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author | Max Horn | 2003-10-05 14:37:16 +0000 |
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committer | Max Horn | 2003-10-05 14:37:16 +0000 |
commit | b4e5d97994a5827350e030429caea364514dadda (patch) | |
tree | 639bb20ae3e68f000e61293c165b8ea8929b16f7 /queen | |
parent | bfde7528bab0dfa74bde6173ca31d61818c01bd9 (diff) | |
download | scummvm-rg350-b4e5d97994a5827350e030429caea364514dadda.tar.gz scummvm-rg350-b4e5d97994a5827350e030429caea364514dadda.tar.bz2 scummvm-rg350-b4e5d97994a5827350e030429caea364514dadda.zip |
factor out common gfx_mode/fullscreen setup code from the game engines into the main code (maybe putting this into the Engine constructor would be better, though?)
svn-id: r10611
Diffstat (limited to 'queen')
-rw-r--r-- | queen/queen.cpp | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/queen/queen.cpp b/queen/queen.cpp index dd400d5be9..001021fa15 100644 --- a/queen/queen.cpp +++ b/queen/queen.cpp @@ -94,23 +94,9 @@ void QueenEngine::go() { } void QueenEngine::initialise(void) { - OSystem::Property prop; - _queenResource = new QueenResource(_gameDataPath); _queenLogic = new QueenLogic(_queenResource); //_queenSound = new QueenSound(_mixer, _detector->_sfx_volume); - - // Override global scaler with any game-specific define - if (g_config->get("gfx_mode")) { - prop.gfx_mode = _detector->parseGraphicsMode(g_config->get("gfx_mode")); - _system->property(OSystem::PROP_SET_GFX_MODE, &prop); - } - - // Override global fullscreen setting with any game-specific define - if (g_config->getBool("fullscreen", false)) { - if (!_system->property(OSystem::PROP_GET_FULLSCREEN, 0)) - _system->property(OSystem::PROP_TOGGLE_FULLSCREEN, 0); - } } void QueenEngine::delay(uint amount) { |