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author | Eugene Sandulenko | 2004-12-22 19:34:41 +0000 |
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committer | Eugene Sandulenko | 2004-12-22 19:34:41 +0000 |
commit | ab4734dcf60d8f06786cbdd382a7a83ca962103a (patch) | |
tree | f5c8c92cb3bb511a0d74d153f2fceafd10c6d66c /saga/animation.h | |
parent | fd09e3c71cf5bf3e14ccc01b2f21fe9d6a4982c4 (diff) | |
download | scummvm-rg350-ab4734dcf60d8f06786cbdd382a7a83ca962103a.tar.gz scummvm-rg350-ab4734dcf60d8f06786cbdd382a7a83ca962103a.tar.bz2 scummvm-rg350-ab4734dcf60d8f06786cbdd382a7a83ca962103a.zip |
o Fix regression with Mac versions
o Normalize GIDs and GTypes
o Introduce MD5-based game detection. Now only 2 games should be ordered.
Linux demo should go before Win32 newer demo
o Fix sound in Mac versions
svn-id: r16262
Diffstat (limited to 'saga/animation.h')
-rw-r--r-- | saga/animation.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/saga/animation.h b/saga/animation.h index 1fafe892f3..c800534fd0 100644 --- a/saga/animation.h +++ b/saga/animation.h @@ -31,7 +31,7 @@ namespace Saga { #define MAX_ANIMATIONS 7 #define DEFAULT_FRAME_TIME 140 -#define SAGA_FRAME_HEADER_LEN (IS_MAC_VERSION ? 13 : 12) +#define SAGA_FRAME_HEADER_LEN (_vm->_features & GF_MAC_RESOURCES ? 13 : 12) #define SAGA_FRAME_START 0xF #define SAGA_FRAME_END 0x3F |