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authorTorbjörn Andersson2004-11-26 13:28:00 +0000
committerTorbjörn Andersson2004-11-26 13:28:00 +0000
commit66b8bcd7ebb5cc53afc2a2192a8ccc9ae24ef670 (patch)
treed726675cbb9fd7b4ede8b89d8ee86d1b26f37b9e /saga/sndres.cpp
parent41d1be2ea8e1869b056cf09f3b82d52363aa80c1 (diff)
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Added looping background noise to the IHNM intro. I don't know if it's the
correct sound or the correct volume, but the small extension to allow the engine to start looping sounds is worthwhile enough in itself, I think. svn-id: r15895
Diffstat (limited to 'saga/sndres.cpp')
-rw-r--r--saga/sndres.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/saga/sndres.cpp b/saga/sndres.cpp
index 13426fa91e..5c7b583123 100644
--- a/saga/sndres.cpp
+++ b/saga/sndres.cpp
@@ -53,7 +53,7 @@ SndRes::SndRes(SagaEngine *vm) : _vm(vm) {
_init = 1;
}
-int SndRes::playSound(uint32 sound_rn, int volume) {
+int SndRes::playSound(uint32 sound_rn, int volume, bool loop) {
SOUNDBUFFER snd_buffer;
debug(0, "SndRes::playSound(%ld)", sound_rn);
@@ -63,7 +63,7 @@ int SndRes::playSound(uint32 sound_rn, int volume) {
return FAILURE;
}
- _vm->_sound->playSound(&snd_buffer, volume);
+ _vm->_sound->playSound(&snd_buffer, volume, loop);
return SUCCESS;
}