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author | Eugene Sandulenko | 2005-04-22 01:38:27 +0000 |
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committer | Eugene Sandulenko | 2005-04-22 01:38:27 +0000 |
commit | 65ade039ecf14033ec114de0697ccb8cfa987673 (patch) | |
tree | 763ea04c183ef35282cabcca0b6954594987df83 /saga/gfx.h | |
parent | a81fbc04d996152399857dd01e70dfb78d4d1f02 (diff) | |
download | scummvm-rg350-65ade039ecf14033ec114de0697ccb8cfa987673.tar.gz scummvm-rg350-65ade039ecf14033ec114de0697ccb8cfa987673.tar.bz2 scummvm-rg350-65ade039ecf14033ec114de0697ccb8cfa987673.zip |
o Fix save/load. Now it restores game properly but still at exit #0.
o Proper background for inset rooms. Crowd is gone now.
o Draw black border around inset rooms.
svn-id: r17744
Diffstat (limited to 'saga/gfx.h')
-rw-r--r-- | saga/gfx.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/saga/gfx.h b/saga/gfx.h index e65d91f4be..75b2a284a4 100644 --- a/saga/gfx.h +++ b/saga/gfx.h @@ -79,7 +79,7 @@ int bufToSurface(SURFACE *ds, const byte *src, int src_w, int src_h, Rect *src_r int bufToBuffer(byte * dst_buf, int dst_w, int dst_h, const byte *src, int src_w, int src_h, Rect *src_rect, Point *dst_pt); int getClipInfo(CLIPINFO *clipinfo); -int drawRect(SURFACE *ds, const Rect *dst_rect, int color); +int drawRect(SURFACE *ds, Rect &dst_rect, int color); int drawFrame(SURFACE *ds, const Point *p1, const Point *p2, int color); int drawPolyLine(SURFACE *ds, const Point *pts, int pt_ct, int draw_color); int clipLine(SURFACE *ds, const Point *src_p1, const Point *src_p2, Point *dst_p1, Point *dst_p2); |