aboutsummaryrefslogtreecommitdiff
path: root/saga/game.cpp
diff options
context:
space:
mode:
authorEugene Sandulenko2005-10-11 02:22:53 +0000
committerEugene Sandulenko2005-10-11 02:22:53 +0000
commitf715044e4e4ef9dc7eca7a402369a249d282c73d (patch)
tree4c36c91d9e3d0f76f2e35adabdb9667b5784015e /saga/game.cpp
parent02bcf56072d17807db0e5ee47006ca86552a1d43 (diff)
downloadscummvm-rg350-f715044e4e4ef9dc7eca7a402369a249d282c73d.tar.gz
scummvm-rg350-f715044e4e4ef9dc7eca7a402369a249d282c73d.tar.bz2
scummvm-rg350-f715044e4e4ef9dc7eca7a402369a249d282c73d.zip
Some IHNM changes:
o Fix status text color. (Though text is all ITE-specific) o Enable inventory drawing o Load inventory sprites o Hid now unneeded actor loading debug output svn-id: r19011
Diffstat (limited to 'saga/game.cpp')
-rw-r--r--saga/game.cpp24
1 files changed, 11 insertions, 13 deletions
diff --git a/saga/game.cpp b/saga/game.cpp
index 47f4c68442..53c7da43c5 100644
--- a/saga/game.cpp
+++ b/saga/game.cpp
@@ -534,19 +534,17 @@ static PanelButton IHNM_MainPanelButtons[] = {
{kPanelButtonVerb, 223,76, 114,30, kVerbGive,'g',0, 12,13,0},
{kPanelButtonVerb, 223,108, 114,30, kVerbPush,'p',0, 14,15,0},
{kPanelButtonArrow, 606,22, 20,25, -1,'[',0, 0,0,0}, //TODO: arrow Sprite Numbers
- {kPanelButtonArrow, 606,108, 20,25, 1,']',0, 0,0,0}
-//TODO:inventory
-/*
- {kPanelButtonInventory, 181 + 32*0,6, 27,18, 0,'-',0, 0,0,0},
- {kPanelButtonInventory, 181 + 32*1,6, 27,18, 1,'-',0, 0,0,0},
- {kPanelButtonInventory, 181 + 32*2,6, 27,18, 2,'-',0, 0,0,0},
- {kPanelButtonInventory, 181 + 32*3,6, 27,18, 3,'-',0, 0,0,0},
+ {kPanelButtonArrow, 606,108, 20,25, 1,']',0, 0,0,0},
- {kPanelButtonInventory, 181 + 32*0,27, 27,18, 4,'-',0, 0,0,0},
- {kPanelButtonInventory, 181 + 32*1,27, 27,18, 5,'-',0, 0,0,0},
- {kPanelButtonInventory, 181 + 32*2,27, 27,18, 6,'-',0, 0,0,0},
- {kPanelButtonInventory, 181 + 32*3,27, 27,18, 7,'-',0, 0,0,0}
-*/
+ {kPanelButtonInventory, 357 + 64*0,18, 54,54, 0,'-',0, 0,0,0},
+ {kPanelButtonInventory, 357 + 64*1,18, 54,54, 1,'-',0, 0,0,0},
+ {kPanelButtonInventory, 357 + 64*2,18, 54,54, 2,'-',0, 0,0,0},
+ {kPanelButtonInventory, 357 + 64*3,18, 54,54, 3,'-',0, 0,0,0},
+
+ {kPanelButtonInventory, 357 + 64*0,80, 54,54, 4,'-',0, 0,0,0},
+ {kPanelButtonInventory, 357 + 64*1,80, 54,54, 5,'-',0, 0,0,0},
+ {kPanelButtonInventory, 357 + 64*2,80, 54,54, 6,'-',0, 0,0,0},
+ {kPanelButtonInventory, 357 + 64*3,80, 54,54, 7,'-',0, 0,0,0}
};
static PanelButton IHNM_ConversePanelButtons[] = {
@@ -587,7 +585,7 @@ static GameDisplayInfo IHNM_DisplayInfo = { //TODO: fill it all
616, // status width
24, // status height
8, // status text y offset
- 186, // status text color
+ 253, // status text color
250, // status BG color
616, 303, // save reminder pos
24, 24, // save reminder w&h