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author | Eugene Sandulenko | 2005-10-08 16:25:18 +0000 |
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committer | Eugene Sandulenko | 2005-10-08 16:25:18 +0000 |
commit | 528d2b2ca184ab92a42f96f4527cf2298bca4b09 (patch) | |
tree | c16e1d2bc43602637ec6ce9bd435f1efd05f2ef9 /saga/scene.cpp | |
parent | cf512d26dece10522aba3a79962faff090b44035 (diff) | |
download | scummvm-rg350-528d2b2ca184ab92a42f96f4527cf2298bca4b09.tar.gz scummvm-rg350-528d2b2ca184ab92a42f96f4527cf2298bca4b09.tar.bz2 scummvm-rg350-528d2b2ca184ab92a42f96f4527cf2298bca4b09.zip |
Now most artefacts are gone and we're in proper panel mode when running
character selection.
svn-id: r18961
Diffstat (limited to 'saga/scene.cpp')
-rw-r--r-- | saga/scene.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/saga/scene.cpp b/saga/scene.cpp index 734b59147f..909914cd4c 100644 --- a/saga/scene.cpp +++ b/saga/scene.cpp @@ -618,6 +618,8 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) { else _vm->_interface->setMode(kPanelMain); + _inGame = true; + //_vm->_script->setVerb(kVerbIHNMWalkTo); uncomment then panel will be done if (loadSceneParams->sceneDescriptor == -2) { @@ -800,7 +802,7 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) { } if (loadSceneParams->sceneProc == NULL) { - if (!_inGame) { + if (!_inGame && _vm->getGameType() == GType_ITE) { _inGame = true; _vm->_interface->setMode(kPanelMain); } |