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authorEugene Sandulenko2005-10-08 16:25:18 +0000
committerEugene Sandulenko2005-10-08 16:25:18 +0000
commit528d2b2ca184ab92a42f96f4527cf2298bca4b09 (patch)
treec16e1d2bc43602637ec6ce9bd435f1efd05f2ef9 /saga/scene.cpp
parentcf512d26dece10522aba3a79962faff090b44035 (diff)
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Now most artefacts are gone and we're in proper panel mode when running
character selection. svn-id: r18961
Diffstat (limited to 'saga/scene.cpp')
-rw-r--r--saga/scene.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/saga/scene.cpp b/saga/scene.cpp
index 734b59147f..909914cd4c 100644
--- a/saga/scene.cpp
+++ b/saga/scene.cpp
@@ -618,6 +618,8 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
else
_vm->_interface->setMode(kPanelMain);
+ _inGame = true;
+
//_vm->_script->setVerb(kVerbIHNMWalkTo); uncomment then panel will be done
if (loadSceneParams->sceneDescriptor == -2) {
@@ -800,7 +802,7 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
}
if (loadSceneParams->sceneProc == NULL) {
- if (!_inGame) {
+ if (!_inGame && _vm->getGameType() == GType_ITE) {
_inGame = true;
_vm->_interface->setMode(kPanelMain);
}