diff options
author | Torbjörn Andersson | 2005-01-11 19:40:17 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2005-01-11 19:40:17 +0000 |
commit | d429502d2965c443b55e796d2b6a5b316c6d6667 (patch) | |
tree | 16c8db98d9e2a9bab2f562eabae312d6f0e84646 /saga | |
parent | 4dda4eb31bbada527082b59295af0a20003d23e6 (diff) | |
download | scummvm-rg350-d429502d2965c443b55e796d2b6a5b316c6d6667.tar.gz scummvm-rg350-d429502d2965c443b55e796d2b6a5b316c6d6667.tar.bz2 scummvm-rg350-d429502d2965c443b55e796d2b6a5b316c6d6667.zip |
Make voicess.res the first IHNM voice file, since that's the one that's
used in the intro. That way, if the IHNM demo plays an intro we'll use the
first voice file both for the demo and the full game.
Eventually we'll need to implement switching between different voice files,
of course, but that can wait.
svn-id: r16542
Diffstat (limited to 'saga')
-rw-r--r-- | saga/game.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/saga/game.cpp b/saga/game.cpp index aaae95582e..00fedbd986 100644 --- a/saga/game.cpp +++ b/saga/game.cpp @@ -166,13 +166,13 @@ static GameFileDescription IHNMCD_GameFiles[] = { {"patch.re_", GAME_PATCHFILE}, {"scripts.res", GAME_SCRIPTFILE}, {"sfx.res", GAME_SOUNDFILE}, + {"voicess.res", GAME_VOICEFILE}, {"voices1.res", GAME_VOICEFILE}, {"voices2.res", GAME_VOICEFILE}, {"voices3.res", GAME_VOICEFILE}, {"voices4.res", GAME_VOICEFILE}, {"voices5.res", GAME_VOICEFILE}, - {"voices6.res", GAME_VOICEFILE}, - {"voicess.res", GAME_VOICEFILE} + {"voices6.res", GAME_VOICEFILE} }; // I Have No Mouth and I Must Scream - Retail German CD version @@ -183,12 +183,12 @@ static GameFileDescription IHNMCDDE_GameFiles[] = { {"scripts.res", GAME_SCRIPTFILE}, {"patch.re_", GAME_PATCHFILE}, {"sfx.res", GAME_SOUNDFILE}, + {"voicess.res", GAME_VOICEFILE}, {"voices1.res", GAME_VOICEFILE}, {"voices2.res", GAME_VOICEFILE}, {"voices3.res", GAME_VOICEFILE}, {"voices5.res", GAME_VOICEFILE}, - {"voices6.res", GAME_VOICEFILE}, - {"voicess.res", GAME_VOICEFILE} + {"voices6.res", GAME_VOICEFILE} }; static GameFontDescription IHNMCD_GameFonts[] = { |