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authorTorbjörn Andersson2005-07-31 16:51:14 +0000
committerTorbjörn Andersson2005-07-31 16:51:14 +0000
commitc13aed09fc13051fa7e24025353b33cd18dc45b4 (patch)
treedc893ef3018559a3fe9ffba02c421b2fc042d637 /saga/scene.cpp
parentf69544ebd282e025d9e2bfabdc7419bf09bcc23f (diff)
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Fixed warnings.
svn-id: r18607
Diffstat (limited to 'saga/scene.cpp')
-rw-r--r--saga/scene.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/saga/scene.cpp b/saga/scene.cpp
index fc6a2bf6f8..9dc37c952d 100644
--- a/saga/scene.cpp
+++ b/saga/scene.cpp
@@ -113,7 +113,7 @@ SAGA_UNKNOWN,
SAGA_PALETTE
};
-char *SAGAResourceTypesString[] = {
+const char *SAGAResourceTypesString[] = {
"SAGA_UNKNOWN",
"SAGA_ACTOR",
"SAGA_OBJECT",
@@ -134,21 +134,18 @@ char *SAGAResourceTypesString[] = {
"SAGA_PALETTE"
};
-
Scene::Scene(SagaEngine *vm) : _vm(vm) {
byte *sceneLUTPointer;
size_t sceneLUTLength;
uint32 resourceId;
int i;
-
// Load scene module resource context
_sceneContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
if (_sceneContext == NULL) {
error("Scene::Scene() scene context not found");
}
-
// Load scene lookup table
resourceId = _vm->_resource->convertResourceId(_vm->getResourceDescription()->sceneLUTResourceId);
debug(3, "Loading scene LUT from resource %i", resourceId);