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authorEugene Sandulenko2005-07-05 15:15:35 +0000
committerEugene Sandulenko2005-07-05 15:15:35 +0000
commitcdead6d57b9d90d8f80cba023e5e6056765b273d (patch)
tree2df15564cb5fb2a03f790ab7c95410869cc2c820 /saga/render.h
parent792ca1aec42d68d8e46331331db3aa01215ff49c (diff)
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- Stripped down unused SURFACE parameter in palette-related functions
- Fixed scenes glitch when loading saved game. This is done by closing load window right after game is loaded which differs from original but seems more logical to me - Fixed wrong palette when Dragon maze was loaded from a savegame. We just didn't process Palette resource for it. svn-id: r18494
Diffstat (limited to 'saga/render.h')
-rw-r--r--saga/render.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/saga/render.h b/saga/render.h
index 939e4bf9ea..460ffabd4f 100644
--- a/saga/render.h
+++ b/saga/render.h
@@ -40,7 +40,8 @@ enum RENDER_FLAGS {
RF_GAMEPAUSE = (1 << 5),
RF_PLACARD = (1 << 6),
RF_ACTOR_PATH_TEST = (1 << 7),
- RF_MAP = (1 << 8)
+ RF_MAP = (1 << 8),
+ RF_DISABLE_ACTORS = (1 << 9)
};
struct BUFFER_INFO {