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authorGregory Montoir2005-11-23 19:11:33 +0000
committerGregory Montoir2005-11-23 19:11:33 +0000
commitfe9def0ac070252ee55e81236ba78674615d33bb (patch)
tree530f38c5f5cdb69e278dfcfb9d7a4d9cd52eef88 /queen
parentd7351092a9fa50e6ba9e88947ed2dc6e1b0da0ff (diff)
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Made the autosave period a configuration option and updated the engines using that feature (SCUMM, Queen and Sky). The value is supposed to be in seconds ; if it's set to 0 then autosaving is disabled. See also tracker item #1350187.
svn-id: r19700
Diffstat (limited to 'queen')
-rw-r--r--queen/queen.cpp2
-rw-r--r--queen/queen.h1
2 files changed, 1 insertions, 2 deletions
diff --git a/queen/queen.cpp b/queen/queen.cpp
index dc9f163c9a..11bb1df1ae 100644
--- a/queen/queen.cpp
+++ b/queen/queen.cpp
@@ -231,7 +231,7 @@ void QueenEngine::update(bool checkPlayerInput) {
_input->quickLoadReset();
loadGameState(0);
}
- if (_system->getMillis() - _lastSaveTime >= AUTOSAVE_INTERVAL) {
+ if (shouldPerformAutoSave(_lastSaveTime)) {
saveGameState(AUTOSAVE_SLOT, "Autosave");
_lastSaveTime = _system->getMillis();
}
diff --git a/queen/queen.h b/queen/queen.h
index e8ab8716d9..e88a7170bf 100644
--- a/queen/queen.h
+++ b/queen/queen.h
@@ -123,7 +123,6 @@ public:
SAVESTATE_MAX_NUM = 100,
SAVESTATE_MAX_SIZE = 30000,
- AUTOSAVE_INTERVAL = 5 * 60 * 1000,
AUTOSAVE_SLOT = 0xFF,
MIN_TEXT_SPEED = 4,