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author | Eugene Sandulenko | 2005-05-31 01:03:13 +0000 |
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committer | Eugene Sandulenko | 2005-05-31 01:03:13 +0000 |
commit | 0eb4e9411679a927c9fe255b0b1a105920d1a5d8 (patch) | |
tree | 8652b604a214fa8237be1fd6904c238d27ae9056 /saga | |
parent | e5ab68c0db698e20c933f201507a7951bc07da10 (diff) | |
download | scummvm-rg350-0eb4e9411679a927c9fe255b0b1a105920d1a5d8.tar.gz scummvm-rg350-0eb4e9411679a927c9fe255b0b1a105920d1a5d8.tar.bz2 scummvm-rg350-0eb4e9411679a927c9fe255b0b1a105920d1a5d8.zip |
Almost complete implementation of Puzzle. Now it is possible to solve it
successfully.
Things to do:
o non-actors speech, it just doesn't get displayed, though generated
o support for CD voices
svn-id: r18301
Diffstat (limited to 'saga')
-rw-r--r-- | saga/actor.cpp | 6 | ||||
-rw-r--r-- | saga/actor.h | 2 | ||||
-rw-r--r-- | saga/interface.cpp | 4 | ||||
-rw-r--r-- | saga/puzzle.cpp | 321 | ||||
-rw-r--r-- | saga/puzzle.h | 16 | ||||
-rw-r--r-- | saga/render.cpp | 6 | ||||
-rw-r--r-- | saga/saga.cpp | 6 |
7 files changed, 311 insertions, 50 deletions
diff --git a/saga/actor.cpp b/saga/actor.cpp index 4d39131b89..aeb977f525 100644 --- a/saga/actor.cpp +++ b/saga/actor.cpp @@ -514,8 +514,10 @@ ObjectData *Actor::getObj(uint16 objId) { ActorData *Actor::getActor(uint16 actorId) { ActorData *actor; - if (!validActorId(actorId)) - error("Actor::getActor Wrong actorId 0x%X", actorId); + if (!validActorId(actorId)) { + warning("Actor::getActor Wrong actorId 0x%X", actorId); + assert(0); + } if (actorId == ID_PROTAG) { if (_protagonist == NULL) { diff --git a/saga/actor.h b/saga/actor.h index 663259d216..7c6d04c4bd 100644 --- a/saga/actor.h +++ b/saga/actor.h @@ -135,6 +135,8 @@ struct ActorFrameSequence { ActorFrameRange directions[ACTOR_DIRECTIONS_COUNT]; }; +int pathLine(Point *pointList, const Point &point1, const Point &point2); + struct Location { int32 x; // logical coordinates int32 y; // diff --git a/saga/interface.cpp b/saga/interface.cpp index 881c4b2c53..95117c4b53 100644 --- a/saga/interface.cpp +++ b/saga/interface.cpp @@ -1128,6 +1128,10 @@ void Interface::update(const Point& mousePoint, int updateFlag) { if (updateFlag & UPDATE_MOUSECLICK) { handleConverseClick(mousePoint); } + + if (_vm->_puzzle->isActive()) { + _vm->_puzzle->handleClick(mousePoint); + } } } diff --git a/saga/puzzle.cpp b/saga/puzzle.cpp index e02f715fb0..bc3b2fb5e3 100644 --- a/saga/puzzle.cpp +++ b/saga/puzzle.cpp @@ -24,9 +24,12 @@ #include "saga/actor.h" #include "saga/interface.h" #include "saga/scene.h" +#include "saga/sprite.h" #include "saga/puzzle.h" +#include "saga/render.h" #include "saga/resnames.h" +#include "common/system.h" #include "common/timer.h" namespace Saga { @@ -38,39 +41,6 @@ namespace Saga { #define PUZZLE_MOVED 0x04 // 1 when somewhere in the box #define PUZZLE_ALL_SET PUZZLE_FIT | PUZZLE_MOVED -static Puzzle::PieceInfo pieceInfo[PUZZLE_PIECES] = { - {268, 18, 0, 0, 0 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 3, - Point(0, 1), Point(0, 62), Point(15, 31), Point(0, 0), Point(0, 0), Point(0,0)}, - {270, 52, 0, 0, 0 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 4, - Point(0, 31), Point(0, 47), Point(39, 47), Point(15, 1), Point(0, 0), Point(0, 0)}, - {19, 51, 0, 0, 0 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4, - Point(0, 0), Point(23, 46), Point(39, 15), Point(31, 0), Point(0, 0), Point(0, 0)}, - {73, 0, 0, 0, 32 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 6, - Point(0, 0), Point(8, 16), Point(0, 31), Point(31, 31), Point(39, 15), Point(31, 0)}, - {0, 35, 0, 0, 64 + PUZZLE_X_OFFSET, 16 + PUZZLE_Y_OFFSET, 0, 4, - Point(0, 15), Point(15, 46), Point(23, 32), Point(7, 1), Point(0, 0), Point(0, 0)}, - {215, 0, 0, 0, 24 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 6, - Point(0, 15), Point(8, 31), Point(39, 31), Point(47, 16), Point(39, 0), Point(8, 0)}, - {159, 0, 0, 0, 32 + PUZZLE_X_OFFSET, 48 + PUZZLE_Y_OFFSET, 0, 5, - Point(0, 16), Point(8, 31), Point(55, 31), Point(39, 1), Point(32, 15), Point(0, 0)}, - {9, 70, 0, 0, 80 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 5, - Point(0, 31), Point(8, 47), Point(23, 47), Point(31, 31), Point(15, 1), Point(0, 0)}, - {288, 18, 0, 0, 96 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4, - Point(0, 31), Point(15, 62), Point(31, 32), Point(15, 1), Point(0, 0), Point(0, 0)}, - {112, 0, 0, 0, 112 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4, - Point(0, 0), Point(16, 31), Point(47, 31), Point(31, 0), Point(0, 0), Point(0, 0)}, - {27, 89, 0, 0, 104 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 4, - Point(0, 47), Point(31, 47), Point(31, 0), Point(24, 0), Point(0, 0), Point(0, 0)}, - {43, 0, 0, 0, 136 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 6, - Point(0, 0), Point(0, 47), Point(15, 47), Point(15, 15), Point(31, 15), Point(23, 0)}, - {0, 0, 0, 0, 144 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4, - Point(0, 0), Point(24, 47), Point(39, 47), Point(39, 0), Point(0, 0), Point(0, 0)}, - {262, 0, 0, 0, 64 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 3, - Point(0, 0), Point(23, 46), Point(47, 0), Point(0, 0), Point(0, 0), Point(0, 0)}, - {271, 103, 0, 0, 152 + PUZZLE_X_OFFSET, 48 + PUZZLE_Y_OFFSET, 0, 4, - Point(0, 0), Point(0, 31), Point(31, 31), Point(31, 0), Point(0, 0), Point(0, 0)} -}; - static Point pieceOrigins[PUZZLE_PIECES] = { Point(268, 18), Point(270, 51), @@ -86,7 +56,7 @@ static Point pieceOrigins[PUZZLE_PIECES] = { Point( 43, 0), Point( 0, 0), Point(262, 0), - Point(271, 10) + Point(271, 103) }; const char *pieceNames[][PUZZLE_PIECES] = { @@ -193,14 +163,69 @@ Puzzle::Puzzle(SagaEngine *vm) : _vm(vm), _solved(false), _active(false) { _hintCount = 0; _helpCount = 0; _puzzlePiece = -1; + _newPuzzle = true; + _sliding = false; + + initPieceInfo( 0, 268, 18, 0, 0, 0 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 3, + Point(0, 1), Point(0, 62), Point(15, 31), Point(0, 0), Point(0, 0), Point(0,0)); + initPieceInfo( 1, 270, 52, 0, 0, 0 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 4, + Point(0, 31), Point(0, 47), Point(39, 47), Point(15, 1), Point(0, 0), Point(0, 0)); + initPieceInfo( 2, 19, 51, 0, 0, 0 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4, + Point(0, 0), Point(23, 46), Point(39, 15), Point(31, 0), Point(0, 0), Point(0, 0)); + initPieceInfo( 3, 73, 0, 0, 0, 32 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 6, + Point(0, 0), Point(8, 16), Point(0, 31), Point(31, 31), Point(39, 15), Point(31, 0)); + initPieceInfo( 4, 0, 35, 0, 0, 64 + PUZZLE_X_OFFSET, 16 + PUZZLE_Y_OFFSET, 0, 4, + Point(0, 15), Point(15, 46), Point(23, 32), Point(7, 1), Point(0, 0), Point(0, 0)); + initPieceInfo( 5, 215, 0, 0, 0, 24 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 6, + Point(0, 15), Point(8, 31), Point(39, 31), Point(47, 16), Point(39, 0), Point(8, 0)); + initPieceInfo( 6, 159, 0, 0, 0, 32 + PUZZLE_X_OFFSET, 48 + PUZZLE_Y_OFFSET, 0, 5, + Point(0, 16), Point(8, 31), Point(55, 31), Point(39, 1), Point(32, 15), Point(0, 0)); + initPieceInfo( 7, 9, 70, 0, 0, 80 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 5, + Point(0, 31), Point(8, 47), Point(23, 47), Point(31, 31), Point(15, 1), Point(0, 0)); + initPieceInfo( 8, 288, 18, 0, 0, 96 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4, + Point(0, 31), Point(15, 62), Point(31, 32), Point(15, 1), Point(0, 0), Point(0, 0)); + initPieceInfo( 9, 112, 0, 0, 0, 112 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4, + Point(0, 0), Point(16, 31), Point(47, 31), Point(31, 0), Point(0, 0), Point(0, 0)); + initPieceInfo(10, 27, 89, 0, 0, 104 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 4, + Point(0, 47), Point(31, 47), Point(31, 0), Point(24, 0), Point(0, 0), Point(0, 0)); + initPieceInfo(11, 43, 0, 0, 0, 136 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 6, + Point(0, 0), Point(0, 47), Point(15, 47), Point(15, 15), Point(31, 15), Point(23, 0)); + initPieceInfo(12, 0, 0, 0, 0, 144 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4, + Point(0, 0), Point(24, 47), Point(39, 47), Point(39, 0), Point(0, 0), Point(0, 0)); + initPieceInfo(13, 262, 0, 0, 0, 64 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 3, + Point(0, 0), Point(23, 46), Point(47, 0), Point(0, 0), Point(0, 0), Point(0, 0)); + initPieceInfo(14, 271, 103, 0, 0, 152 + PUZZLE_X_OFFSET, 48 + PUZZLE_Y_OFFSET, 0, 4, + Point(0, 0), Point(0, 31), Point(31, 31), Point(31, 0), Point(0, 0), Point(0, 0)); } +void Puzzle::initPieceInfo(int i, int16 curX, int16 curY, byte offX, byte offY, int16 trgX, + int16 trgY, uint8 flag, uint8 count, Point point0, Point point1, + Point point2, Point point3, Point point4, Point point5) { + _pieceInfo[i].curX = curX; + _pieceInfo[i].curY = curY; + _pieceInfo[i].offX = offX; + _pieceInfo[i].offY = offY; + _pieceInfo[i].trgX = trgX; + _pieceInfo[i].trgY = trgY; + _pieceInfo[i].flag = flag; + _pieceInfo[i].count = count; + _pieceInfo[i].point[0] = point0; + _pieceInfo[i].point[1] = point1; + _pieceInfo[i].point[2] = point2; + _pieceInfo[i].point[3] = point3; + _pieceInfo[i].point[4] = point4; + _pieceInfo[i].point[5] = point5; +} + + void Puzzle::execute(void) { _active = true; Common::g_timer->installTimerProc(&hintTimerCallback, kPuzzleHintTime, this); initPieces(); + showPieces(); + _vm->_interface->setMode(kPanelConverse); clearHint(); //_solved = true; // Cheat @@ -217,10 +242,224 @@ void Puzzle::exitPuzzle(void) { } void Puzzle::initPieces(void) { - // ActorData *puzzle = _vm->_actor->getActor(RID_ITE_ACTOR_PUZZLE); + ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(RID_ITE_ACTOR_PUZZLE)); + SpriteInfo *spI; + + for (int i = 0; i < PUZZLE_PIECES; i++) { + spI = &puzzle->spriteList.infoList[i]; + _pieceInfo[i].offX = (byte)(spI->width >> 1); + _pieceInfo[i].offY = (byte)(spI->height >> 1); + + if (_newPuzzle) { + _pieceInfo[i].curX = pieceOrigins[i].x; + _pieceInfo[i].curY = pieceOrigins[i].y; + } + _piecePriority[i] = i; + } + _newPuzzle = false; +} + +void Puzzle::showPieces(void) { + ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(RID_ITE_ACTOR_PUZZLE)); + SURFACE *backBuffer = _vm->_gfx->getBackBuffer(); + + for (int j = PUZZLE_PIECES - 1 ; j >= 0; j--) { + int num = _piecePriority[j]; + + if (_puzzlePiece != num) { + _vm->_sprite->draw(backBuffer, puzzle->spriteList, num, Point(_pieceInfo[num].curX, _pieceInfo[num].curY), 256); + } + } +} + +void Puzzle::drawCurrentPiece() { + ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(RID_ITE_ACTOR_PUZZLE)); + SURFACE *backBuffer = _vm->_gfx->getBackBuffer(); + + _vm->_sprite->draw(backBuffer, puzzle->spriteList, _puzzlePiece, + Point(_pieceInfo[_puzzlePiece].curX, _pieceInfo[_puzzlePiece].curY), 256); } void Puzzle::movePiece(Point mousePt) { + int newx, newy; + + showPieces(); + + if (_puzzlePiece == -1) + return; + + if (_sliding) { + newx = _slidePointX; + newy = _slidePointY; + } else { + if (mousePt.y >= 137) + return; + + newx = mousePt.x; + newy = mousePt.y; + } + + newx -= _pieceInfo[_puzzlePiece].offX; + newy -= _pieceInfo[_puzzlePiece].offY; + + _pieceInfo[_puzzlePiece].curX = newx; + _pieceInfo[_puzzlePiece].curY = newy; + + drawCurrentPiece(); +} + +void Puzzle::handleClick(Point mousePt) { + if (_puzzlePiece != -1) { + dropPiece(mousePt); + + if (!_active) + return; // we won + + drawCurrentPiece(); + _puzzlePiece = -1; + + return; + } + + for (int j = 0; j < PUZZLE_PIECES; j++) { + int i = _piecePriority[j]; + int adjX = mousePt.x - _pieceInfo[i].curX; + int adjY = mousePt.y - _pieceInfo[i].curY; + + if (hitTestPoly(&_pieceInfo[i].point[0], _pieceInfo[i].count, Point(adjX, adjY))) { + _puzzlePiece = i; + break; + } + } + + if (_puzzlePiece == -1) + return; + + alterPiecePriority(); + + // Display scene background + _vm->_scene->draw(); + showPieces(); + + int newx = mousePt.x - _pieceInfo[_puzzlePiece].offX; + int newy = mousePt.y - _pieceInfo[_puzzlePiece].offY; + + if (newx != _pieceInfo[_puzzlePiece].curX + || newy != _pieceInfo[_puzzlePiece].curY) { + _pieceInfo[_puzzlePiece].curX = newx; + _pieceInfo[_puzzlePiece].curY = newy; + } + _vm->_interface->setStatusText(pieceNames[_lang][_puzzlePiece]); +} + +void Puzzle::alterPiecePriority(void) { + for (int i = 1; i < PUZZLE_PIECES; i++) { + if (_puzzlePiece == _piecePriority[i]) { + for (int j = i - 1; j >= 0; j--) + _piecePriority[j+1] = _piecePriority[j]; + _piecePriority[0] = _puzzlePiece; + break; + } + } +} + +void Puzzle::slidePiece(int x1, int y1, int x2, int y2) { + int count; + Point slidePoints[320]; + + x1 += _pieceInfo[_puzzlePiece].offX; + y1 += _pieceInfo[_puzzlePiece].offY; + + count = pathLine(&slidePoints[0], Point(x1, y1), + Point(x2 + _pieceInfo[_puzzlePiece].offX, y2 + _pieceInfo[_puzzlePiece].offY)); + + if (count > 1) { + int factor = count / 4; + _sliding = true; + + if (!factor) + factor++; + + for (int i = 1; i < count; i += factor) { + _slidePointX = slidePoints[i].x; + _slidePointY = slidePoints[i].y; + _vm->_render->drawScene(); + _vm->_system->delayMillis(10); + } + _sliding = false; + } + + _pieceInfo[_puzzlePiece].curX = x2; + _pieceInfo[_puzzlePiece].curY = y2; +} + +void Puzzle::dropPiece(Point mousePt) { + int boxx = PUZZLE_X_OFFSET; + int boxy = PUZZLE_Y_OFFSET; + int boxw = boxx + 184; + int boxh = boxy + 80; + + // if the center is within the box quantize within + // else move it back to its original start point + if (mousePt.x >= boxx && mousePt.x < boxw && mousePt.y >= boxy && mousePt.y <= boxh) { + ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(RID_ITE_ACTOR_PUZZLE)); + SpriteInfo *spI; + int newx = mousePt.x - _pieceInfo[_puzzlePiece].offX; + int newy = mousePt.y - _pieceInfo[_puzzlePiece].offY; + + if (newx < boxx) + newx = PUZZLE_X_OFFSET; + if (newy < boxy) + newy = PUZZLE_Y_OFFSET; + + spI = &puzzle->spriteList.infoList[_puzzlePiece]; + + if (newx + spI->width > boxw) + newx = boxw - spI->width ; + if (newy + spI->height > boxh) + newy = boxh - spI->height ; + + int x1 = ((newx - PUZZLE_X_OFFSET) & ~7) + PUZZLE_X_OFFSET; + int y1 = ((newy - PUZZLE_Y_OFFSET) & ~7) + PUZZLE_Y_OFFSET; + int x2 = x1 + 8; + int y2 = y1 + 8; + newx = (x2 - newx < newx - x1) ? x2 : x1; + newy = (y2 - newy < newy - y1) ? y2 : y1; + + // if any part of the puzzle piece falls outside the box + // force it back in + + // is the piece at the target location + if (newx == _pieceInfo[_puzzlePiece].trgX + && newy == _pieceInfo[_puzzlePiece].trgY) { + _pieceInfo[_puzzlePiece].flag |= (PUZZLE_MOVED | PUZZLE_FIT); + } else { + _pieceInfo[_puzzlePiece].flag &= ~PUZZLE_FIT; + _pieceInfo[_puzzlePiece].flag |= PUZZLE_MOVED; + } + _pieceInfo[_puzzlePiece].curX = newx; + _pieceInfo[_puzzlePiece].curY = newy; + } else { + int newx = pieceOrigins[_puzzlePiece].x; + int newy = pieceOrigins[_puzzlePiece].y; + _pieceInfo[_puzzlePiece].flag &= ~(PUZZLE_FIT | PUZZLE_MOVED); + + // slide piece from current position to new position + slidePiece(_pieceInfo[_puzzlePiece].curX, _pieceInfo[_puzzlePiece].curY, + newx, newy); + } + + // is the puzzle completed? + + _solved = true; + for (int i = 0; i < PUZZLE_PIECES; i++) + if ((_pieceInfo[i].flag & PUZZLE_FIT) == 0) { + _solved = false; + break; + } + + if (_solved) + exitPuzzle(); } void Puzzle::hintTimerCallback(void *refCon) { @@ -335,12 +574,12 @@ void Puzzle::giveHint(void) { _vm->_interface->setRightPortrait(_hintGiver); for (i = 0; i < PUZZLE_PIECES; i++) - total += pieceInfo[i].flag & PUZZLE_FIT; + total += _pieceInfo[i].flag & PUZZLE_FIT; - if (_hintCount == 0 && (pieceInfo[1].flag & PUZZLE_FIT - || pieceInfo[12].flag & PUZZLE_FIT)) + if (_hintCount == 0 && (_pieceInfo[1].flag & PUZZLE_FIT + || _pieceInfo[12].flag & PUZZLE_FIT)) _hintCount++; - if (_hintCount == 1 && pieceInfo[14].flag & PUZZLE_FIT) + if (_hintCount == 1 && _pieceInfo[14].flag & PUZZLE_FIT) _hintCount++; if (_hintCount == 2 && total > 3) @@ -355,8 +594,8 @@ void Puzzle::giveHint(void) { for (i = PUZZLE_PIECES - 1; i >= 0; i--) { piece = _piecePriority[i]; - if (pieceInfo[piece].flag & PUZZLE_MOVED - && !(pieceInfo[piece].flag & PUZZLE_FIT)) { + if (_pieceInfo[piece].flag & PUZZLE_MOVED + && !(_pieceInfo[piece].flag & PUZZLE_FIT)) { if (_helpCount < 12) _helpCount++; break; diff --git a/saga/puzzle.h b/saga/puzzle.h index de8e9146c0..0b61c00bc3 100644 --- a/saga/puzzle.h +++ b/saga/puzzle.h @@ -40,6 +40,8 @@ private: bool _solved; bool _active; + bool _newPuzzle; + bool _sliding; kRQStates _hintRqState; int _hintGiver; @@ -62,20 +64,30 @@ public: bool isActive(void) { return _active; } void handleReply(int reply); + void handleClick(Point mousePt); void movePiece(Point mousePt); private: + void initPieceInfo(int i, int16 curX, int16 curY, byte offX, byte offY, int16 trgX, + int16 trgY, uint8 flag, uint8 count, Point point0, Point point1, + Point point2, Point point3, Point point4, Point point5); + static void hintTimerCallback(void *refCon); void solicitHint(void); void initPieces(void); + void showPieces(void); + void slidePiece(int x1, int y1, int x2, int y2); + void dropPiece(Point mousePt); + void alterPiecePriority(void); + void drawCurrentPiece(void); void giveHint(void); void clearHint(void); -public: +private: struct PieceInfo { int16 curX; int16 curY; @@ -88,6 +100,8 @@ public: Point point[6]; }; + PieceInfo _pieceInfo[PUZZLE_PIECES]; + int _slidePointX, _slidePointY; }; } // End of namespace Saga diff --git a/saga/render.cpp b/saga/render.cpp index 75559ace06..a2f48519ff 100644 --- a/saga/render.cpp +++ b/saga/render.cpp @@ -116,12 +116,12 @@ int Render::drawScene() { _vm->_scene->draw(); if (_vm->_interface->getMode() != kPanelFade) { - // Draw queued actors - _vm->_actor->drawActors(); - if (_vm->_puzzle->isActive()) { _vm->_puzzle->movePiece(mouse_pt); _vm->_actor->drawSpeech(); + } else { + // Draw queued actors + _vm->_actor->drawActors(); } if (getFlags() & RF_OBJECTMAP_TEST) { diff --git a/saga/saga.cpp b/saga/saga.cpp index 07fbc9cc87..442645040a 100644 --- a/saga/saga.cpp +++ b/saga/saga.cpp @@ -327,14 +327,14 @@ int SagaEngine::go() { } // Since Puzzle is actorless, we do it here - if (_puzzle->isActive()) + if (_puzzle->isActive()) { _actor->handleSpeech(msec); - - if (!_scene->isInDemo() && getGameType() == GType_ITE) + } else if (!_scene->isInDemo() && getGameType() == GType_ITE) { if (_interface->getMode() == kPanelMain || _interface->getMode() == kPanelConverse || _interface->getMode() == kPanelNull) _actor->direct(msec); + } _events->handleEvents(msec); _script->executeThreads(msec); |