aboutsummaryrefslogtreecommitdiff
path: root/saga/sfuncs.cpp
diff options
context:
space:
mode:
authorEugene Sandulenko2005-09-29 15:57:41 +0000
committerEugene Sandulenko2005-09-29 15:57:41 +0000
commit36f77ad3f96745f45980b86f2d68cec40689c4c9 (patch)
tree567672d03a2c39d1841f010cc157e6a5a2888c3d /saga/sfuncs.cpp
parenta7ec941d301f24b3515194886fbfeee9a3f8acbb (diff)
downloadscummvm-rg350-36f77ad3f96745f45980b86f2d68cec40689c4c9.tar.gz
scummvm-rg350-36f77ad3f96745f45980b86f2d68cec40689c4c9.tar.bz2
scummvm-rg350-36f77ad3f96745f45980b86f2d68cec40689c4c9.zip
Fix fonts in intro. It is a very dirty code. Actually we should specify
font Ids in game settings. Also uhnm demo will definitely not work with current code as it has lesser number of fonts. svn-id: r18900
Diffstat (limited to 'saga/sfuncs.cpp')
-rw-r--r--saga/sfuncs.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/saga/sfuncs.cpp b/saga/sfuncs.cpp
index 8dadea2938..b0508cba08 100644
--- a/saga/sfuncs.cpp
+++ b/saga/sfuncs.cpp
@@ -1583,13 +1583,20 @@ void Script::sfScriptText(SCRIPTFUNC_PARAMS) {
point.y = thread->pop();
text = thread->_strings->getString(stringId);
- width = _vm->_font->getStringWidth(kMediumFont, text, 0, kFontOutline);
+
+ if (_vm->getGameType() == GType_ITE)
+ width = _vm->_font->getStringWidth(kMediumFont, text, 0, kFontOutline);
+ else
+ width = _vm->_font->getStringWidth(kIHNMMainFont, text, 0, kFontOutline);
rect.top = point.y - 6;
rect.setHeight(12);
rect.left = point.x - width / 2;
rect.setWidth(width);
- _vm->_actor->setSpeechColor(color, kITEColorBlack);
+ if (_vm->getGameType() == GType_ITE)
+ _vm->_actor->setSpeechColor(color, kITEColorBlack);
+ else
+ _vm->_actor->setSpeechColor(color, kIHNMColorBlack);
_vm->_actor->nonActorSpeech(rect, &text, 1, -1, flags);
}