(void) {
- OSystem::Property prop;
-
_queenResource = new QueenResource(_gameDataPath);
_queenLogic = new QueenLogic(_queenResource);
//_queenSound = new QueenSound(_mixer, _detector->_sfx_volume);
-
- // Override global scaler with any game-specific define
- if (g_config->get("gfx_mode")) {
- prop.gfx_mode = _detector->parseGraphicsMode(g_config->get("gfx_mode"));
- _system->property(OSystem::PROP_SET_GFX_MODE, &prop);
- }
-
- // Override global fullscreen setting with any game-specific define
- if (g_config->getBool("fullscreen", false)) {
- if (!_system->property(OSystem::PROP_GET_FULLSCREEN, 0))
- _system->property(OSystem::PROP_TOGGLE_FULLSCREEN, 0);
- }
}
void QueenEngine::delay(uint amount) {