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authorEugene Sandulenko2005-07-05 16:58:36 +0000
committerEugene Sandulenko2005-07-05 16:58:36 +0000
commit57858a8757a5b3d96958ec856862886184082652 (patch)
tree3877bff19788a81c5d9ddb9fedb54d29620ab447 /saga/scene.cpp
parent34d6c7de8c2b97165cc50f8503b0f87751643e7d (diff)
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Hid most of debug output to deeper levels. We're pretty close to official
launch so it should be invisible to users. svn-id: r18497
Diffstat (limited to 'saga/scene.cpp')
-rw-r--r--saga/scene.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/saga/scene.cpp b/saga/scene.cpp
index 1a852b65e2..df04853769 100644
--- a/saga/scene.cpp
+++ b/saga/scene.cpp
@@ -66,7 +66,7 @@ Scene::Scene(SagaEngine *vm) : _vm(vm), _initialized(false) {
// Load scene lookup table
- debug(0, "Loading scene LUT from resource %u.", RSC_ConvertID(_vm->getResourceDescription()->sceneLUTResourceId));
+ debug(3, "Loading scene LUT from resource %u.", RSC_ConvertID(_vm->getResourceDescription()->sceneLUTResourceId));
result = RSC_LoadResource(_sceneContext, RSC_ConvertID(_vm->getResourceDescription()->sceneLUTResourceId), &scene_lut_p, &scene_lut_len);
if (result != SUCCESS) {
warning("Scene::Scene(): Error: couldn't load scene LUT");
@@ -94,9 +94,9 @@ Scene::Scene(SagaEngine *vm) : _vm(vm), _initialized(false) {
_firstScene = _vm->getStartSceneNumber();
- debug(0, "First scene set to %d.", _firstScene);
+ debug(3, "First scene set to %d.", _firstScene);
- debug(0, "LUT has %d entries.", _sceneMax);
+ debug(3, "LUT has %d entries.", _sceneMax);
// Create scene module text list
_textList = _vm->textCreateList();
@@ -423,11 +423,11 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
break;
}
- debug(0, "Loading scene number %u:", _sceneNumber);
+ debug(3, "Loading scene number %u:", _sceneNumber);
// Load scene descriptor and resource list resources
if (_loadDescription) {
- debug(0, "Loading scene resource %u:", _sceneResourceId);
+ debug(3, "Loading scene resource %u:", _sceneResourceId);
if (loadSceneDescriptor(_sceneResourceId) != SUCCESS) {
error("Scene::loadScene(): Error reading scene descriptor");
@@ -437,7 +437,7 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
error("Scene::loadScene(): Error reading scene resource list");
}
} else {
- debug(0, "Loading memory scene resource.");
+ debug(3, "Loading memory scene resource.");
}
// Load resources from scene resource list
@@ -642,7 +642,7 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
_vm->_events->queue(&event);
}
- debug(0, "Scene started");
+ debug(3, "Scene started");
} else {
loadSceneParams->sceneProc(SCENE_BEGIN, this);
@@ -707,7 +707,7 @@ int Scene::loadSceneResourceList(uint32 reslist_rn) {
// Allocate memory for scene resource list
_resListEntries = resource_list_len / SAGA_RESLIST_ENTRY_LEN;
- debug(0, "Scene resource list contains %d entries.", _resListEntries);
+ debug(3, "Scene resource list contains %d entries.", _resListEntries);
_resList = (SCENE_RESLIST *)calloc(_resListEntries, sizeof(*_resList));
if (_resList == NULL) {
@@ -716,7 +716,7 @@ int Scene::loadSceneResourceList(uint32 reslist_rn) {
// Load scene resource list from raw scene
// resource table
- debug(0, "Loading scene resource list...");
+ debug(3, "Loading scene resource list...");
for (i = 0; i < _resListEntries; i++) {
_resList[i].res_number = readS.readUint16();
@@ -744,7 +744,7 @@ int Scene::processSceneResources() {
error("Scene::processSceneResources(): Multiple background resources encountered");
}
- debug(0, "Loading background resource.");
+ debug(3, "Loading background resource.");
_bg.res_buf = resourceData;
_bg.res_len = resourceDataLength;
_bg.loaded = 1;
@@ -766,7 +766,7 @@ int Scene::processSceneResources() {
if (_bgMask.loaded) {
error("Scene::ProcessSceneResources(): Duplicate background mask resource encountered");
}
- debug(0, "Loading BACKGROUND MASK resource.");
+ debug(3, "Loading BACKGROUND MASK resource.");
_bgMask.res_buf = resourceData;
_bgMask.res_len = resourceDataLength;
_bgMask.loaded = 1;
@@ -778,18 +778,18 @@ int Scene::processSceneResources() {
_bgMask.w = MIN(_bgMask.w, _vm->getDisplayWidth());
_bgMask.h = MIN(_bgMask.h, _vm->getClippedSceneHeight());
- debug(0, "BACKGROUND MASK width=%d height=%d length=%d", _bgMask.w, _bgMask.h, _bgMask.buf_len);
+ debug(4, "BACKGROUND MASK width=%d height=%d length=%d", _bgMask.w, _bgMask.h, _bgMask.buf_len);
break;
case SAGA_STRINGS:
- debug(0, "Loading scene strings resource...");
+ debug(3, "Loading scene strings resource...");
_vm->loadStrings(_sceneStrings, resourceData, resourceDataLength);
break;
case SAGA_OBJECT_MAP:
- debug(0, "Loading object map resource...");
+ debug(3, "Loading object map resource...");
_objectMap->load(resourceData, resourceDataLength);
break;
case SAGA_ACTION_MAP:
- debug(0, "Loading action map resource...");
+ debug(3, "Loading action map resource...");
_actionMap->load(resourceData, resourceDataLength);
break;
case SAGA_ISO_IMAGES:
@@ -797,7 +797,7 @@ int Scene::processSceneResources() {
error("Scene::ProcessSceneResources(): not Iso mode");
}
- debug(0, "Loading isometric images resource.");
+ debug(3, "Loading isometric images resource.");
_vm->_isoMap->loadImages(resourceData, resourceDataLength);
break;
@@ -806,7 +806,7 @@ int Scene::processSceneResources() {
error("Scene::ProcessSceneResources(): not Iso mode");
}
- debug(0, "Loading isometric map resource.");
+ debug(3, "Loading isometric map resource.");
_vm->_isoMap->loadMap(resourceData, resourceDataLength);
break;
@@ -815,7 +815,7 @@ int Scene::processSceneResources() {
error("Scene::ProcessSceneResources(): not Iso mode");
}
- debug(0, "Loading isometric platforms resource.");
+ debug(3, "Loading isometric platforms resource.");
_vm->_isoMap->loadPlatforms(resourceData, resourceDataLength);
break;
@@ -824,7 +824,7 @@ int Scene::processSceneResources() {
error("Scene::ProcessSceneResources(): not Iso mode");
}
- debug(0, "Loading isometric metatiles resource.");
+ debug(3, "Loading isometric metatiles resource.");
_vm->_isoMap->loadMetaTiles(resourceData, resourceDataLength);
break;
@@ -838,7 +838,7 @@ int Scene::processSceneResources() {
{
uint16 animId = _resList[i].res_type - SAGA_ANIM_1;
- debug(0, "Loading animation resource animId=%i", animId);
+ debug(3, "Loading animation resource animId=%i", animId);
_vm->_anim->load(animId, resourceData, resourceDataLength);
}
@@ -848,16 +848,16 @@ int Scene::processSceneResources() {
error("Scene::ProcessSceneResources(): not Iso mode");
}
- debug(0, "Loading isometric multi resource.");
+ debug(3, "Loading isometric multi resource.");
_vm->_isoMap->loadMulti(resourceData, resourceDataLength);
break;
case SAGA_PAL_ANIM:
- debug(0, "Loading palette animation resource.");
+ debug(3, "Loading palette animation resource.");
_vm->_palanim->loadPalAnim(resourceData, resourceDataLength);
break;
case SAGA_ENTRY:
- debug(0, "Loading entry list resource...");
+ debug(3, "Loading entry list resource...");
loadSceneEntryList(resourceData, resourceDataLength);
break;
case SAGA_FACES:
@@ -914,7 +914,7 @@ void Scene::endScene() {
if (!_sceneLoaded)
return;
- debug(0, "Ending scene...");
+ debug(3, "Ending scene...");
if (_sceneProc != NULL) {
_sceneProc(SCENE_END, this);