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authorEugene Sandulenko2004-11-15 03:03:48 +0000
committerEugene Sandulenko2004-11-15 03:03:48 +0000
commit4295a17c2323d025aad8ccd7084a8c3bdedfcaa6 (patch)
tree41382d001ca51502103e788f1beabc511661186f /saga/sound.h
parent183a11153e680a1b6cd399da09deff7a690304dc (diff)
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o Make GAME_GetFileContext() more object-like
o Font::loadFont() now normally survives zero-length fonts as used in demos o Removed unused SndRes::ITEVOC_Resample() o Fixed playing of voice #4 on old DOS targets o Implemented playing voices in VOX (Oki ADPCM) format o Support of Win32 and Linux demos. There was old-style Win32 demo, which is not supported yet, same is with DOS demo. svn-id: r15814
Diffstat (limited to 'saga/sound.h')
-rw-r--r--saga/sound.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/saga/sound.h b/saga/sound.h
index 46d05f5ede..06292c2099 100644
--- a/saga/sound.h
+++ b/saga/sound.h
@@ -54,6 +54,7 @@ public:
int stopSound();
int playVoice(SOUNDBUFFER *buf);
+ int playVoxVoice(SOUNDBUFFER *buf);
int pauseVoice();
int resumeVoice();
int stopVoice();