diff options
author | Paweł Kołodziejski | 2004-05-01 09:37:24 +0000 |
---|---|---|
committer | Paweł Kołodziejski | 2004-05-01 09:37:24 +0000 |
commit | 6b39b875fc978bc416c8b36555afb5f753532fcc (patch) | |
tree | 2f6a16b3cdcc45f12e649c7b16b3c946d16d14d7 /saga | |
parent | 4265979a6a626c60b4b97657ba42c074b5c5fbd1 (diff) | |
download | scummvm-rg350-6b39b875fc978bc416c8b36555afb5f753532fcc.tar.gz scummvm-rg350-6b39b875fc978bc416c8b36555afb5f753532fcc.tar.bz2 scummvm-rg350-6b39b875fc978bc416c8b36555afb5f753532fcc.zip |
indent
svn-id: r13701
Diffstat (limited to 'saga')
-rw-r--r-- | saga/interface.cpp | 237 | ||||
-rw-r--r-- | saga/interface.h | 49 | ||||
-rw-r--r-- | saga/interface_mod.h | 26 |
3 files changed, 95 insertions, 217 deletions
diff --git a/saga/interface.cpp b/saga/interface.cpp index ff9ea5eba1..d5b16c0a8b 100644 --- a/saga/interface.cpp +++ b/saga/interface.cpp @@ -20,21 +20,13 @@ * $Header$ * */ -/* - Description: - - Game interface module - Notes: -*/ +// Game interface module #include "reinherit.h" #include "yslib.h" -/* - * Uses the following modules: -\*--------------------------------------------------------------------------*/ #include "game_mod.h" #include "cvar_mod.h" #include "actor_mod.h" @@ -47,9 +39,6 @@ #include "script_mod.h" #include "sprite_mod.h" -/* - * Begin module -\*--------------------------------------------------------------------------*/ #include "interface_mod.h" #include "interface.h" @@ -88,7 +77,7 @@ static R_INTERFACE_DESC ITE_interface = { static R_INTERFACE_BUTTON ITE_c_buttons[] = { {5, 4, 46, 47, "Portrait", 0, 0, BUTTON_NONE, 0}, - /* "Walk To" and "Talk To" share button sprites */ + // "Walk To" and "Talk To" share button sprites {52, 4, 109, 14, "Walk To", 1, 2, BUTTON_VERB, I_VERB_WALKTO}, {52, 15, 109, 25, "Look At", 3, 4, BUTTON_VERB, I_VERB_LOOKAT}, {52, 26, 109, 36, "Pick Up", 5, 6, BUTTON_VERB, I_VERB_PICKUP}, @@ -161,58 +150,47 @@ int INTERFACE_Init(void) { IfModule.i_thread = STHREAD_Create(); if (IfModule.i_thread == NULL) { - R_printf(R_STDERR, - "Error creating script thread for game interface " - "module.\n"); - + R_printf(R_STDERR, "Error creating script thread for game interface module.\n"); return R_FAILURE; } - /* Load interface module resource file context */ - result = GAME_GetFileContext(&IfModule.i_file_ctxt, - R_GAME_RESOURCEFILE, 0); + // Load interface module resource file context + result = GAME_GetFileContext(&IfModule.i_file_ctxt, R_GAME_RESOURCEFILE, 0); if (result != R_SUCCESS) { - return R_FAILURE; } - /* Initialize interface data by game type */ + // Initialize interface data by game type game_type = GAME_GetGameType(); - if (game_type == R_GAMETYPE_ITE) { - /* Load Inherit the Earth interface desc */ + // Load Inherit the Earth interface desc IfModule.c_panel.buttons = ITE_c_buttons; IfModule.c_panel.nbuttons = ARRAYSIZE(ITE_c_buttons); IfModule.i_desc = ITE_interface; } else if (game_type == R_GAMETYPE_IHNM) { - /* Load I Have No Mouth interface desc */ + // Load I Have No Mouth interface desc IfModule.c_panel.buttons = IHNM_c_buttons; IfModule.c_panel.nbuttons = ARRAYSIZE(IHNM_c_buttons); - IfModule.i_desc = IHNM_interface; } else { return R_FAILURE; } - /* Load interface resources */ + // Load interface resources GAME_GetResourceInfo(&g_resdesc); - /* Load command panel resource */ - result = RSC_LoadResource(IfModule.i_file_ctxt, - g_resdesc.command_panel_rn, - &IfModule.c_panel.res, &IfModule.c_panel.res_len); + // Load command panel resource + result = RSC_LoadResource(IfModule.i_file_ctxt, g_resdesc.command_panel_rn, + &IfModule.c_panel.res, &IfModule.c_panel.res_len); if (result != R_SUCCESS) { - return R_FAILURE; } - /* Load dialogue panel resource */ - result = RSC_LoadResource(IfModule.i_file_ctxt, - g_resdesc.dialogue_panel_rn, - &IfModule.d_panel.res, &IfModule.d_panel.res_len); + // Load dialogue panel resource + result = RSC_LoadResource(IfModule.i_file_ctxt, g_resdesc.dialogue_panel_rn, + &IfModule.d_panel.res, &IfModule.d_panel.res_len); if (result != R_SUCCESS) { - return R_FAILURE; } @@ -220,17 +198,12 @@ int INTERFACE_Init(void) { SPRITE_LoadList(ITE_DEFAULT_PORTRAITS, &IfModule.def_portraits); - IMG_DecodeBGImage(IfModule.c_panel.res, - IfModule.c_panel.res_len, - &IfModule.c_panel.img, - &IfModule.c_panel.img_len, - &IfModule.c_panel.img_w, &IfModule.c_panel.img_h); + IMG_DecodeBGImage(IfModule.c_panel.res, IfModule.c_panel.res_len, &IfModule.c_panel.img, + &IfModule.c_panel.img_len, &IfModule.c_panel.img_w, &IfModule.c_panel.img_h); - IMG_DecodeBGImage(IfModule.d_panel.res, - IfModule.d_panel.res_len, - &IfModule.d_panel.img, - &IfModule.d_panel.img_len, - &IfModule.d_panel.img_w, &IfModule.d_panel.img_h); + IMG_DecodeBGImage(IfModule.d_panel.res, IfModule.d_panel.res_len, + &IfModule.d_panel.img, &IfModule.d_panel.img_len, + &IfModule.d_panel.img_w, &IfModule.d_panel.img_h); IfModule.c_panel.x = 0; IfModule.c_panel.y = 149; @@ -248,14 +221,14 @@ int INTERFACE_Init(void) { return R_SUCCESS; } -int INTERFACE_Activate(void) { +int INTERFACE_Activate() { IfModule.active = 1; INTERFACE_Draw(); return R_SUCCESS; } -int INTERFACE_Deactivate(void) { +int INTERFACE_Deactivate() { IfModule.active = 0; return R_SUCCESS; @@ -269,9 +242,8 @@ int INTERFACE_SetStatusText(const char *new_txt) { return R_SUCCESS; } -int INTERFACE_Draw(void) { +int INTERFACE_Draw() { R_GAME_DISPLAYINFO g_di; - R_SURFACE *back_buf; int xbase; @@ -288,10 +260,10 @@ int INTERFACE_Draw(void) { return R_SUCCESS; } - /* Get game display info */ + // Get game display info GAME_GetDisplayInfo(&g_di); - /* Erase background of status bar */ + // Erase background of status bar rect.left = 0; rect.top = IfModule.i_desc.status_h - 1; @@ -300,7 +272,7 @@ int INTERFACE_Draw(void) { GFX_DrawRect(back_buf, &rect, IfModule.i_desc.status_bgcol); - /* Draw command panel background */ + // Draw command panel background if (IfModule.panel_mode == PANEL_COMMAND) { xbase = IfModule.c_panel.x; ybase = IfModule.c_panel.y; @@ -308,10 +280,8 @@ int INTERFACE_Draw(void) { origin.x = 0; origin.y = g_di.logical_h - IfModule.c_panel.img_h; - GFX_BufToSurface(back_buf, - IfModule.c_panel.img, - IfModule.c_panel.img_w, - IfModule.c_panel.img_h, NULL, &origin); + GFX_BufToSurface(back_buf, IfModule.c_panel.img, IfModule.c_panel.img_w, + IfModule.c_panel.img_h, NULL, &origin); } else { xbase = IfModule.d_panel.x; ybase = IfModule.d_panel.y; @@ -319,19 +289,15 @@ int INTERFACE_Draw(void) { origin.x = 0; origin.y = g_di.logical_h - IfModule.c_panel.img_h; - GFX_BufToSurface(back_buf, - IfModule.d_panel.img, - IfModule.d_panel.img_w, - IfModule.d_panel.img_h, NULL, &origin); + GFX_BufToSurface(back_buf, IfModule.d_panel.img, IfModule.d_panel.img_w, + IfModule.d_panel.img_h, NULL, &origin); } - /* Draw character portrait */ + // Draw character portrait lportrait_x = xbase + IfModule.i_desc.lportrait_x; lportrait_y = ybase + IfModule.i_desc.lportrait_y; - SPRITE_Draw(back_buf, - IfModule.def_portraits, - IfModule.active_portrait, lportrait_x, lportrait_y); + SPRITE_Draw(back_buf, IfModule.def_portraits, IfModule.active_portrait, lportrait_x, lportrait_y); return R_SUCCESS; } @@ -354,12 +320,12 @@ int INTERFACE_Update(R_POINT *imouse_pt, int update_flag) { back_buf = SYSGFX_GetBackBuffer(); - /* Get game display info */ + // Get game display info GAME_GetDisplayInfo(&g_di); - /* Update playfield space ( only if cursor is inside ) */ + // Update playfield space ( only if cursor is inside ) if (imouse_y < g_di.scene_h) { - /* Mouse is in playfield space */ + // Mouse is in playfield space if (update_flag == UPDATE_MOUSEMOVE) { HandlePlayfieldUpdate(back_buf, imouse_pt); } else if (update_flag == UPDATE_MOUSECLICK) { @@ -367,7 +333,7 @@ int INTERFACE_Update(R_POINT *imouse_pt, int update_flag) { } } - /* Update command space */ + // Update command space if (update_flag == UPDATE_MOUSEMOVE) { HandleCommandUpdate(back_buf, imouse_pt); } else if (update_flag == UPDATE_MOUSECLICK) { @@ -385,10 +351,10 @@ int DrawStatusBar(R_SURFACE *ds) { int string_w; - /* Get game display info */ + // Get game display info GAME_GetDisplayInfo(&g_di); - /* Erase background of status bar */ + // Erase background of status bar rect.left = 0; rect.top = IfModule.i_desc.status_y; rect.right = g_di.logical_w - 1; @@ -396,19 +362,12 @@ int DrawStatusBar(R_SURFACE *ds) { GFX_DrawRect(ds, &rect, IfModule.i_desc.status_bgcol); - string_w = FONT_GetStringWidth(SMALL_FONT_ID, - IfModule.status_txt, 0, 0); + string_w = FONT_GetStringWidth(SMALL_FONT_ID, IfModule.status_txt, 0, 0); - FONT_Draw(SMALL_FONT_ID, - ds, - IfModule.status_txt, - 0, - (IfModule.i_desc.status_w / 2) - (string_w / 2), - IfModule.i_desc.status_y + IfModule.i_desc.status_txt_y, - IfModule.i_desc.status_txt_col, 0, 0); + FONT_Draw(SMALL_FONT_ID, ds, IfModule.status_txt, 0, (IfModule.i_desc.status_w / 2) - (string_w / 2), + IfModule.i_desc.status_y + IfModule.i_desc.status_txt_y, IfModule.i_desc.status_txt_col, 0, 0); return R_SUCCESS; - } int HandleCommandClick(R_SURFACE *ds, R_POINT *imouse_pt) { @@ -426,7 +385,7 @@ int HandleCommandClick(R_SURFACE *ds, R_POINT *imouse_pt) { hit_button = INTERFACE_HitTest(imouse_pt, &ibutton_num); if (hit_button != R_SUCCESS) { - /* Clicking somewhere other than a button doesn't do anything */ + // Clicking somewhere other than a button doesn't do anything return R_SUCCESS; } @@ -439,36 +398,23 @@ int HandleCommandClick(R_SURFACE *ds, R_POINT *imouse_pt) { IfModule.c_panel.set_button = set_button; if (IfModule.c_panel.buttons[set_button].flags & BUTTON_VERB) { - IfModule.active_verb = - IfModule.c_panel.buttons[ibutton_num].data; + IfModule.active_verb = IfModule.c_panel.buttons[ibutton_num].data; } if (IfModule.c_panel.buttons[set_button].flags & BUTTON_BITMAP) { - button_x = - x_base + IfModule.c_panel.buttons[set_button].x1; - button_y = - y_base + IfModule.c_panel.buttons[set_button].y1; - - SPRITE_Draw(ds, - IfModule.c_panel.sprites, - IfModule.c_panel.buttons[set_button]. - active_sprite - 1, button_x, button_y); - } + button_x = x_base + IfModule.c_panel.buttons[set_button].x1; + button_y = y_base + IfModule.c_panel.buttons[set_button].y1; - if (IfModule.c_panel.buttons[old_set_button]. - flags & BUTTON_BITMAP) { + SPRITE_Draw(ds, IfModule.c_panel.sprites, IfModule.c_panel.buttons[set_button]. + active_sprite - 1, button_x, button_y); + } - button_x = - x_base + - IfModule.c_panel.buttons[old_set_button].x1; - button_y = - y_base + - IfModule.c_panel.buttons[old_set_button].y1; + if (IfModule.c_panel.buttons[old_set_button].flags & BUTTON_BITMAP) { + button_x = x_base + IfModule.c_panel.buttons[old_set_button].x1; + button_y = y_base + IfModule.c_panel.buttons[old_set_button].y1; - SPRITE_Draw(ds, - IfModule.c_panel.sprites, - IfModule.c_panel.buttons[old_set_button]. - inactive_sprite - 1, button_x, button_y); + SPRITE_Draw(ds, IfModule.c_panel.sprites, IfModule.c_panel.buttons[old_set_button]. + inactive_sprite - 1, button_x, button_y); } } @@ -487,15 +433,13 @@ int HandleCommandUpdate(R_SURFACE *ds, R_POINT *imouse_pt) { int string_w = 0; int color; - int i; hit_button = INTERFACE_HitTest(imouse_pt, &ibutton_num); if (hit_button == R_SUCCESS) { - /* Hovering over a command panel button */ - INTERFACE_SetStatusText(I_VerbData[IfModule.active_verb]. - verb_str); + // Hovering over a command panel button + INTERFACE_SetStatusText(I_VerbData[IfModule.active_verb].verb_str); } for (i = 0; i < IfModule.c_panel.nbuttons; i++) { @@ -503,13 +447,11 @@ int HandleCommandUpdate(R_SURFACE *ds, R_POINT *imouse_pt) { continue; } - button_w = IfModule.c_panel.buttons[i].x2 - - IfModule.c_panel.buttons[i].x1; + button_w = IfModule.c_panel.buttons[i].x2 - IfModule.c_panel.buttons[i].x1; verb_idx = IfModule.c_panel.buttons[i].data; - string_w = FONT_GetStringWidth(SMALL_FONT_ID, - I_VerbData[verb_idx].verb_str, 0, 0); + string_w = FONT_GetStringWidth(SMALL_FONT_ID, I_VerbData[verb_idx].verb_str, 0, 0); if (i == hit_button) { color = IfModule.i_desc.cmd_txt_hilitecol; @@ -520,21 +462,13 @@ int HandleCommandUpdate(R_SURFACE *ds, R_POINT *imouse_pt) { button_x = IfModule.c_panel.x + IfModule.c_panel.buttons[i].x1; button_y = IfModule.c_panel.y + IfModule.c_panel.buttons[i].y1; - FONT_Draw(SMALL_FONT_ID, - ds, - I_VerbData[verb_idx].verb_str, - 0, - button_x + ((button_w / 2) - (string_w / 2)), - button_y + 1, - color, IfModule.i_desc.cmd_txt_shadowcol, FONT_SHADOW); - - if ((i == IfModule.c_panel.set_button) && - (IfModule.c_panel.buttons[i].flags & BUTTON_BITMAP)) { - - SPRITE_Draw(ds, - IfModule.c_panel.sprites, - IfModule.c_panel.buttons[i].active_sprite - 1, - button_x, button_y); + FONT_Draw(SMALL_FONT_ID, ds, I_VerbData[verb_idx].verb_str, 0, + button_x + ((button_w / 2) - (string_w / 2)), button_y + 1, + color, IfModule.i_desc.cmd_txt_shadowcol, FONT_SHADOW); + + if ((i == IfModule.c_panel.set_button) && (IfModule.c_panel.buttons[i].flags & BUTTON_BITMAP)) { + SPRITE_Draw(ds, IfModule.c_panel.sprites, IfModule.c_panel.buttons[i].active_sprite - 1, + button_x, button_y); } } @@ -552,32 +486,29 @@ int HandlePlayfieldClick(R_SURFACE *ds, R_POINT *imouse_pt) { hit_object = OBJECTMAP_HitTest(imouse_pt, &object_num); if (hit_object != R_SUCCESS) { - /* Player clicked on empty spot - walk here regardless of verb */ + // Player clicked on empty spot - walk here regardless of verb ACTOR_StoA(&iactor_pt, imouse_pt); ACTOR_WalkTo(0, &iactor_pt, 0, NULL); - return R_SUCCESS; } if (OBJECTMAP_GetFlags(object_num, &object_flags) != R_SUCCESS) { CON_Print("Invalid object number: %d\n", object_num); - return R_FAILURE; } if (object_flags & R_OBJECT_NORMAL) { if (OBJECTMAP_GetEPNum(object_num, &script_num) == R_SUCCESS) { - /* Set active verb in script module */ - SDATA_PutWord(4, 4, - I_VerbData[IfModule.active_verb].s_verb); + // Set active verb in script module + SDATA_PutWord(4, 4, I_VerbData[IfModule.active_verb].s_verb); - /* Execute object script if present */ + // Execute object script if present if (script_num != 0) { STHREAD_Execute(IfModule.i_thread, script_num); } } } else { - /* Not a normal scene object - walk to it as if it weren't there */ + // Not a normal scene object - walk to it as if it weren't there ACTOR_StoA(&iactor_pt, imouse_pt); ACTOR_WalkTo(0, &iactor_pt, 0, NULL); } @@ -599,33 +530,25 @@ int HandlePlayfieldUpdate(R_SURFACE *ds, R_POINT *imouse_pt) { hit_object = OBJECTMAP_HitTest(imouse_pt, &object_num); if (hit_object != R_SUCCESS) { - /* Cursor over nothing - just display current verb */ - INTERFACE_SetStatusText(I_VerbData[IfModule.active_verb]. - verb_str); - + // Cursor over nothing - just display current verb + INTERFACE_SetStatusText(I_VerbData[IfModule.active_verb].verb_str); return R_SUCCESS; } if (OBJECTMAP_GetFlags(object_num, &object_flags) != R_SUCCESS) { CON_Print("Invalid object number: %d\n", object_num); - return R_FAILURE; } OBJECTMAP_GetName(object_num, &object_name); if (object_flags & R_OBJECT_NORMAL) { - /* Normal scene object - display as subject of verb */ - snprintf(new_status, - R_STATUS_TEXT_LEN, - "%s %s", - I_VerbData[IfModule.active_verb].verb_str, object_name); + // Normal scene object - display as subject of verb + snprintf(new_status, R_STATUS_TEXT_LEN, "%s %s", I_VerbData[IfModule.active_verb].verb_str, object_name); } else { - /* Not normal scene object - override verb as we can only - * walk to this object */ - snprintf(new_status, - R_STATUS_TEXT_LEN, - "%s %s", I_VerbData[I_VERB_WALKTO].verb_str, object_name); + // Not normal scene object - override verb as we can only + // walk to this object + snprintf(new_status, R_STATUS_TEXT_LEN, "%s %s", I_VerbData[I_VERB_WALKTO].verb_str, object_name); } INTERFACE_SetStatusText(new_status); @@ -649,13 +572,9 @@ int INTERFACE_HitTest(R_POINT *imouse_pt, int *ibutton) { ybase = IfModule.c_panel.y; for (i = 0; i < nbuttons; i++) { - if ((imouse_pt->x >= (xbase + buttons[i].x1)) && - (imouse_pt->x < (xbase + buttons[i].x2)) && - (imouse_pt->y >= (ybase + buttons[i].y1)) && - (imouse_pt->y < (ybase + buttons[i].y2))) { - + if ((imouse_pt->x >= (xbase + buttons[i].x1)) && (imouse_pt->x < (xbase + buttons[i].x2)) && + (imouse_pt->y >= (ybase + buttons[i].y1)) && (imouse_pt->y < (ybase + buttons[i].y2))) { *ibutton = i; - return R_SUCCESS; } } diff --git a/saga/interface.h b/saga/interface.h index ab38fd41ea..668cb8b4fb 100644 --- a/saga/interface.h +++ b/saga/interface.h @@ -20,17 +20,8 @@ * $Header$ * */ -/* - Description: - - Game interface module private header file - Notes: - - Module dependencies: - - r_script_mod - - r_sprite_mod -*/ +// Game interface module private header file #ifndef SAGA_INTERFACE_H__ #define SAGA_INTERFACE_H__ @@ -43,7 +34,7 @@ namespace Saga { #define COMMAND_DEFAULT_BUTTON 1 -/* Inherit the Earth interface values */ +// Inherit the Earth interface values #define ITE_STATUS_Y 137 #define ITE_STATUS_W 320 #define ITE_STATUS_H 12 @@ -58,7 +49,7 @@ namespace Saga { #define ITE_LPORTRAIT_X 5 #define ITE_LPORTRAIT_Y 4 -/* IHNMAIMS interface values */ +// IHNMAIMS interface values #define IHNM_STATUS_Y 304 #define IHNM_STATUS_W 640 #define IHNM_STATUS_H 24 @@ -74,13 +65,11 @@ namespace Saga { #define IHNM_LPORTRAIT_Y 4 typedef enum R_PANEL_MODES_tag { - PANEL_COMMAND, PANEL_DIALOGUE } R_PANEL_MODES; typedef enum R_BUTTON_FLAGS_tag { - BUTTON_NONE = 0x0, BUTTON_LABEL = 0x01, BUTTON_BITMAP = 0x02, @@ -91,7 +80,6 @@ typedef enum R_BUTTON_FLAGS_tag { #define BUTTON_VERB ( BUTTON_LABEL | BUTTON_BITMAP | BUTTON_SET ) struct R_INTERFACE_BUTTON { - int x1; int y1; int x2; @@ -101,11 +89,9 @@ struct R_INTERFACE_BUTTON { int active_sprite; int flags; int data; - }; struct R_INTERFACE_PANEL { - byte *res; size_t res_len; int x; @@ -118,53 +104,39 @@ struct R_INTERFACE_PANEL { int nbuttons; R_INTERFACE_BUTTON *buttons; R_SPRITELIST *sprites; - }; struct R_INTERFACE_DESC { - int status_y; int status_w; int status_h; int status_txt_y; int status_txt_col; int status_bgcol; - int cmd_txt_col; int cmd_txt_shadowcol; int cmd_txt_hilitecol; int cmd_defaultbutton; - int lportrait_x; int lportrait_y; - }; struct R_INTERFACE_MODULE { - int init; int active; - R_RSCFILE_CONTEXT *i_file_ctxt; - R_INTERFACE_DESC i_desc; - R_PANEL_MODES panel_mode; R_INTERFACE_PANEL c_panel; R_INTERFACE_PANEL d_panel; - char status_txt[R_STATUS_TEXT_LEN]; - int active_portrait; R_SPRITELIST *def_portraits; int active_verb; - R_SCRIPT_THREAD *i_thread; - }; enum INTERFACE_VERBS { - I_VERB_WALKTO, I_VERB_LOOKAT, I_VERB_PICKUP, @@ -176,21 +148,18 @@ enum INTERFACE_VERBS { }; struct R_VERB_DATA { - int i_verb; const char *verb_cvar; char verb_str[R_VERB_STRLIMIT]; int s_verb; - }; -int INTERFACE_HitTest(R_POINT * imouse_pt, int *ibutton); - -int DrawStatusBar(R_SURFACE * ds); -int HandleCommandUpdate(R_SURFACE * ds, R_POINT * imouse_pt); -int HandleCommandClick(R_SURFACE * ds, R_POINT * imouse_pt); -int HandlePlayfieldUpdate(R_SURFACE * ds, R_POINT * imouse_pt); -int HandlePlayfieldClick(R_SURFACE * ds, R_POINT * imouse_pt); +int INTERFACE_HitTest(R_POINT *imouse_pt, int *ibutton); +int DrawStatusBar(R_SURFACE *ds); +int HandleCommandUpdate(R_SURFACE *ds, R_POINT *imouse_pt); +int HandleCommandClick(R_SURFACE *ds, R_POINT *imouse_pt); +int HandlePlayfieldUpdate(R_SURFACE *ds, R_POINT *imouse_pt); +int HandlePlayfieldClick(R_SURFACE *ds, R_POINT *imouse_pt); } // End of namespace Saga diff --git a/saga/interface_mod.h b/saga/interface_mod.h index 77de1dae75..5a4ddd8850 100644 --- a/saga/interface_mod.h +++ b/saga/interface_mod.h @@ -20,13 +20,8 @@ * $Header$ * */ -/* - Description: - - Game interface module public header file - Notes: -*/ +// Game interface module public header file #ifndef SAGA_INTERFACE_MOD_H #define SAGA_INTERFACE_MOD_H @@ -34,23 +29,18 @@ namespace Saga { typedef enum INTERFACE_UPDATE_FLAGS_tag { - UPDATE_MOUSEMOVE = 1, UPDATE_MOUSECLICK - } INTERFACE_UPDATE_FLAGS; -int INTERFACE_RegisterLang(void); - -int INTERFACE_Init(void); -int INTERFACE_Shutdown(void); - -int INTERFACE_Activate(void); -int INTERFACE_Deactivate(void); - +int INTERFACE_RegisterLang(); +int INTERFACE_Init(); +int INTERFACE_Shutdown(); +int INTERFACE_Activate(); +int INTERFACE_Deactivate(); int INTERFACE_SetStatusText(const char *new_txt); -int INTERFACE_Draw(void); -int INTERFACE_Update(R_POINT * imouse_pt, int update_flag); +int INTERFACE_Draw(); +int INTERFACE_Update(R_POINT *imouse_pt, int update_flag); } // End of namespace Saga |