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author | Eugene Sandulenko | 2005-09-29 15:57:41 +0000 |
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committer | Eugene Sandulenko | 2005-09-29 15:57:41 +0000 |
commit | 36f77ad3f96745f45980b86f2d68cec40689c4c9 (patch) | |
tree | 567672d03a2c39d1841f010cc157e6a5a2888c3d /saga/game.cpp | |
parent | a7ec941d301f24b3515194886fbfeee9a3f8acbb (diff) | |
download | scummvm-rg350-36f77ad3f96745f45980b86f2d68cec40689c4c9.tar.gz scummvm-rg350-36f77ad3f96745f45980b86f2d68cec40689c4c9.tar.bz2 scummvm-rg350-36f77ad3f96745f45980b86f2d68cec40689c4c9.zip |
Fix fonts in intro. It is a very dirty code. Actually we should specify
font Ids in game settings. Also uhnm demo will definitely not work with current
code as it has lesser number of fonts.
svn-id: r18900
Diffstat (limited to 'saga/game.cpp')
-rw-r--r-- | saga/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/saga/game.cpp b/saga/game.cpp index 05c41c3c0c..9593f707d1 100644 --- a/saga/game.cpp +++ b/saga/game.cpp @@ -693,7 +693,7 @@ static GameFontDescription IHNMCD_GameFonts[] = { {5}, {6}, {7}, - {8} + {8} // kIHNMMainFont }; static GameSoundInfo IHNM_GameSound = { |