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authorJonathan Gray2004-08-27 01:32:10 +0000
committerJonathan Gray2004-08-27 01:32:10 +0000
commitd1d308ff743c85fd91d45bf8a2e2a7f9507b6ced (patch)
tree1fa6c1da747d77e3041a52484e318fa18cef15b5 /saga/sndres.cpp
parentc89bfad61dc7c1c260540e173df198d1fe9f8dc4 (diff)
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R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
svn-id: r14793
Diffstat (limited to 'saga/sndres.cpp')
-rw-r--r--saga/sndres.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/saga/sndres.cpp b/saga/sndres.cpp
index 5fef6afd23..4efe99d95c 100644
--- a/saga/sndres.cpp
+++ b/saga/sndres.cpp
@@ -71,7 +71,7 @@ int SndRes::playVoice(uint32 voice_rn) {
File f;
- if (GAME_GetGameType() == R_GAMETYPE_ITE && voice_rn == 4 && f.open("sound/p2_a.voc")) {
+ if (GAME_GetGameType() == GID_ITE && voice_rn == 4 && f.open("sound/p2_a.voc")) {
uint32 size = f.size();
byte *snd_res = (byte *)malloc(size);
f.read(snd_res, size);
@@ -228,7 +228,7 @@ int SndRes::getVoiceLength(uint32 voice_rn) {
// file, sound/p2_a.voc, to correct voice 4 in the intro. Use that, if
// available.
- if (GAME_GetGameType() == R_GAMETYPE_ITE && voice_rn == 4 && f.open("sound/p2_a.voc")) {
+ if (GAME_GetGameType() == GID_ITE && voice_rn == 4 && f.open("sound/p2_a.voc")) {
length = f.size();
res_type = R_GAME_SOUND_VOC;
f.close();