aboutsummaryrefslogtreecommitdiff
path: root/saga/sndres.h
diff options
context:
space:
mode:
authorTorbjörn Andersson2004-11-26 13:28:00 +0000
committerTorbjörn Andersson2004-11-26 13:28:00 +0000
commit66b8bcd7ebb5cc53afc2a2192a8ccc9ae24ef670 (patch)
treed726675cbb9fd7b4ede8b89d8ee86d1b26f37b9e /saga/sndres.h
parent41d1be2ea8e1869b056cf09f3b82d52363aa80c1 (diff)
downloadscummvm-rg350-66b8bcd7ebb5cc53afc2a2192a8ccc9ae24ef670.tar.gz
scummvm-rg350-66b8bcd7ebb5cc53afc2a2192a8ccc9ae24ef670.tar.bz2
scummvm-rg350-66b8bcd7ebb5cc53afc2a2192a8ccc9ae24ef670.zip
Added looping background noise to the IHNM intro. I don't know if it's the
correct sound or the correct volume, but the small extension to allow the engine to start looping sounds is worthwhile enough in itself, I think. svn-id: r15895
Diffstat (limited to 'saga/sndres.h')
-rw-r--r--saga/sndres.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/saga/sndres.h b/saga/sndres.h
index ec823a8673..b5bdd65c48 100644
--- a/saga/sndres.h
+++ b/saga/sndres.h
@@ -67,7 +67,7 @@ public:
SndRes(SagaEngine *vm);
int loadSound(uint32 sound_rn);
- int playSound(uint32 sound_rn, int volume);
+ int playSound(uint32 sound_rn, int volume, bool loop);
int playVoice(uint32 voice_rn);
int getVoiceLength(uint32 voice_rn);