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author | Torbjörn Andersson | 2004-11-26 13:28:00 +0000 |
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committer | Torbjörn Andersson | 2004-11-26 13:28:00 +0000 |
commit | 66b8bcd7ebb5cc53afc2a2192a8ccc9ae24ef670 (patch) | |
tree | d726675cbb9fd7b4ede8b89d8ee86d1b26f37b9e /saga/sound.cpp | |
parent | 41d1be2ea8e1869b056cf09f3b82d52363aa80c1 (diff) | |
download | scummvm-rg350-66b8bcd7ebb5cc53afc2a2192a8ccc9ae24ef670.tar.gz scummvm-rg350-66b8bcd7ebb5cc53afc2a2192a8ccc9ae24ef670.tar.bz2 scummvm-rg350-66b8bcd7ebb5cc53afc2a2192a8ccc9ae24ef670.zip |
Added looping background noise to the IHNM intro. I don't know if it's the
correct sound or the correct volume, but the small extension to allow the
engine to start looping sounds is worthwhile enough in itself, I think.
svn-id: r15895
Diffstat (limited to 'saga/sound.cpp')
-rw-r--r-- | saga/sound.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/saga/sound.cpp b/saga/sound.cpp index e63f675ca0..e68b71384f 100644 --- a/saga/sound.cpp +++ b/saga/sound.cpp @@ -190,8 +190,8 @@ int Sound::playSoundBuffer(PlayingSoundHandle *handle, SOUNDBUFFER *buf, int vol return SUCCESS; } -int Sound::playSound(SOUNDBUFFER *buf, int volume) { - return playSoundBuffer(&_effectHandle, buf, 2 * volume, false); +int Sound::playSound(SOUNDBUFFER *buf, int volume, bool loop) { + return playSoundBuffer(&_effectHandle, buf, 2 * volume, loop); } int Sound::pauseSound() { |