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authorJames Brown2002-05-13 17:36:29 +0000
committerJames Brown2002-05-13 17:36:29 +0000
commit02b6003c5a8cc7f9c2e5aed62a7258edf194fd0d (patch)
treeb0ab2fd34072e7b996380b4d9ed84d32e1820570 /readme.txt
parent619da2da8fd3504ad01874fea50ee89e2e3e0dee (diff)
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Last, very very last POST-post-post freeze update.
svn-id: r4308
Diffstat (limited to 'readme.txt')
-rw-r--r--readme.txt4
1 files changed, 3 insertions, 1 deletions
diff --git a/readme.txt b/readme.txt
index 58d02de6aa..9a281ff3c6 100644
--- a/readme.txt
+++ b/readme.txt
@@ -105,11 +105,13 @@ the section on Reporting Bugs.
Sam and Max:
- Subgames are not all fully functional.
+
- Conroy singing in Bumpusville may work incorrectly. Eg,
music will overlap and Conroy will get stuck singing. Just
hit escape to skip the cutscene. This is due to SNM using
a different iMUSE implementation to previous games.
+
Zak McKracken Fm Towns:
- The Fm Towns 256 color version of Zak McKracken is rare,
And as the ScummVM team does not encourage piracy in any
@@ -456,7 +458,7 @@ Credits:
Jonathan 'khalek' - Expert weaver in the Loom
Nicolas Noble - Config file support
Pawel Kolodziejski - Added missing Dig SMUSH codecs
- Felix Jakschitsc - His hard work on Zak256
+ Felix Jakschitsc - His hard work on Zak256
And to all the contributors, users, and beta testers we've missed.
Thanks!