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authorEugene Sandulenko2004-12-22 13:09:47 +0000
committerEugene Sandulenko2004-12-22 13:09:47 +0000
commit2fb8a8e45369b000b9f36d2433425ca48f6d9d13 (patch)
tree7b0c6ad4c4e004a2d58302e2cc57f226be7c13a8 /saga/sprite.cpp
parenteaa0f3b9740b81fff59792de55f335c149344c69 (diff)
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o Moved GAME_* to SagaEngine object
o Renamed GAME_ITE_* to GID_ITE_* o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM svn-id: r16258
Diffstat (limited to 'saga/sprite.cpp')
-rw-r--r--saga/sprite.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/saga/sprite.cpp b/saga/sprite.cpp
index fabdf8a06f..db75a18ea0 100644
--- a/saga/sprite.cpp
+++ b/saga/sprite.cpp
@@ -24,7 +24,6 @@
// Sprite management module
#include "saga/saga.h"
-#include "saga/game_mod.h"
#include "saga/gfx.h"
#include "saga/scene.h"
#include "saga/rscfile_mod.h"
@@ -41,7 +40,7 @@ Sprite::Sprite(SagaEngine *vm) : _vm(vm), _initialized(false) {
debug(0, "Initializing sprite subsystem...");
// Load sprite module resource context
- _spriteContext = GAME_GetFileContext(GAME_RESOURCEFILE, 0);
+ _spriteContext = _vm->getFileContext(GAME_RESOURCEFILE, 0);
if (_spriteContext == NULL) {
return;
}