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author | Eugene Sandulenko | 2004-08-10 23:04:52 +0000 |
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committer | Eugene Sandulenko | 2004-08-10 23:04:52 +0000 |
commit | b13fc9f366d45736c3edd04399d2590aa2fb0cf5 (patch) | |
tree | 3e565d7af4fea4032fc69cf9291f5e7afb218a1f /saga | |
parent | 9956666a7a3740d2732bb1bb76089eb66051073f (diff) | |
download | scummvm-rg350-b13fc9f366d45736c3edd04399d2590aa2fb0cf5.tar.gz scummvm-rg350-b13fc9f366d45736c3edd04399d2590aa2fb0cf5.tar.bz2 scummvm-rg350-b13fc9f366d45736c3edd04399d2590aa2fb0cf5.zip |
Improved intro. Now it correctly shows game title.
svn-id: r14544
Diffstat (limited to 'saga')
-rw-r--r-- | saga/animation.cpp | 20 | ||||
-rw-r--r-- | saga/animation.h | 2 | ||||
-rw-r--r-- | saga/events.cpp | 22 | ||||
-rw-r--r-- | saga/events.h | 5 | ||||
-rw-r--r-- | saga/ite_introproc.cpp | 61 | ||||
-rw-r--r-- | saga/ite_introproc.h | 1 | ||||
-rw-r--r-- | saga/saga.h | 5 | ||||
-rw-r--r-- | saga/transitions.cpp | 20 | ||||
-rw-r--r-- | saga/xref.txt | 34 |
9 files changed, 156 insertions, 14 deletions
diff --git a/saga/animation.cpp b/saga/animation.cpp index 4c71dede4c..fd59630aa8 100644 --- a/saga/animation.cpp +++ b/saga/animation.cpp @@ -193,6 +193,9 @@ int Anim::play(uint16 anim_id, int vector_time) { return R_FAILURE; } + if (anim->flags & ANIM_PAUSE) + return R_SUCCESS; + if (anim->play_flag) { frame = anim->current_frame; if (GAME_GetGameType() == R_GAMETYPE_ITE) { @@ -304,6 +307,23 @@ int Anim::setFlag(uint16 anim_id, uint16 flag) { return R_SUCCESS; } +int Anim::clearFlag(uint16 anim_id, uint16 flag) { + R_ANIMATION *anim; + + if (anim_id > _anim_count) { + return R_FAILURE; + } + + anim = _anim_tbl[anim_id]; + if (anim == NULL) { + return R_FAILURE; + } + + anim->flags &= ~flag; + + return R_SUCCESS; +} + int Anim::setFrameTime(uint16 anim_id, int time) { R_ANIMATION *anim; diff --git a/saga/animation.h b/saga/animation.h index d96ace971c..52ba1c2937 100644 --- a/saga/animation.h +++ b/saga/animation.h @@ -88,6 +88,7 @@ struct R_ANIMATION { enum ANIM_FLAGS { ANIM_LOOP = 0x01, + ANIM_PAUSE = 0x02, ANIM_ENDSCENE = 0x80 // When animation ends, dispatch scene end event }; @@ -101,6 +102,7 @@ public: int play(uint16 anim_id, int vector_time); int link(uint16 anim_id1, uint16 anim_id2); int setFlag(uint16 anim_id, uint16 flag); + int clearFlag(uint16 anim_id, uint16 flag); int setFrameTime(uint16 anim_id, int time); int reset(void); void animInfo(int argc, char *argv[]); diff --git a/saga/events.cpp b/saga/events.cpp index 515fcc16bc..9b4338c95c 100644 --- a/saga/events.cpp +++ b/saga/events.cpp @@ -174,7 +174,21 @@ int Events::handleContinuous(R_EVENT *event) { _vm->_render->getBufferInfo(&buf_info); _vm->_scene->getBGInfo(&bg_info); TRANSITION_Dissolve(buf_info.r_bg_buf, buf_info.r_bg_buf_w, buf_info.r_bg_buf_h, - buf_info.r_bg_buf_w, bg_info.bg_buf, bg_info.bg_p, 0, event_pc); + buf_info.r_bg_buf_w, bg_info.bg_buf, bg_info.bg_w, + bg_info.bg_h, bg_info.bg_p, 0, 0, 0, event_pc); + break; + case EVENT_DISSOLVE_BGMASK: + // we dissolve it centered. + // set flag of Dissolve to 1. It is a hack to simulate zero masking. + int w, h; + byte *mask_buf; + size_t len; + + _vm->_render->getBufferInfo(&buf_info); + _vm->_scene->getBGMaskInfo(&w, &h, &mask_buf, &len); + TRANSITION_Dissolve(buf_info.r_bg_buf, buf_info.r_bg_buf_w, buf_info.r_bg_buf_h, + buf_info.r_bg_buf_w, mask_buf, w, h, 0, 1, (320 - w) / 2, + (200 - h) / 2, event_pc); break; default: break; @@ -269,6 +283,12 @@ int Events::handleOneShot(R_EVENT *event) { case EVENT_FRAME: _vm->_anim->play(event->param, event->time); break; + case EVENT_SETFLAG: + _vm->_anim->setFlag(event->param, event->param2); + break; + case EVENT_CLEARFLAG: + _vm->_anim->clearFlag(event->param, event->param2); + break; default: break; } diff --git a/saga/events.h b/saga/events.h index c2427d6f28..06cc3095fe 100644 --- a/saga/events.h +++ b/saga/events.h @@ -60,6 +60,8 @@ enum R_EVENT_OPS { EVENT_DISPLAY = 1, // ANIM events EVENT_FRAME = 1, + EVENT_SETFLAG = 2, + EVENT_CLEARFLAG = 3, // MUISC & SOUND events EVENT_PLAY = 1, EVENT_STOP = 2, @@ -82,7 +84,8 @@ enum R_EVENT_OPS { EVENT_PALTOBLACK = 1, EVENT_BLACKTOPAL = 2, // TRANSITION events - EVENT_DISSOLVE = 1 + EVENT_DISSOLVE = 1, + EVENT_DISSOLVE_BGMASK = 2 }; enum R_EVENT_PARAMS { diff --git a/saga/ite_introproc.cpp b/saga/ite_introproc.cpp index 830412f6d1..e9f220cae2 100644 --- a/saga/ite_introproc.cpp +++ b/saga/ite_introproc.cpp @@ -124,12 +124,13 @@ static R_INTRO_DIALOGUE IntroDiag[] = { }; R_SCENE_QUEUE ITE_IntroList[] = { + {ITE_VALLEY_SCENE, NULL, BY_RESOURCE, ITE_IntroValleyProc, 0}, // HACK {ITE_INTRO_ANIM_SCENE, NULL, BY_RESOURCE, ITE_IntroAnimProc, 0}, {ITE_CAVE_SCENE_1, NULL, BY_RESOURCE, ITE_IntroCave1Proc, 1}, {ITE_CAVE_SCENE_2, NULL, BY_RESOURCE, ITE_IntroCave2Proc, 0}, {ITE_CAVE_SCENE_3, NULL, BY_RESOURCE, ITE_IntroCave3Proc, 0}, {ITE_CAVE_SCENE_4, NULL, BY_RESOURCE, ITE_IntroCave4Proc, 0}, - {ITE_VALLEY_SCENE, NULL, BY_RESOURCE, ITE_IntroValleyProc, 0}, + // {ITE_VALLEY_SCENE, NULL, BY_RESOURCE, ITE_IntroValleyProc, 0}, {ITE_TREEHOUSE_SCENE, NULL, BY_RESOURCE, ITE_IntroTreeHouseProc, 0}, {ITE_FAIREPATH_SCENE, NULL, BY_RESOURCE, ITE_IntroFairePathProc, 0}, {ITE_FAIRETENT_SCENE, NULL, BY_RESOURCE, ITE_IntroFaireTentProc, 0} @@ -680,12 +681,6 @@ int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info) { q_event = _vm->_events->queue(&event); - debug(0, "Beginning animation playback."); - - // Begin title screen background animation - _vm->_anim->setFlag(0, ANIM_LOOP); - _vm->_anim->play(0, 0); - // Begin ITE title theme music _vm->_music->stop(); @@ -696,6 +691,58 @@ int ITE_IntroValleyProc(int param, R_SCENE_INFO *scene_info) { event.time = 0; q_event = _vm->_events->chain(q_event, &event); + + // Pause animation before logo + event.type = R_ONESHOT_EVENT; + event.code = R_ANIM_EVENT; + event.op = EVENT_SETFLAG; + event.param = 0; + event.param2 = ANIM_PAUSE; + event.time = 3000; + + q_event = _vm->_events->queue(&event); + + // Display logo + event.type = R_CONTINUOUS_EVENT; + event.code = R_TRANSITION_EVENT; + event.op = EVENT_DISSOLVE_BGMASK; + event.time = 3000; + event.duration = LOGO_DISSOLVE_DURATION; + + q_event = _vm->_events->queue(&event); + + // Remove logo + event.type = R_CONTINUOUS_EVENT; + event.code = R_TRANSITION_EVENT; + event.op = EVENT_DISSOLVE; + event.time = 6000; + event.duration = LOGO_DISSOLVE_DURATION; + + q_event = _vm->_events->queue(&event); + + // Unpause animation before logo + event.type = R_ONESHOT_EVENT; + event.code = R_ANIM_EVENT; + event.op = EVENT_CLEARFLAG; + event.param = 0; + event.param2 = ANIM_PAUSE; + event.time = 6000 + LOGO_DISSOLVE_DURATION; + + q_event = _vm->_events->queue(&event); + + event.type = R_ONESHOT_EVENT; + event.code = R_ANIM_EVENT; + event.op = EVENT_FRAME; + event.param = 0; + event.time = 6000 + LOGO_DISSOLVE_DURATION; + + q_event = _vm->_events->queue(&event); + + debug(0, "Beginning animation playback."); + + // Begin title screen background animation + _vm->_anim->setFlag(0, ANIM_LOOP); + _vm->_anim->play(0, 0); // Queue game credits list text_entry.color = 255; diff --git a/saga/ite_introproc.h b/saga/ite_introproc.h index d919d91ced..b9e9c93bc7 100644 --- a/saga/ite_introproc.h +++ b/saga/ite_introproc.h @@ -38,6 +38,7 @@ namespace Saga { #define PALETTE_FADE_DURATION 1000 #define DISSOLVE_DURATION 3000 +#define LOGO_DISSOLVE_DURATION 1000 #define CREDIT_DURATION1 4000 diff --git a/saga/saga.h b/saga/saga.h index e1d72f77b7..35c33ca637 100644 --- a/saga/saga.h +++ b/saga/saga.h @@ -80,8 +80,9 @@ enum SAGAGameId { GID_IHNM }; -int TRANSITION_Dissolve(byte *dst_img, int dst_w, int dst_h, - int dst_p, const byte *src_img, int src_p, int flags, double percent); +int TRANSITION_Dissolve(byte *dst_img, int dst_w, int dst_h, int dst_p, const byte *src_img, + int src_w, int src_h, int src_p, int flags, int x, int y, + double percent); int SYSINPUT_ProcessInput(void); R_POINT SYSINPUT_GetMousePos(); diff --git a/saga/transitions.cpp b/saga/transitions.cpp index 93daa18282..c366e1289d 100644 --- a/saga/transitions.cpp +++ b/saga/transitions.cpp @@ -26,13 +26,20 @@ namespace Saga { +/*! @brief dissolve one image with another + + @param flag if set to 1, do zero masking +*/ int TRANSITION_Dissolve(byte *dst_img, int dst_w, int dst_h, int dst_p, const byte *src_img, - int src_p, int flags, double percent) { + int src_w, int src_h, int src_p, int flags, int x, int y, + double percent) { #define XOR_MASK 0xB400; int pixelcount = dst_w * dst_h; int seqlimit = (int)(65535 * percent); int seq = 1; - int i; + int i, x1, y1; + Common::Rect clip(x, y, x+src_w, y+src_h); + byte color; for (i = 0; i < seqlimit; i++) { if (seq & 1) { @@ -48,7 +55,14 @@ int TRANSITION_Dissolve(byte *dst_img, int dst_w, int dst_h, int dst_p, const by if (seq >= pixelcount) { continue; } else { - dst_img[seq] = src_img[seq]; + x1 = seq % dst_w; + y1 = seq / dst_w; + + if (clip.contains(x1, y1)) { + color = src_img[(x1-x)+src_w*(y1-y)]; + if (flags == 0 || color) + dst_img[seq] = color; + } } } diff --git a/saga/xref.txt b/saga/xref.txt index 2e02774a5f..be00667c3e 100644 --- a/saga/xref.txt +++ b/saga/xref.txt @@ -4,3 +4,37 @@ Cross-reference for functions and variables for the original source code and the ScummVM implementation. +Sceneres.h +========== + LOADREQ_FIGURE + LOADREQ_OBJECT + LOADREQ_BACKGROUND SAGA_BG_IMAGE + LOADREQ_ZBUF SAGA_BG_MASK + LOADREQ_SCENE_SCRIPT + LOADREQ_STRINGS SAGA_OBJECT_NAME_LIST + LOADREQ_HITZONES SAGA_OBJECT_MAP + LOADREQ_STEPZONES SAGA_ACTION_MAP + LOADREQ_TILE_IMAGES SAGA_ISO_TILESET + LOADREQ_TILE_MAP SAGA_ISO_METAMAP + LOADREQ_TILE_PLATFORMS SAGA_ISO_METATILESET + LOADREQ_TILE_METATILES + LOADREQ_ENTRY + LOADREQ_FRAMELIST + + LOADREQ_ANIM_0 SAGA_ANIM_1 + LOADREQ_ANIM_1 SAGA_ANIM_2 + LOADREQ_ANIM_2 SAGA_ANIM_3 + LOADREQ_ANIM_3 SAGA_ANIM_4 + LOADREQ_ANIM_4 SAGA_ANIM_5 + LOADREQ_ANIM_5 SAGA_ANIM_6 + LOADREQ_ANIM_6 SAGA_ANIM_7 + LOADREQ_ANIM_7 + + LOADREQ_TILE_MULTI + LOADREQ_CYCLES SAGA_PAL_ANIM + LOADREQ_FACES + LOADREQ_PALETTE + +Scene.c +======= + ResToImage() _vm->decodeBGImage() |