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author | Eugene Sandulenko | 2004-05-01 23:46:23 +0000 |
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committer | Eugene Sandulenko | 2004-05-01 23:46:23 +0000 |
commit | 0765b272aef169411df8fc1a17d4a5f28f76bf8a (patch) | |
tree | 5c4858506bfe3ce2d76282b3496e4d8162ab5240 /saga/input.cpp | |
parent | 66876dc1d12802b6d2339df2a31d010e55f3d700 (diff) | |
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Renamed files for consistency
svn-id: r13725
Diffstat (limited to 'saga/input.cpp')
-rw-r--r-- | saga/input.cpp | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/saga/input.cpp b/saga/input.cpp new file mode 100644 index 0000000000..b6f4f97f46 --- /dev/null +++ b/saga/input.cpp @@ -0,0 +1,159 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2004 The ScummVM project + * + * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + * + */ +#include "saga.h" +#include "reinherit.h" + +#include "actor_mod.h" +#include "console_mod.h" +#include "interface_mod.h" +#include "render_mod.h" +#include "scene_mod.h" +#include "script_mod.h" + +namespace Saga { + +static int _mouse_x, _mouse_y; + +int SYSINPUT_Init() { + return R_SUCCESS; +} + +int SYSINPUT_ProcessInput() { + OSystem::Event event; + + R_POINT imouse_pt; + + while (g_system->poll_event(&event)) { + int in_char; + + switch (event.event_code) { + case OSystem::EVENT_KEYDOWN: + if (CON_IsActive()) { + in_char = event.kbd.ascii; + switch (event.kbd.keycode) { + case 96: // backquote + CON_Deactivate(); + break; + case 280: // page up + CON_PageUp(); + break; + case 281: // page down + CON_PageDown(); + break; + case 273: // up + case 264: // keypad up + CON_CmdUp(); + break; + case 274: // down + case 258: // keypad down + CON_CmdDown(); + break; + default: + if (in_char) { + CON_Type(in_char); + } + break; + } + break; + } + + switch (event.kbd.keycode) { + case 96: // back quote + CON_Activate(); + break; + case 114: // r + INTERFACE_Draw(); + break; + case 282: // F1 + RENDER_ToggleFlag(RF_SHOW_FPS); + break; + case 283: // F2 + RENDER_ToggleFlag(RF_PALETTE_TEST); + break; + case 284: // F3 + RENDER_ToggleFlag(RF_TEXT_TEST); + break; + case 285: // F4 + RENDER_ToggleFlag(RF_OBJECTMAP_TEST); + break; + case 9: // Tab + STHREAD_DebugStep(); + break; + + // Actual game keys + case 32: // space + ACTOR_SkipDialogue(); + break; + case 19: // pause + case 112: // p + RENDER_ToggleFlag(RF_RENDERPAUSE); + break; + case 27: // Esc + // Skip to next scene skip target + SCENE_Skip(); + break; + default: + break; + } + break; + case OSystem::EVENT_LBUTTONDOWN: + INTERFACE_Update(&imouse_pt, UPDATE_MOUSECLICK); + break; + case OSystem::EVENT_MOUSEMOVE: + _mouse_x = event.mouse.x; + _mouse_y = event.mouse.y; + imouse_pt.x = _mouse_x; + imouse_pt.y = _mouse_y; + break; + case OSystem::EVENT_QUIT: + g_system->quit(); + break; + default: + break; + } + } + + return R_SUCCESS; +} + +int SYSINPUT_GetMousePos(int *mouse_x, int *mouse_y) { + *mouse_x = _mouse_x; + *mouse_y = _mouse_y; + + return R_SUCCESS; +} + +int SYSINPUT_HideMouse() { + g_system->showMouse(false); + + return R_SUCCESS; +} + +int SYSINPUT_ShowMouse() { + g_system->showMouse(true); + + return R_SUCCESS; +} + +} // End of namespace Saga + |