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authorLudvig Strigeus2001-10-12 08:22:12 +0000
committerLudvig Strigeus2001-10-12 08:22:12 +0000
commit862192dbebd24f32e24f051b5a88f1bb6d801be8 (patch)
tree3e10a51c5726dc2500d7de8ef744dde012a82847 /readme.txt
parent75f9015681e2d01778f24d33191b8142904561aa (diff)
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'make dist' supported
svn-id: r3432
Diffstat (limited to 'readme.txt')
-rw-r--r--readme.txt23
1 files changed, 16 insertions, 7 deletions
diff --git a/readme.txt b/readme.txt
index d0a0e974e0..7b7cc5b13f 100644
--- a/readme.txt
+++ b/readme.txt
@@ -1,18 +1,24 @@
-2001-10-08
+2001-10-12
-This is the first pre-alpha release of ScummVM. It is an implementation of the SCUMM engine used in various Lucas Arts games such as Monkey Island and Day of the Tentacle.
+This is the 2nd pre-alpha release of ScummVM. It is an implementation of the SCUMM
+engine used in various Lucas Arts games such as Monkey Island and Day of the Tentacle.
-The engine is far from complete, and thus only Monkey Island 2 is supported at the moment.
+The engine is far from complete, and thus only Monkey Island 2 and Monkey Island
+1 is supported at the moment.
-Please be aware that the engine contains bugs and non-implemented-features that make it impossible to finish the game. Other stuff that's missing is sound and savegames.
+Please be aware that the engine contains bugs and non-implemented-features that
+make it impossible to finish the game. Other stuff that's missing is sound and
+savegames.
Compiling:
---------
-You need SDL-1.2.2 (maybe older versions will work), and a supported compiler. At the moment only GCC and Microsoft Visual C++ are supported.
+----------
+You need SDL-1.2.2 (maybe older versions will work), and a supported compiler. At
+the moment only GCC and Microsoft Visual C++ are supported.
GCC:
----
-* Type make (or gmake if that's what GNU make is called on your system) and hopefully ScummVM will compile for you.
+* Type make (or gmake if that's what GNU make is called on your system) and
+hopefully ScummVM will compile for you.
Please note that big endian support is preliminary and contains bugs.
@@ -30,6 +36,9 @@ Running:
--------
Before you run the engine, you need to put the game's datafiles in the same directory as the scummvm executable. The filenames must be in lowercase (monkey2.000 and monkey2.001).
+You can use Ctrl 0-9 and Shift 0-9 to load and save states.
+Ctrl-z quits, and Ctrl-f runs in fast mode.
+
Good Luck,
Ludvig Strigeus