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author | Gregory Montoir | 2005-11-23 19:11:33 +0000 |
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committer | Gregory Montoir | 2005-11-23 19:11:33 +0000 |
commit | fe9def0ac070252ee55e81236ba78674615d33bb (patch) | |
tree | 530f38c5f5cdb69e278dfcfb9d7a4d9cd52eef88 /queen | |
parent | d7351092a9fa50e6ba9e88947ed2dc6e1b0da0ff (diff) | |
download | scummvm-rg350-fe9def0ac070252ee55e81236ba78674615d33bb.tar.gz scummvm-rg350-fe9def0ac070252ee55e81236ba78674615d33bb.tar.bz2 scummvm-rg350-fe9def0ac070252ee55e81236ba78674615d33bb.zip |
Made the autosave period a configuration option and updated the engines using that feature (SCUMM, Queen and Sky). The value is supposed to be in seconds ; if it's set to 0 then autosaving is disabled. See also tracker item #1350187.
svn-id: r19700
Diffstat (limited to 'queen')
-rw-r--r-- | queen/queen.cpp | 2 | ||||
-rw-r--r-- | queen/queen.h | 1 |
2 files changed, 1 insertions, 2 deletions
diff --git a/queen/queen.cpp b/queen/queen.cpp index dc9f163c9a..11bb1df1ae 100644 --- a/queen/queen.cpp +++ b/queen/queen.cpp @@ -231,7 +231,7 @@ void QueenEngine::update(bool checkPlayerInput) { _input->quickLoadReset(); loadGameState(0); } - if (_system->getMillis() - _lastSaveTime >= AUTOSAVE_INTERVAL) { + if (shouldPerformAutoSave(_lastSaveTime)) { saveGameState(AUTOSAVE_SLOT, "Autosave"); _lastSaveTime = _system->getMillis(); } diff --git a/queen/queen.h b/queen/queen.h index e8ab8716d9..e88a7170bf 100644 --- a/queen/queen.h +++ b/queen/queen.h @@ -123,7 +123,6 @@ public: SAVESTATE_MAX_NUM = 100, SAVESTATE_MAX_SIZE = 30000, - AUTOSAVE_INTERVAL = 5 * 60 * 1000, AUTOSAVE_SLOT = 0xFF, MIN_TEXT_SPEED = 4, |