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authorPaweł Kołodziejski2004-05-01 13:48:01 +0000
committerPaweł Kołodziejski2004-05-01 13:48:01 +0000
commit273be948c07a696271a06ded93b670c7cffabb66 (patch)
tree75932b5d68490628aa5255132d78c62ce3d3dba4 /saga
parentdb5e659d0c965c4a32162100840fb3de0bfb0a75 (diff)
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indent
svn-id: r13710
Diffstat (limited to 'saga')
-rw-r--r--saga/scene.cpp565
-rw-r--r--saga/scene.h107
-rw-r--r--saga/scene_mod.h52
3 files changed, 171 insertions, 553 deletions
diff --git a/saga/scene.cpp b/saga/scene.cpp
index e2c9aa6f05..7a525174fe 100644
--- a/saga/scene.cpp
+++ b/saga/scene.cpp
@@ -20,21 +20,13 @@
* $Header$
*
*/
-/*
- Description:
-
- Scene management module
- Notes:
-*/
+// Scene management module
#include "reinherit.h"
#include "yslib.h"
-/*
- * Uses the following modules:
-\*--------------------------------------------------------------------------*/
#include "game_mod.h"
#include "animation_mod.h"
#include "console_mod.h"
@@ -51,9 +43,6 @@
#include "rscfile_mod.h"
#include "text_mod.h"
-/*
- * Begin module component
-\*--------------------------------------------------------------------------*/
#include "scene_mod.h"
#include "scene.h"
@@ -61,86 +50,57 @@ namespace Saga {
static R_SCENE_MODULE SceneModule;
-int SCENE_Register(void)
-{
-
- CVAR_Register_I(&SceneModule.scene_number,
- "scene", NULL, R_CVAR_READONLY, 0, 0);
-
- CVAR_RegisterFunc(CF_scenechange,
- "scene_change", "<Scene number>", R_CVAR_NONE, 1, 1);
-
+int SCENE_Register() {
+ CVAR_Register_I(&SceneModule.scene_number, "scene", NULL, R_CVAR_READONLY, 0, 0);
+ CVAR_RegisterFunc(CF_scenechange, "scene_change", "<Scene number>", R_CVAR_NONE, 1, 1);
CVAR_RegisterFunc(CF_sceneinfo, "scene_info", NULL, R_CVAR_NONE, 0, 0);
return R_SUCCESS;
}
-int SCENE_Init(void)
-{
-
+int SCENE_Init() {
R_GAME_SCENEDESC gs_desc;
-
byte *scene_lut_p;
size_t scene_lut_len;
-
const byte *read_p;
-
int result;
int i;
- /* Load game-specific scene data
- * \*------------------------------------------------------------ */
+ // Load game-specific scene data
GAME_GetSceneInfo(&gs_desc);
- /* Load scene module resource context
- * \*------------------------------------------------------------ */
- result = GAME_GetFileContext(&SceneModule.scene_ctxt,
- R_GAME_RESOURCEFILE, 0);
+ // Load scene module resource context
+ result = GAME_GetFileContext(&SceneModule.scene_ctxt, R_GAME_RESOURCEFILE, 0);
if (result != R_SUCCESS) {
-
R_printf(R_STDERR, "Couldn't load scene resource context.\n");
-
return R_FAILURE;
}
- /* Initialize scene queue
- * \*------------------------------------------------------------ */
+ // Initialize scene queue
SceneModule.scene_queue = ys_dll_create();
if (SceneModule.scene_queue == NULL) {
-
return R_FAILURE;
}
- /* Load scene lookup table
- * \*------------------------------------------------------------ */
- R_printf(R_STDOUT,
- "SCENE_Init(): Loading scene LUT from resource %u.\n",
- gs_desc.scene_lut_rn);
-
- result = RSC_LoadResource(SceneModule.scene_ctxt,
- gs_desc.scene_lut_rn, &scene_lut_p, &scene_lut_len);
+ // Load scene lookup table
+ R_printf(R_STDOUT, "SCENE_Init(): Loading scene LUT from resource %u.\n", gs_desc.scene_lut_rn);
+ result = RSC_LoadResource(SceneModule.scene_ctxt, gs_desc.scene_lut_rn, &scene_lut_p, &scene_lut_len);
if (result != R_SUCCESS) {
-
R_printf(R_STDERR, "Error: couldn't load scene LUT.\n");
-
return R_FAILURE;
}
SceneModule.scene_count = scene_lut_len / 2;
SceneModule.scene_max = SceneModule.scene_count - 1;
-
- SceneModule.scene_lut = (int *)malloc(SceneModule.scene_max *
- sizeof *SceneModule.scene_lut);
+ SceneModule.scene_lut = (int *)malloc(SceneModule.scene_max * sizeof *SceneModule.scene_lut);
if (SceneModule.scene_lut == NULL) {
- R_printf(R_STDERR,
- "SCENE_Init(): Memory allocation failed.\n");
+ R_printf(R_STDERR, "SCENE_Init(): Memory allocation failed.\n");
return R_MEM;
}
read_p = scene_lut_p;
for (i = 0; i < SceneModule.scene_max; i++) {
-
SceneModule.scene_lut[i] = ys_read_u16_le(read_p, &read_p);
}
@@ -153,17 +113,13 @@ int SCENE_Init(void)
R_printf(R_STDOUT,
"SCENE_Init(): First scene set to %d.\n", SceneModule.first_scene);
- R_printf(R_STDOUT,
- "SCENE_Init(): LUT has %d entries.\n", SceneModule.scene_max);
+ R_printf(R_STDOUT, "SCENE_Init(): LUT has %d entries.\n", SceneModule.scene_max);
- /* Create scene module text list
- * \*------------------------------------------------------------ */
+ // Create scene module text list
SceneModule.text_list = TEXT_CreateList();
if (SceneModule.text_list == NULL) {
- R_printf(R_STDERR,
- "Error: Couldn't create scene text list.\n");
-
+ R_printf(R_STDERR, "Error: Couldn't create scene text list.\n");
return R_FAILURE;
}
@@ -172,9 +128,7 @@ int SCENE_Init(void)
return R_SUCCESS;
}
-int SCENE_Shutdown(void)
-{
-
+int SCENE_Shutdown() {
if (SceneModule.init) {
SCENE_End();
free(SceneModule.scene_lut);
@@ -183,19 +137,16 @@ int SCENE_Shutdown(void)
return R_SUCCESS;
}
-int SCENE_Queue(R_SCENE_QUEUE * scene_queue)
-{
+int SCENE_Queue(R_SCENE_QUEUE *scene_queue) {
assert(SceneModule.init);
assert(scene_queue != NULL);
- ys_dll_add_tail(SceneModule.scene_queue,
- scene_queue, sizeof *scene_queue);
+ ys_dll_add_tail(SceneModule.scene_queue, scene_queue, sizeof *scene_queue);
return R_SUCCESS;
}
-int SCENE_ClearQueue(void)
-{
+int SCENE_ClearQueue() {
assert(SceneModule.init);
ys_dll_delete_all(SceneModule.scene_queue);
@@ -203,46 +154,35 @@ int SCENE_ClearQueue(void)
return R_SUCCESS;
}
-int SCENE_Start(void)
-{
-
+int SCENE_Start() {
YS_DL_NODE *node;
R_SCENE_QUEUE *scene_qdat;
assert(SceneModule.init);
if (SceneModule.scene_loaded) {
- R_printf(R_STDERR,
- "Error: Can't start game...scene already loaded!\n");
-
+ R_printf(R_STDERR, "Error: Can't start game...scene already loaded!\n");
return R_FAILURE;
}
if (SceneModule.in_game) {
- R_printf(R_STDERR,
- "Error: Can't start game...game already started!\n");
-
+ R_printf(R_STDERR, "Error: Can't start game...game already started!\n");
return R_FAILURE;
}
switch (GAME_GetGameType()) {
-
case R_GAMETYPE_ITE:
ITE_StartProc();
break;
-
case R_GAMETYPE_IHNM:
IHNM_StartProc();
break;
-
default:
- R_printf(R_STDERR,
- "Error: Can't start game... gametype not supported.\n");
+ R_printf(R_STDERR, "Error: Can't start game... gametype not supported.\n");
break;
}
- /* Load the head node in scene queue
- * \*------------------------------------------------------------- */
+ // Load the head node in scene queue
node = ys_dll_head(SceneModule.scene_queue);
if (node == NULL) {
return R_SUCCESS;
@@ -251,39 +191,30 @@ int SCENE_Start(void)
scene_qdat = (R_SCENE_QUEUE *)ys_dll_get_data(node);
assert(scene_qdat != NULL);
- SCENE_Load(scene_qdat->scene_n,
- scene_qdat->load_flag,
- scene_qdat->scene_proc, scene_qdat->scene_desc);
+ SCENE_Load(scene_qdat->scene_n, scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->scene_desc);
return R_SUCCESS;
}
-int SCENE_Next(void)
-{
-
+int SCENE_Next() {
YS_DL_NODE *node;
R_SCENE_QUEUE *scene_qdat;
assert(SceneModule.init);
if (!SceneModule.scene_loaded) {
- R_printf(R_STDERR,
- "Error: Can't advance scene...no scene loaded!\n");
-
+ R_printf(R_STDERR, "Error: Can't advance scene...no scene loaded!\n");
return R_FAILURE;
}
if (SceneModule.in_game) {
- R_printf(R_STDERR,
- "Error: Can't advance scene...game already started!\n");
-
+ R_printf(R_STDERR, "Error: Can't advance scene...game already started!\n");
return R_FAILURE;
}
SCENE_End();
- /* Delete the current head node in scene queue
- * \*------------------------------------------------------------- */
+ // Delete the current head node in scene queue
node = ys_dll_head(SceneModule.scene_queue);
if (node == NULL) {
return R_SUCCESS;
@@ -291,8 +222,7 @@ int SCENE_Next(void)
ys_dll_delete(node);
- /* Load the head node in scene queue
- * \*------------------------------------------------------------- */
+ // Load the head node in scene queue
node = ys_dll_head(SceneModule.scene_queue);
if (node == NULL) {
return R_SUCCESS;
@@ -301,16 +231,12 @@ int SCENE_Next(void)
scene_qdat = (R_SCENE_QUEUE *)ys_dll_get_data(node);
assert(scene_qdat != NULL);
- SCENE_Load(scene_qdat->scene_n,
- scene_qdat->load_flag,
- scene_qdat->scene_proc, scene_qdat->scene_desc);
+ SCENE_Load(scene_qdat->scene_n, scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->scene_desc);
return R_SUCCESS;
}
-int SCENE_Skip(void)
-{
-
+int SCENE_Skip() {
YS_DL_NODE *node;
YS_DL_NODE *prev_node;
YS_DL_NODE *skip_node = NULL;
@@ -321,96 +247,62 @@ int SCENE_Skip(void)
assert(SceneModule.init);
if (!SceneModule.scene_loaded) {
-
- R_printf(R_STDERR,
- "Error: Can't skip scene...no scene loaded.\n");
-
+ R_printf(R_STDERR, "Error: Can't skip scene...no scene loaded.\n");
return R_FAILURE;
}
if (SceneModule.in_game) {
-
- R_printf(R_STDERR,
- "Error: Can't skip scene...game already started.\n");
-
+ R_printf(R_STDERR, "Error: Can't skip scene...game already started.\n");
return R_FAILURE;
}
- /* Walk down scene queue and try to find a skip target
- * \*------------------------------------------------------------- */
+ // Walk down scene queue and try to find a skip target
node = ys_dll_head(SceneModule.scene_queue);
if (node == NULL) {
-
- R_printf(R_STDERR,
- "Error: Can't skip scene...no scenes in queue.\n");
-
+ R_printf(R_STDERR, "Error: Can't skip scene...no scenes in queue.\n");
return R_FAILURE;
}
for (node = ys_dll_next(node); node != NULL; node = ys_dll_next(node)) {
-
scene_qdat = (R_SCENE_QUEUE *)ys_dll_get_data(node);
assert(scene_qdat != NULL);
if (scene_qdat->scene_skiptarget) {
-
skip_node = node;
skip_qdat = scene_qdat;
break;
}
}
- /* If skip target found, remove preceding scenes and load
- * \*------------------------------------------------------------- */
+ // If skip target found, remove preceding scenes and load
if (skip_node != NULL) {
-
- for (node = ys_dll_prev(skip_node);
- node != NULL; node = prev_node) {
-
+ for (node = ys_dll_prev(skip_node); node != NULL; node = prev_node) {
prev_node = ys_dll_prev(node);
-
ys_dll_delete(node);
}
-
SCENE_End();
-
- SCENE_Load(skip_qdat->scene_n,
- skip_qdat->load_flag,
- skip_qdat->scene_proc, skip_qdat->scene_desc);
+ SCENE_Load(skip_qdat->scene_n, skip_qdat->load_flag, skip_qdat->scene_proc, skip_qdat->scene_desc);
}
-
- /* Search for a scene to skip to */
+ // Search for a scene to skip to
return R_SUCCESS;
}
-int SCENE_Change(int scene_num)
-{
-
+int SCENE_Change(int scene_num) {
assert(SceneModule.init);
if (!SceneModule.scene_loaded) {
- R_printf(R_STDERR,
- "Error: Can't change scene. No scene currently loaded. "
- "Game in invalid state.\n");
-
+ R_printf(R_STDERR, "Error: Can't change scene. No scene currently loaded. Game in invalid state.\n");
return R_FAILURE;
}
if ((scene_num < 0) || (scene_num > SceneModule.scene_max)) {
-
- R_printf(R_STDERR,
- "Error: Can't change scene. Invalid scene number.\n");
-
+ R_printf(R_STDERR, "Error: Can't change scene. Invalid scene number.\n");
return R_FAILURE;
}
if (SceneModule.scene_lut[scene_num] == 0) {
-
- R_printf(R_STDERR,
- "Error: Can't change scene; invalid scene descriptor "
- "resource number (0)\n");
-
+ R_printf(R_STDERR, "Error: Can't change scene; invalid scene descriptor resource number (0)\n");
return R_FAILURE;
}
@@ -420,16 +312,13 @@ int SCENE_Change(int scene_num)
return R_SUCCESS;
}
-int SCENE_GetMode(void)
-{
+int SCENE_GetMode() {
assert(SceneModule.init);
return SceneModule.scene_mode;
}
-int SCENE_GetZInfo(SCENE_ZINFO * zinfo)
-{
-
+int SCENE_GetZInfo(SCENE_ZINFO *zinfo) {
assert(SceneModule.init);
zinfo->begin_slope = SceneModule.desc.begin_slope;
@@ -438,8 +327,7 @@ int SCENE_GetZInfo(SCENE_ZINFO * zinfo)
return R_SUCCESS;
}
-int SCENE_GetBGInfo(SCENE_BGINFO * bginfo)
-{
+int SCENE_GetBGInfo(SCENE_BGINFO *bginfo) {
R_GAME_DISPLAYINFO di;
int x, y;
@@ -469,18 +357,14 @@ int SCENE_GetBGInfo(SCENE_BGINFO * bginfo)
return R_SUCCESS;
}
-int SCENE_GetBGPal(PALENTRY ** pal)
-{
+int SCENE_GetBGPal(PALENTRY **pal) {
assert(SceneModule.init);
-
*pal = SceneModule.bg.pal;
return R_SUCCESS;
}
-int SCENE_GetBGMaskInfo(int *w, int *h, byte ** buf, size_t * buf_len)
-{
-
+int SCENE_GetBGMaskInfo(int *w, int *h, byte **buf, size_t *buf_len) {
assert(SceneModule.init);
if (!SceneModule.bg_mask.loaded) {
@@ -495,16 +379,13 @@ int SCENE_GetBGMaskInfo(int *w, int *h, byte ** buf, size_t * buf_len)
return R_SUCCESS;
}
-int SCENE_IsBGMaskPresent(void)
-{
-
+int SCENE_IsBGMaskPresent() {
assert(SceneModule.init);
return SceneModule.bg_mask.loaded;
}
-int SCENE_GetInfo(R_SCENE_INFO * si)
-{
+int SCENE_GetInfo(R_SCENE_INFO *si) {
assert(SceneModule.init);
assert(si != NULL);
@@ -513,11 +394,7 @@ int SCENE_GetInfo(R_SCENE_INFO * si)
return R_SUCCESS;
}
-int
-SCENE_Load(int scene_num,
- int load_flag, R_SCENE_PROC scene_proc, R_SCENE_DESC * scene_desc_param)
-{
-
+int SCENE_Load(int scene_num, int load_flag, R_SCENE_PROC scene_proc, R_SCENE_DESC *scene_desc_param) {
R_SCENE_INFO scene_info;
uint32 res_number = 0;
int result;
@@ -526,7 +403,6 @@ SCENE_Load(int scene_num,
assert(SceneModule.init);
if (SceneModule.scene_loaded == 1) {
-
R_printf(R_STDERR, "Error, a scene is already loaded.\n");
return R_FAILURE;
}
@@ -536,102 +412,67 @@ SCENE_Load(int scene_num,
SceneModule.load_desc = 1;
switch (load_flag) {
-
case BY_RESOURCE:
res_number = scene_num;
break;
-
case BY_SCENE:
assert((scene_num > 0) && (scene_num < SceneModule.scene_max));
-
res_number = SceneModule.scene_lut[scene_num];
SceneModule.scene_number = scene_num;
break;
-
case BY_DESC:
-
assert(scene_desc_param != NULL);
assert(scene_desc_param->res_list != NULL);
-
SceneModule.load_desc = 0;
-
SceneModule.desc = *scene_desc_param;
SceneModule.reslist = scene_desc_param->res_list;
SceneModule.reslist_entries = scene_desc_param->res_list_ct;
break;
-
default:
R_printf(R_STDERR, "Error: Invalid scene load flag.\n");
return R_FAILURE;
break;
-
}
- /*
- * Load scene descriptor and resource list resources
- \*-------------------------------------------------------------*/
+ // Load scene descriptor and resource list resources
if (SceneModule.load_desc) {
SceneModule.scene_rn = res_number;
assert(SceneModule.scene_rn != 0);
-
R_printf(R_STDOUT, "Loading scene resource %u:\n", res_number);
if (LoadSceneDescriptor(res_number) != R_SUCCESS) {
- R_printf(R_STDERR,
- "Error reading scene descriptor.\n");
-
+ R_printf(R_STDERR, "Error reading scene descriptor.\n");
return R_FAILURE;
}
- if (LoadSceneResourceList(SceneModule.desc.res_list_rn)
- != R_SUCCESS) {
-
- R_printf(R_STDERR,
- "Error reading scene resource list.\n");
-
+ if (LoadSceneResourceList(SceneModule.desc.res_list_rn) != R_SUCCESS) {
+ R_printf(R_STDERR, "Error reading scene resource list.\n");
return R_FAILURE;
}
} else {
-
R_printf(R_STDOUT, "Loading memory scene resource.\n");
}
- /*
- * Load resources from scene resource list
- \*-------------------------------------------------------------*/
+ // Load resources from scene resource list
for (i = 0; i < SceneModule.reslist_entries; i++) {
-
- result = RSC_LoadResource(SceneModule.scene_ctxt,
- SceneModule.reslist[i].res_number,
- &SceneModule.reslist[i].res_data,
- &SceneModule.reslist[i].res_data_len);
+ result = RSC_LoadResource(SceneModule.scene_ctxt, SceneModule.reslist[i].res_number,
+ &SceneModule.reslist[i].res_data, &SceneModule.reslist[i].res_data_len);
if (result != R_SUCCESS) {
-
- R_printf(R_STDERR,
- "Error: Allocation failure loading scene "
- "resource list.\n");
-
+ R_printf(R_STDERR, "Error: Allocation failure loading scene resource list.\n");
return R_FAILURE;
}
-
}
- /*
- * Process resources from scene resource list
- \*-------------------------------------------------------------*/
+ // Process resources from scene resource list
if (ProcessSceneResources() != R_SUCCESS) {
-
R_printf(R_STDERR, "Error loading scene resources.\n");
-
return R_FAILURE;
}
- /* Load scene script data */
+ // Load scene script data
if (SceneModule.desc.script_num > 0) {
-
if (SCRIPT_Load(SceneModule.desc.script_num) != R_SUCCESS) {
-
R_printf(R_STDERR, "Error loading scene script.\n");
return R_FAILURE;
}
@@ -652,28 +493,20 @@ SCENE_Load(int scene_num,
return R_SUCCESS;
}
-int LoadSceneDescriptor(uint32 res_number)
-{
-
+int LoadSceneDescriptor(uint32 res_number) {
byte *scene_desc_data;
size_t scene_desc_len;
-
const byte *read_p;
-
int result;
- result = RSC_LoadResource(SceneModule.scene_ctxt,
- res_number, &scene_desc_data, &scene_desc_len);
+ result = RSC_LoadResource(SceneModule.scene_ctxt, res_number, &scene_desc_data, &scene_desc_len);
if (result != R_SUCCESS) {
R_printf(R_STDERR, "Error: couldn't load scene descriptor.\n");
-
return R_FAILURE;
}
if (scene_desc_len != SAGA_SCENE_DESC_LEN) {
- R_printf(R_STDERR,
- "Error: scene descriptor length invalid.\n");
-
+ R_printf(R_STDERR, "Error: scene descriptor length invalid.\n");
return R_FAILURE;
}
@@ -686,7 +519,6 @@ int LoadSceneDescriptor(uint32 res_number)
SceneModule.desc.script_num = ys_read_u16_le(read_p, &read_p);
SceneModule.desc.scene_scriptnum = ys_read_u16_le(read_p, &read_p);
SceneModule.desc.start_scriptnum = ys_read_u16_le(read_p, &read_p);
-
SceneModule.desc.music_rn = ys_read_s16_le(read_p, &read_p);
RSC_FreeResource(scene_desc_data);
@@ -694,61 +526,39 @@ int LoadSceneDescriptor(uint32 res_number)
return R_SUCCESS;
}
-int LoadSceneResourceList(uint32 reslist_rn)
-{
-
+int LoadSceneResourceList(uint32 reslist_rn) {
byte *resource_list;
size_t resource_list_len;
-
const byte *read_p;
-
int result;
int i;
- /*
- * Load the scene resource table
- \*-------------------------------------------------------------*/
- result = RSC_LoadResource(SceneModule.scene_ctxt,
- reslist_rn, &resource_list, &resource_list_len);
+ // Load the scene resource table
+ result = RSC_LoadResource(SceneModule.scene_ctxt, reslist_rn, &resource_list, &resource_list_len);
if (result != R_SUCCESS) {
-
- R_printf(R_STDERR,
- "Error: couldn't load scene resource list.\n");
-
+ R_printf(R_STDERR, "Error: couldn't load scene resource list.\n");
return R_FAILURE;
}
read_p = resource_list;
- /* Allocate memory for scene resource list
- * \*----------------------------------------- */
- SceneModule.reslist_entries =
- resource_list_len / SAGA_RESLIST_ENTRY_LEN;
-
- R_printf(R_STDOUT,
- "Scene resource list contains %d entries.\n",
- SceneModule.reslist_entries);
-
- SceneModule.reslist =
- (R_SCENE_RESLIST *)calloc(SceneModule.reslist_entries, sizeof *SceneModule.reslist);
+ // Allocate memory for scene resource list
+ SceneModule.reslist_entries = resource_list_len / SAGA_RESLIST_ENTRY_LEN;
+ R_printf(R_STDOUT, "Scene resource list contains %d entries.\n", SceneModule.reslist_entries);
+ SceneModule.reslist = (R_SCENE_RESLIST *)calloc(SceneModule.reslist_entries, sizeof *SceneModule.reslist);
if (SceneModule.reslist == NULL) {
R_printf(R_STDERR, "Error: Memory allocation failed.\n");
-
return R_MEM;
}
- /* Load scene resource list from raw scene
- * resource table
- \*-----------------------------------------*/
+ // Load scene resource list from raw scene
+ // resource table
R_printf(R_STDOUT, "Loading scene resource list...\n");
for (i = 0; i < SceneModule.reslist_entries; i++) {
-
- SceneModule.reslist[i].res_number =
- ys_read_u16_le(read_p, &read_p);
- SceneModule.reslist[i].res_type =
- ys_read_u16_le(read_p, &read_p);
+ SceneModule.reslist[i].res_number = ys_read_u16_le(read_p, &read_p);
+ SceneModule.reslist[i].res_type = ys_read_u16_le(read_p, &read_p);
}
RSC_FreeResource(resource_list);
@@ -756,43 +566,26 @@ int LoadSceneResourceList(uint32 reslist_rn)
return R_SUCCESS;
}
-int ProcessSceneResources(void)
-{
-
+int ProcessSceneResources() {
const byte *res_data;
size_t res_data_len;
-
const byte *pal_p;
-
int i;
- /*
- * Process the scene resource list
- \*-------------------------------------------------------------*/
+ // Process the scene resource list
for (i = 0; i < SceneModule.reslist_entries; i++) {
-
res_data = SceneModule.reslist[i].res_data;
res_data_len = SceneModule.reslist[i].res_data_len;
-
switch (SceneModule.reslist[i].res_type) {
-
- /* Scene background resource */
- case SAGA_BG_IMAGE:
-
+ case SAGA_BG_IMAGE: // Scene background resource
if (SceneModule.bg.loaded) {
-
- R_printf(R_STDERR,
- "Error: Multiple background resources "
- "encountered.\n");
+ R_printf(R_STDERR, "Error: Multiple background resources encountered.\n");
return R_FAILURE;
}
R_printf(R_STDOUT, "Loading background resource.\n");
-
- SceneModule.bg.res_buf =
- SceneModule.reslist[i].res_data;
- SceneModule.bg.res_len =
- SceneModule.reslist[i].res_data_len;
+ SceneModule.bg.res_buf = SceneModule.reslist[i].res_data;
+ SceneModule.bg.res_len = SceneModule.reslist[i].res_data_len;
SceneModule.bg.loaded = 1;
if (IMG_DecodeBGImage(SceneModule.bg.res_buf,
@@ -801,147 +594,89 @@ int ProcessSceneResources(void)
&SceneModule.bg.buf_len,
&SceneModule.bg.w,
&SceneModule.bg.h) != R_SUCCESS) {
- R_printf(R_STDERR,
- "Error loading background resource: %u\n",
- SceneModule.reslist[i].res_number);
-
+ R_printf(R_STDERR, "Error loading background resource: %u\n", SceneModule.reslist[i].res_number);
return R_FAILURE;
}
- pal_p = IMG_GetImagePal(SceneModule.bg.res_buf,
- SceneModule.bg.res_len);
-
- memcpy(SceneModule.bg.pal,
- pal_p, sizeof SceneModule.bg.pal);
-
+ pal_p = IMG_GetImagePal(SceneModule.bg.res_buf, SceneModule.bg.res_len);
+ memcpy(SceneModule.bg.pal, pal_p, sizeof SceneModule.bg.pal);
SceneModule.scene_mode = R_SCENE_MODE_NORMAL;
-
break;
-
- /* Scene background mask resource */
- case SAGA_BG_MASK:
-
+ case SAGA_BG_MASK: // Scene background mask resource
if (SceneModule.bg_mask.loaded) {
- R_printf(R_STDERR,
- "Error: Duplicate background mask resource "
- "encountered.\n");
+ R_printf(R_STDERR, "Error: Duplicate background mask resource encountered.\n");
}
-
- R_printf(R_STDOUT,
- "Loading BACKGROUND MASK resource.\n");
-
- SceneModule.bg_mask.res_buf =
- SceneModule.reslist[i].res_data;
- SceneModule.bg_mask.res_len =
- SceneModule.reslist[i].res_data_len;
+ R_printf(R_STDOUT, "Loading BACKGROUND MASK resource.\n");
+ SceneModule.bg_mask.res_buf = SceneModule.reslist[i].res_data;
+ SceneModule.bg_mask.res_len = SceneModule.reslist[i].res_data_len;
SceneModule.bg_mask.loaded = 1;
-
- IMG_DecodeBGImage(SceneModule.bg_mask.res_buf,
- SceneModule.bg_mask.res_len,
- &SceneModule.bg_mask.buf,
- &SceneModule.bg_mask.buf_len,
- &SceneModule.bg_mask.w, &SceneModule.bg_mask.h);
+ IMG_DecodeBGImage(SceneModule.bg_mask.res_buf, SceneModule.bg_mask.res_len, &SceneModule.bg_mask.buf,
+ &SceneModule.bg_mask.buf_len, &SceneModule.bg_mask.w, &SceneModule.bg_mask.h);
break;
-
case SAGA_OBJECT_NAME_LIST:
-
- R_printf(R_STDOUT,
- "Loading object name list resource...\n");
-
- OBJECTMAP_LoadNames(SceneModule.reslist[i].res_data,
- SceneModule.reslist[i].res_data_len);
+ R_printf(R_STDOUT, "Loading object name list resource...\n");
+ OBJECTMAP_LoadNames(SceneModule.reslist[i].res_data, SceneModule.reslist[i].res_data_len);
break;
-
case SAGA_OBJECT_MAP:
-
R_printf(R_STDOUT, "Loading object map resource...\n");
-
if (OBJECTMAP_Load(res_data,
res_data_len) != R_SUCCESS) {
-
- R_printf(R_STDERR,
- "Error loading object map resource.\n");
+ R_printf(R_STDERR, "Error loading object map resource.\n");
return R_FAILURE;
}
break;
-
case SAGA_ACTION_MAP:
-
R_printf(R_STDOUT, "Loading exit map resource...\n");
-
- if (ACTIONMAP_Load(res_data,
- res_data_len) != R_SUCCESS) {
- R_printf(R_STDERR,
- "Error loading exit map resource.\n");
+ if (ACTIONMAP_Load(res_data, res_data_len) != R_SUCCESS) {
+ R_printf(R_STDERR, "Error loading exit map resource.\n");
return R_FAILURE;
}
break;
-
case SAGA_ISO_TILESET:
-
if (SceneModule.scene_mode == R_SCENE_MODE_NORMAL) {
- R_printf(R_STDERR,
- "Isometric tileset incompatible with normal "
- "scene mode.\n");
+ R_printf(R_STDERR, "Isometric tileset incompatible with normal scene mode.\n");
return R_FAILURE;
}
- R_printf(R_STDOUT,
- "Loading isometric tileset resource.\n");
+ R_printf(R_STDOUT, "Loading isometric tileset resource.\n");
- if (ISOMAP_LoadTileset(res_data,
- res_data_len) != R_SUCCESS) {
- R_printf(R_STDERR,
- "Error loading isometric tileset resource.\n");
+ if (ISOMAP_LoadTileset(res_data, res_data_len) != R_SUCCESS) {
+ R_printf(R_STDERR, "Error loading isometric tileset resource.\n");
return R_FAILURE;
}
SceneModule.scene_mode = R_SCENE_MODE_ISO;
break;
-
case SAGA_ISO_METAMAP:
-
if (SceneModule.scene_mode == R_SCENE_MODE_NORMAL) {
- R_printf(R_STDERR,
- "Isometric metamap incompatible with normal "
- "scene mode.\n");
+ R_printf(R_STDERR, "Isometric metamap incompatible with normal scene mode.\n");
return R_FAILURE;
}
- R_printf(R_STDOUT,
- "Loading isometric metamap resource.\n");
+ R_printf(R_STDOUT, "Loading isometric metamap resource.\n");
- if (ISOMAP_LoadMetamap(res_data,
- res_data_len) != R_SUCCESS) {
- R_printf(R_STDERR,
- "Error loading isometric metamap resource.\n");
+ if (ISOMAP_LoadMetamap(res_data, res_data_len) != R_SUCCESS) {
+ R_printf(R_STDERR, "Error loading isometric metamap resource.\n");
return R_FAILURE;
}
SceneModule.scene_mode = R_SCENE_MODE_ISO;
break;
-
case SAGA_ISO_METATILESET:
if (SceneModule.scene_mode == R_SCENE_MODE_NORMAL) {
- R_printf(R_STDERR,
- "Isometric metatileset incompatible with "
- "normal scene mode.\n");
+ R_printf(R_STDERR, "Isometric metatileset incompatible with normal scene mode.\n");
return R_FAILURE;
}
- R_printf(R_STDOUT,
- "Loading isometric metatileset resource.\n");
+ R_printf(R_STDOUT, "Loading isometric metatileset resource.\n");
- if (ISOMAP_LoadMetaTileset(res_data,
- res_data_len) != R_SUCCESS) {
- R_printf(R_STDERR,
- "Error loading isometric tileset resource.\n");
+ if (ISOMAP_LoadMetaTileset(res_data, res_data_len) != R_SUCCESS) {
+ R_printf(R_STDERR, "Error loading isometric tileset resource.\n");
return R_FAILURE;
}
SceneModule.scene_mode = R_SCENE_MODE_ISO;
break;
-
case SAGA_ANIM_1:
case SAGA_ANIM_2:
case SAGA_ANIM_3:
@@ -953,15 +688,11 @@ int ProcessSceneResources(void)
SCENE_ANIMINFO *new_animinfo;
uint16 new_anim_id;
- R_printf(R_STDOUT,
- "Loading animation resource...\n");
+ R_printf(R_STDOUT, "Loading animation resource...\n");
new_animinfo = (SCENE_ANIMINFO *)malloc(sizeof *new_animinfo);
if (new_animinfo == NULL) {
-
- R_printf(R_STDERR,
- "Memory allocation error.\n");
-
+ R_printf(R_STDERR, "Memory allocation error.\n");
return R_MEM;
}
@@ -969,47 +700,30 @@ int ProcessSceneResources(void)
SceneModule.reslist[i].res_data_len,
&new_anim_id) == R_SUCCESS) {
} else {
- R_printf(R_STDERR,
- "Error loading animation resource\n");
-
+ R_printf(R_STDERR, "Error loading animation resource\n");
return R_FAILURE;
}
new_animinfo->anim_handle = new_anim_id;
- new_animinfo->anim_res_number =
- SceneModule.reslist[i].res_number;
-
- ys_dll_add_tail(SceneModule.anim_list,
- new_animinfo, sizeof *new_animinfo);
-
+ new_animinfo->anim_res_number = SceneModule.reslist[i].res_number;
+ ys_dll_add_tail(SceneModule.anim_list, new_animinfo, sizeof *new_animinfo);
SceneModule.anim_entries++;
}
break;
-
case SAGA_PAL_ANIM:
-
- R_printf(R_STDOUT,
- "Loading palette animation resource.\n");
-
- PALANIM_Load(SceneModule.reslist[i].res_data,
- SceneModule.reslist[i].res_data_len);
+ R_printf(R_STDOUT, "Loading palette animation resource.\n");
+ PALANIM_Load(SceneModule.reslist[i].res_data, SceneModule.reslist[i].res_data_len);
break;
-
default:
-
- R_printf(R_STDERR,
- "Encountered unknown resource type: %d\n",
- SceneModule.reslist[i].res_type);
+ R_printf(R_STDERR, "Encountered unknown resource type: %d\n", SceneModule.reslist[i].res_type);
break;
-
}
}
return R_SUCCESS;
}
-int SCENE_Draw(R_SURFACE * dst_s)
-{
+int SCENE_Draw(R_SURFACE *dst_s) {
R_GAME_DISPLAYINFO disp_info;
R_BUFFER_INFO buf_info;
R_POINT bg_pt;
@@ -1025,30 +739,22 @@ int SCENE_Draw(R_SURFACE * dst_s)
switch (SceneModule.scene_mode) {
case R_SCENE_MODE_NORMAL:
-
- GFX_BufToSurface(dst_s,
- buf_info.r_bg_buf,
- disp_info.logical_w,
- MAX(disp_info.scene_h, SceneModule.bg.h), NULL, &bg_pt);
+ GFX_BufToSurface(dst_s, buf_info.r_bg_buf, disp_info.logical_w,
+ MAX(disp_info.scene_h, SceneModule.bg.h), NULL, &bg_pt);
break;
-
case R_SCENE_MODE_ISO:
-
ISOMAP_Draw(dst_s);
break;
-
default:
- /* Unknown scene mode */
+ // Unknown scene mode
return R_FAILURE;
break;
-
};
return R_SUCCESS;
}
-int SCENE_End(void)
-{
+int SCENE_End() {
R_SCENE_INFO scene_info;
assert(SceneModule.init);
@@ -1065,29 +771,28 @@ int SCENE_End(void)
SceneModule.scene_proc(SCENE_END, &scene_info);
if (SceneModule.desc.script_num > 0) {
-
SCRIPT_Free();
}
- /* Free scene background */
+ // Free scene background
if (SceneModule.bg.loaded) {
free(SceneModule.bg.buf);
SceneModule.bg.loaded = 0;
}
- /* Free scene background mask */
+ // Free scene background mask
if (SceneModule.bg_mask.loaded) {
free(SceneModule.bg_mask.buf);
SceneModule.bg_mask.loaded = 0;
}
- /* Free scene resource list */
+ // Free scene resource list
if (SceneModule.load_desc) {
free(SceneModule.reslist);
}
- /* Free animation info list */
+ // Free animation info list
ANIM_Reset();
PALANIM_Free();
@@ -1106,9 +811,7 @@ int SCENE_End(void)
return R_SUCCESS;
}
-void CF_scenechange(int argc, char *argv[])
-{
-
+void CF_scenechange(int argc, char *argv[]) {
int scene_num = 0;
if ((argc == 0) || (argc > 1)) {
@@ -1129,13 +832,9 @@ void CF_scenechange(int argc, char *argv[])
} else {
CON_Print("Couldn't change scene!");
}
-
- return;
}
-void CF_sceneinfo(int argc, char *argv[])
-{
-
+void CF_sceneinfo(int argc, char *argv[]) {
const char *fmt = "%-20s %d";
YS_IGNORE_PARAM(argc);
@@ -1152,8 +851,6 @@ void CF_sceneinfo(int argc, char *argv[])
CON_Print(fmt, "Scene script:", SceneModule.desc.scene_scriptnum);
CON_Print(fmt, "Start script:", SceneModule.desc.start_scriptnum);
CON_Print(fmt, "Music R#", SceneModule.desc.music_rn);
-
- return;
}
} // End of namespace Saga
diff --git a/saga/scene.h b/saga/scene.h
index cc5af55644..d6480038c1 100644
--- a/saga/scene.h
+++ b/saga/scene.h
@@ -20,13 +20,8 @@
* $Header$
*
*/
-/*
- Description:
-
- Scene management module private header file
- Notes:
-*/
+// Scene management module private header file
#ifndef SAGA_SCENE_H
#define SAGA_SCENE_H
@@ -34,21 +29,18 @@
namespace Saga {
enum SCENE_LOAD_FLAGS {
-
BY_RESOURCE = 0,
BY_SCENE,
BY_DESC
};
enum SCENE_PROC_PARAMS {
-
SCENE_BEGIN = 0,
SCENE_END
};
-/* Resource type numbers */
+// Resource type numbers
enum SAGA_RESOURCE_TYPES {
-
SAGA_BG_IMAGE = 2,
SAGA_BG_MASK = 3,
SAGA_OBJECT_NAME_LIST = 5,
@@ -70,19 +62,15 @@ enum SAGA_RESOURCE_TYPES {
#define SAGA_RESLIST_ENTRY_LEN 4
struct R_SCENE_RESLIST {
-
uint32 res_number;
int res_type;
-
byte *res_data;
size_t res_data_len;
-
};
#define SAGA_SCENE_DESC_LEN 16
struct R_SCENE_DESC {
-
int unknown0;
int res_list_rn;
int end_slope;
@@ -91,139 +79,94 @@ struct R_SCENE_DESC {
int scene_scriptnum;
int start_scriptnum;
int music_rn;
-
R_SCENE_RESLIST *res_list;
size_t res_list_ct;
-
};
struct SCENE_IMAGE {
-
int loaded;
-
int w;
int h;
int p;
-
byte *buf;
size_t buf_len;
-
byte *res_buf;
size_t res_len;
-
PALENTRY pal[256];
-
};
struct SCENE_ANIMINFO {
-
int anim_res_number;
int anim_handle;
-
SCENE_ANIMINFO *next;
-
};
struct R_SCENE_QUEUE {
-
uint32 scene_n;
R_SCENE_DESC *scene_desc;
int load_flag;
-
R_SCENE_PROC *scene_proc;
int scene_skiptarget;
-
};
struct R_SCENE_MODULE {
-
int init;
-
R_RSCFILE_CONTEXT *scene_ctxt;
-
int *scene_lut;
int scene_count;
int scene_max;
-
YS_DL_LIST *scene_queue;
-
int first_scene;
-
int scene_loaded;
int scene_mode;
int scene_number;
int scene_rn;
int in_game;
-
int load_desc;
R_SCENE_DESC desc;
-
int reslist_loaded;
int reslist_entries;
R_SCENE_RESLIST *reslist;
-
int anim_entries;
YS_DL_LIST *anim_list;
-
R_SCENE_PROC *scene_proc;
-
R_TEXTLIST *text_list;
-
SCENE_IMAGE bg;
SCENE_IMAGE bg_mask;
-
};
int SCENE_Queue(R_SCENE_QUEUE * scene_queue);
int SCENE_ClearQueue(void);
-int
-SCENE_Load(int scene,
- int load_flag, R_SCENE_PROC scene_proc, R_SCENE_DESC *);
-
+int SCENE_Load(int scene, int load_flag, R_SCENE_PROC scene_proc, R_SCENE_DESC *);
int LoadSceneDescriptor(uint32 res_number);
-
int LoadSceneResourceList(uint32 res_number);
+int ProcessSceneResources();
+void CF_scenechange(int argc, char *argv[]);
+void CF_sceneinfo(int argc, char *argv[]);
-int ProcessSceneResources(void);
+int IHNM_StartProc();
-void CF_scenechange(int argc, char *argv[]);
+int InitialSceneProc(int param, R_SCENE_INFO *scene_info);
+int DefaultSceneProc(int param, R_SCENE_INFO *scene_info);
-void CF_sceneinfo(int argc, char *argv[]);
+int ITE_StartProc();
+int ITE_IntroAnimProc(int param, R_SCENE_INFO *scene_info);
+int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info);
+int ITE_IntroCave2Proc(int param, R_SCENE_INFO *scene_info);
+int ITE_IntroCave3Proc(int param, R_SCENE_INFO *scene_info);
+int ITE_IntroCave4Proc(int param, R_SCENE_INFO *scene_info);
+int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info);
+int ITE_IntroTreeHouseProc(int param, R_SCENE_INFO *scene_info);
+int ITE_IntroFairePathProc(int param, R_SCENE_INFO *scene_info);
+int ITE_IntroFaireTentProc(int param, R_SCENE_INFO *scene_info);
-/*
- * r_sceneproc.c
-\*--------------------------------------------------------------------------*/
-
-int IHNM_StartProc(void);
-
-int InitialSceneProc(int param, R_SCENE_INFO * scene_info);
-int DefaultSceneProc(int param, R_SCENE_INFO * scene_info);
-
-/*
- * r_ite_introproc.c
-\*--------------------------------------------------------------------------*/
-
-int ITE_StartProc(void);
-int ITE_IntroAnimProc(int param, R_SCENE_INFO * scene_info);
-int ITE_IntroCave1Proc(int param, R_SCENE_INFO * scene_info);
-int ITE_IntroCave2Proc(int param, R_SCENE_INFO * scene_info);
-int ITE_IntroCave3Proc(int param, R_SCENE_INFO * scene_info);
-int ITE_IntroCave4Proc(int param, R_SCENE_INFO * scene_info);
-int ITE_IntroValleyProc(int param, R_SCENE_INFO * scene_info);
-int ITE_IntroTreeHouseProc(int param, R_SCENE_INFO * scene_info);
-int ITE_IntroFairePathProc(int param, R_SCENE_INFO * scene_info);
-int ITE_IntroFaireTentProc(int param, R_SCENE_INFO * scene_info);
-
-/*
- * r_ihnm_introproc.c
-\*--------------------------------------------------------------------------*/
-int IHNM_StartProc(void);
-int IHNM_IntroMovieProc1(int param, R_SCENE_INFO * scene_info);
-int IHNM_IntroMovieProc2(int param, R_SCENE_INFO * scene_info);
-int IHNM_IntroMovieProc3(int param, R_SCENE_INFO * scene_info);
-int IHNM_HateProc(int param, R_SCENE_INFO * scene_info);
+int IHNM_StartProc();
+int IHNM_IntroMovieProc1(int param, R_SCENE_INFO *scene_info);
+int IHNM_IntroMovieProc2(int param, R_SCENE_INFO *scene_info);
+int IHNM_IntroMovieProc3(int param, R_SCENE_INFO *scene_info);
+int IHNM_HateProc(int param, R_SCENE_INFO *scene_info);
} // End of namespace Saga
-#endif /* SAGA_SCENE_H_ */
+#endif
diff --git a/saga/scene_mod.h b/saga/scene_mod.h
index 9f3c007122..84430c8679 100644
--- a/saga/scene_mod.h
+++ b/saga/scene_mod.h
@@ -20,13 +20,8 @@
* $Header$
*
*/
-/*
- Description:
-
- Scene management module public header file
- Notes:
-*/
+// Scene management module public header file
#ifndef SAGA_SCENE_MOD_H__
#define SAGA_SCENE_MOD_H__
@@ -35,69 +30,52 @@
namespace Saga {
-/*
- * r_scene.c
-\*--------------------------------------------------------------------------*/
enum R_SCENE_MODES {
-
R_SCENE_MODE_INVALID,
R_SCENE_MODE_NORMAL,
R_SCENE_MODE_ISO
};
struct SCENE_ZINFO {
-
int begin_slope;
int end_slope;
};
struct SCENE_BGINFO {
-
int bg_x;
int bg_y;
-
int bg_w;
int bg_h;
int bg_p;
-
byte *bg_buf;
size_t bg_buflen;
-
};
struct R_SCENE_INFO {
-
SCENE_ZINFO z_info;
SCENE_BGINFO bg_info;
-
R_TEXTLIST *text_list;
-
};
typedef int (R_SCENE_PROC) (int, R_SCENE_INFO *);
-int SCENE_Register(void);
-int SCENE_Init(void);
-int SCENE_Shutdown(void);
-
-int SCENE_Start(void);
-int SCENE_Next(void);
-int SCENE_Skip(void);
-int SCENE_End(void);
-
+int SCENE_Register();
+int SCENE_Init();
+int SCENE_Shutdown();
+int SCENE_Start();
+int SCENE_Next();
+int SCENE_Skip();
+int SCENE_End();
int SCENE_Draw(R_SURFACE *);
-
-int SCENE_GetMode(void);
-int SCENE_GetBGMaskInfo(int *w, int *h, byte ** buf, size_t * buf_len);
-
+int SCENE_GetMode();
+int SCENE_GetBGMaskInfo(int *w, int *h, byte **buf, size_t *buf_len);
int SCENE_IsBGMaskPresent(void);
-int SCENE_GetBGInfo(SCENE_BGINFO * bginfo);
-int SCENE_GetZInfo(SCENE_ZINFO * zinfo);
-int SCENE_GetBGPal(PALENTRY ** pal);
-
-int SCENE_GetInfo(R_SCENE_INFO * si);
+int SCENE_GetBGInfo(SCENE_BGINFO *bginfo);
+int SCENE_GetZInfo(SCENE_ZINFO *zinfo);
+int SCENE_GetBGPal(PALENTRY **pal);
+int SCENE_GetInfo(R_SCENE_INFO *si);
} // End of namespace Saga
-#endif /* SAGA_SCENE_MOD_H__ */
+#endif