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author | Torbjörn Andersson | 2004-11-26 13:28:00 +0000 |
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committer | Torbjörn Andersson | 2004-11-26 13:28:00 +0000 |
commit | 66b8bcd7ebb5cc53afc2a2192a8ccc9ae24ef670 (patch) | |
tree | d726675cbb9fd7b4ede8b89d8ee86d1b26f37b9e /saga/sndres.h | |
parent | 41d1be2ea8e1869b056cf09f3b82d52363aa80c1 (diff) | |
download | scummvm-rg350-66b8bcd7ebb5cc53afc2a2192a8ccc9ae24ef670.tar.gz scummvm-rg350-66b8bcd7ebb5cc53afc2a2192a8ccc9ae24ef670.tar.bz2 scummvm-rg350-66b8bcd7ebb5cc53afc2a2192a8ccc9ae24ef670.zip |
Added looping background noise to the IHNM intro. I don't know if it's the
correct sound or the correct volume, but the small extension to allow the
engine to start looping sounds is worthwhile enough in itself, I think.
svn-id: r15895
Diffstat (limited to 'saga/sndres.h')
-rw-r--r-- | saga/sndres.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/saga/sndres.h b/saga/sndres.h index ec823a8673..b5bdd65c48 100644 --- a/saga/sndres.h +++ b/saga/sndres.h @@ -67,7 +67,7 @@ public: SndRes(SagaEngine *vm); int loadSound(uint32 sound_rn); - int playSound(uint32 sound_rn, int volume); + int playSound(uint32 sound_rn, int volume, bool loop); int playVoice(uint32 voice_rn); int getVoiceLength(uint32 voice_rn); |