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author | Eugene Sandulenko | 2005-10-08 16:25:18 +0000 |
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committer | Eugene Sandulenko | 2005-10-08 16:25:18 +0000 |
commit | 528d2b2ca184ab92a42f96f4527cf2298bca4b09 (patch) | |
tree | c16e1d2bc43602637ec6ce9bd435f1efd05f2ef9 /saga/game.cpp | |
parent | cf512d26dece10522aba3a79962faff090b44035 (diff) | |
download | scummvm-rg350-528d2b2ca184ab92a42f96f4527cf2298bca4b09.tar.gz scummvm-rg350-528d2b2ca184ab92a42f96f4527cf2298bca4b09.tar.bz2 scummvm-rg350-528d2b2ca184ab92a42f96f4527cf2298bca4b09.zip |
Now most artefacts are gone and we're in proper panel mode when running
character selection.
svn-id: r18961
Diffstat (limited to 'saga/game.cpp')
-rw-r--r-- | saga/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/saga/game.cpp b/saga/game.cpp index 574f4df1a8..9593f707d1 100644 --- a/saga/game.cpp +++ b/saga/game.cpp @@ -567,7 +567,7 @@ static GameDisplayInfo IHNM_DisplayInfo = { //TODO: fill it all 640, 480, // logical width&height 0, // scene path y offset - 618, // scene height + 304, // scene height 0, // status x offset 304, // status y offset |