aboutsummaryrefslogtreecommitdiff
path: root/saga/ite_introproc.cpp
diff options
context:
space:
mode:
authorAndrew Kurushin2004-12-18 16:08:59 +0000
committerAndrew Kurushin2004-12-18 16:08:59 +0000
commit1724d009628f169ccb9bbfc94bd72e5301169fc8 (patch)
tree7da64f4c668df500a3f26fb663d5376149440cb2 /saga/ite_introproc.cpp
parentc195ae0e74fee2d7e22b8df68eae20073abd139b (diff)
downloadscummvm-rg350-1724d009628f169ccb9bbfc94bd72e5301169fc8.tar.gz
scummvm-rg350-1724d009628f169ccb9bbfc94bd72e5301169fc8.tar.bz2
scummvm-rg350-1724d009628f169ccb9bbfc94bd72e5301169fc8.zip
sprite loading fix in win demo
svn-id: r16119
Diffstat (limited to 'saga/ite_introproc.cpp')
-rw-r--r--saga/ite_introproc.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/saga/ite_introproc.cpp b/saga/ite_introproc.cpp
index bb48ffe54c..5caa7286ea 100644
--- a/saga/ite_introproc.cpp
+++ b/saga/ite_introproc.cpp
@@ -126,12 +126,15 @@ int Scene::ITEStartProc() {
size_t i;
SCENE_QUEUE first_scene;
+ SCENE_QUEUE tempScene;
GAME_SCENEDESC gs_desc;
n_introscenes = ARRAYSIZE(ITE_IntroList);
for (i = 0; i < n_introscenes; i++) {
- _vm->_scene->queueScene(&ITE_IntroList[i]);
+ tempScene = ITE_IntroList[i];
+ tempScene.scene_n = RSC_ConvertID(tempScene.scene_n);
+ _vm->_scene->queueScene(&tempScene);
}
GAME_GetSceneInfo(&gs_desc);