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authorTorbjörn Andersson2004-11-26 13:28:00 +0000
committerTorbjörn Andersson2004-11-26 13:28:00 +0000
commit66b8bcd7ebb5cc53afc2a2192a8ccc9ae24ef670 (patch)
treed726675cbb9fd7b4ede8b89d8ee86d1b26f37b9e /saga/sound.cpp
parent41d1be2ea8e1869b056cf09f3b82d52363aa80c1 (diff)
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Added looping background noise to the IHNM intro. I don't know if it's the
correct sound or the correct volume, but the small extension to allow the engine to start looping sounds is worthwhile enough in itself, I think. svn-id: r15895
Diffstat (limited to 'saga/sound.cpp')
-rw-r--r--saga/sound.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/saga/sound.cpp b/saga/sound.cpp
index e63f675ca0..e68b71384f 100644
--- a/saga/sound.cpp
+++ b/saga/sound.cpp
@@ -190,8 +190,8 @@ int Sound::playSoundBuffer(PlayingSoundHandle *handle, SOUNDBUFFER *buf, int vol
return SUCCESS;
}
-int Sound::playSound(SOUNDBUFFER *buf, int volume) {
- return playSoundBuffer(&_effectHandle, buf, 2 * volume, false);
+int Sound::playSound(SOUNDBUFFER *buf, int volume, bool loop) {
+ return playSoundBuffer(&_effectHandle, buf, 2 * volume, loop);
}
int Sound::pauseSound() {