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path: root/saga/input.cpp
AgeCommit message (Expand)Author
2006-02-11Moved engines to the new engines/ directoryMax Horn
2006-02-11Change CVS keywords to SVN keywordsMax Horn
2006-01-18Update copyright noticeEugene Sandulenko
2006-01-13implement IHNM verb mapperAndrew Kurushin
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-10-09Boss key like in original. Press F9. Palette seems to be wrong though andEugene Sandulenko
2005-10-06It should always be possible to interrupt the intro with Escape now. MostTorbjörn Andersson
2005-09-28oops. how did that happened? reverting introduced typo.Eugene Sandulenko
2005-09-28Implement sfWaitFramesEsc()Eugene Sandulenko
2005-08-11Fix bugs #1256398 "ITE: Clicking doesn't skip dialogue"Eugene Sandulenko
2005-08-07Fix bug #1252289 'ITE: Crash with "paws game"'. And now game pauze isEugene Sandulenko
2005-07-19finally Resource manager rewritten:Andrew Kurushin
2005-06-19Support for mouse wheel in Options dialog and in Converse panelEugene Sandulenko
2005-06-19implemented sfGetNumberAndrew Kurushin
2005-05-31Allow entry of space and some letters such as 'r' and 'p' as parts ofEugene Sandulenko
2005-05-31multiple files save-load implementationAndrew Kurushin
2005-05-29Implement key auto-repeat used in savegame dialog.Eugene Sandulenko
2005-05-29implemented DOS version 1 pixel clippingAndrew Kurushin
2005-05-28game options WIP2Andrew Kurushin
2005-05-18fixed loadsave item resource idAndrew Kurushin
2005-05-18Implement proper quitting. Added quitting to sfScriptGotoScene.Eugene Sandulenko
2005-04-21Add not yet correctly working save/load. Use key F7 for savingEugene Sandulenko
2005-04-18converse support improved (still has some bugs)Andrew Kurushin
2005-02-26iso pathfining work in progress:Andrew Kurushin
2005-02-11iso draw work in progress:Andrew Kurushin
2005-01-15- added partial scene change by actor's walking (todo:entrance should be supp...Andrew Kurushin
2005-01-13- introduced SagaEngine::getTextString (for i18n it should route to correspon...Andrew Kurushin
2005-01-11- remove game.h & image.hAndrew Kurushin
2005-01-07o Fix for popped up actors at initial scene fade outEugene Sandulenko
2005-01-06- implement faceTowards (script function & etc)Andrew Kurushin
2005-01-06Next batch of panel-related fixes. Still wrong.Eugene Sandulenko
2005-01-02o Started putting all panels stuff in order. Still incompleteEugene Sandulenko
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-27Reducing header dependencies a bitMax Horn
2004-12-21- rewritten actors speech engine :Andrew Kurushin
2004-12-05Clean up OSystem::EventMax Horn
2004-12-03First pass at migrating from the old Reinherit console to the ScummVMTorbjörn Andersson
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ob...Max Horn
2004-11-20o Restore cursor after walkthroughEugene Sandulenko
2004-11-19fixed missed ctrl key handle, and missed create() walklthrough callPaweł Kołodziejski
2004-11-19added walkthroughPaweł Kołodziejski
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-27Started to rework script threads. Partially moved to thread flags.Eugene Sandulenko
2004-10-07More de-C'fying. Pass Point object instead of direct reference.Eugene Sandulenko
2004-10-04Fix button clicking. Now actor walks to correct spot and interface buttonsEugene Sandulenko
2004-10-04R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.Eugene Sandulenko
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
2004-08-12Merge SDEBUG_*, SF_* and STHREAD_* into Script class.Eugene Sandulenko
2004-08-11Move SYSINPUT_* and TRANSITION_* to SagaEngine classEugene Sandulenko