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authorEugene Sandulenko2005-03-15 21:15:37 +0000
committerEugene Sandulenko2005-03-15 21:15:37 +0000
commitb8ee09d21b21cfe42a12e1b92651495826080ea2 (patch)
tree98e91ef1fd3d14013e71909758a3d3279c92a2b8 /saga/actor.cpp
parent968e900a0fdf825f31cdd9a89e40b55df3b76633 (diff)
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Properly wipe out animation trails in MM NES. It appeared that it
just uses different constants for VAR_CURRENT_LIGHTS. So now it uses proper double buffering as well svn-id: r17159
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