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| author | Eugene Sandulenko | 2005-07-05 15:15:35 +0000 |
|---|---|---|
| committer | Eugene Sandulenko | 2005-07-05 15:15:35 +0000 |
| commit | cdead6d57b9d90d8f80cba023e5e6056765b273d (patch) | |
| tree | 2df15564cb5fb2a03f790ab7c95410869cc2c820 /saga/render.h | |
| parent | 792ca1aec42d68d8e46331331db3aa01215ff49c (diff) | |
| download | scummvm-rg350-cdead6d57b9d90d8f80cba023e5e6056765b273d.tar.gz scummvm-rg350-cdead6d57b9d90d8f80cba023e5e6056765b273d.tar.bz2 scummvm-rg350-cdead6d57b9d90d8f80cba023e5e6056765b273d.zip | |
- Stripped down unused SURFACE parameter in palette-related functions
- Fixed scenes glitch when loading saved game. This is done by closing
load window right after game is loaded which differs from original but
seems more logical to me
- Fixed wrong palette when Dragon maze was loaded from a savegame. We just
didn't process Palette resource for it.
svn-id: r18494
Diffstat (limited to 'saga/render.h')
| -rw-r--r-- | saga/render.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/saga/render.h b/saga/render.h index 939e4bf9ea..460ffabd4f 100644 --- a/saga/render.h +++ b/saga/render.h @@ -40,7 +40,8 @@ enum RENDER_FLAGS { RF_GAMEPAUSE = (1 << 5), RF_PLACARD = (1 << 6), RF_ACTOR_PATH_TEST = (1 << 7), - RF_MAP = (1 << 8) + RF_MAP = (1 << 8), + RF_DISABLE_ACTORS = (1 << 9) }; struct BUFFER_INFO { |
