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author | Andrew Kurushin | 2004-12-21 06:49:07 +0000 |
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committer | Andrew Kurushin | 2004-12-21 06:49:07 +0000 |
commit | ea3b0d11003dbf297b99d22905363df0b24c2f85 (patch) | |
tree | 325c5e37fdd246302d529af0d7dcab0671ab4508 /saga/input.cpp | |
parent | ad0b8f1de57e0c217831a60c6d0c93f2d22b2cde (diff) | |
download | scummvm-rg350-ea3b0d11003dbf297b99d22905363df0b24c2f85.tar.gz scummvm-rg350-ea3b0d11003dbf297b99d22905363df0b24c2f85.tar.bz2 scummvm-rg350-ea3b0d11003dbf297b99d22905363df0b24c2f85.zip |
- rewritten actors speech engine :
1) there are three types of speech: one acor, multiple actor, non actor
2) slow speech implemented
3) uses native engine flags (async,noanimate...) instead of semaphores
- proper timings implemented
svn-id: r16237
Diffstat (limited to 'saga/input.cpp')
-rw-r--r-- | saga/input.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/saga/input.cpp b/saga/input.cpp index 77786a4ea7..0a162649c7 100644 --- a/saga/input.cpp +++ b/saga/input.cpp @@ -71,7 +71,7 @@ int SagaEngine::processInput() { // Actual game keys case 32: // space - _actor->skipDialogue(); + _actor->abortSpeech(); break; case 19: // pause case 'p': @@ -80,7 +80,7 @@ int SagaEngine::processInput() { case 27: // Esc // Skip to next scene skip target if (!_interface->getMode() == kPanelNone) // FIXME: hack - _script->SThreadAbortAll(); + _actor->abortAllSpeeches(); else _scene->skipScene(); break; |