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authorTorbjörn Andersson2005-01-11 19:40:17 +0000
committerTorbjörn Andersson2005-01-11 19:40:17 +0000
commitd429502d2965c443b55e796d2b6a5b316c6d6667 (patch)
tree16c8db98d9e2a9bab2f562eabae312d6f0e84646 /saga
parent4dda4eb31bbada527082b59295af0a20003d23e6 (diff)
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Make voicess.res the first IHNM voice file, since that's the one that's
used in the intro. That way, if the IHNM demo plays an intro we'll use the first voice file both for the demo and the full game. Eventually we'll need to implement switching between different voice files, of course, but that can wait. svn-id: r16542
Diffstat (limited to 'saga')
-rw-r--r--saga/game.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/saga/game.cpp b/saga/game.cpp
index aaae95582e..00fedbd986 100644
--- a/saga/game.cpp
+++ b/saga/game.cpp
@@ -166,13 +166,13 @@ static GameFileDescription IHNMCD_GameFiles[] = {
{"patch.re_", GAME_PATCHFILE},
{"scripts.res", GAME_SCRIPTFILE},
{"sfx.res", GAME_SOUNDFILE},
+ {"voicess.res", GAME_VOICEFILE},
{"voices1.res", GAME_VOICEFILE},
{"voices2.res", GAME_VOICEFILE},
{"voices3.res", GAME_VOICEFILE},
{"voices4.res", GAME_VOICEFILE},
{"voices5.res", GAME_VOICEFILE},
- {"voices6.res", GAME_VOICEFILE},
- {"voicess.res", GAME_VOICEFILE}
+ {"voices6.res", GAME_VOICEFILE}
};
// I Have No Mouth and I Must Scream - Retail German CD version
@@ -183,12 +183,12 @@ static GameFileDescription IHNMCDDE_GameFiles[] = {
{"scripts.res", GAME_SCRIPTFILE},
{"patch.re_", GAME_PATCHFILE},
{"sfx.res", GAME_SOUNDFILE},
+ {"voicess.res", GAME_VOICEFILE},
{"voices1.res", GAME_VOICEFILE},
{"voices2.res", GAME_VOICEFILE},
{"voices3.res", GAME_VOICEFILE},
{"voices5.res", GAME_VOICEFILE},
- {"voices6.res", GAME_VOICEFILE},
- {"voicess.res", GAME_VOICEFILE}
+ {"voices6.res", GAME_VOICEFILE}
};
static GameFontDescription IHNMCD_GameFonts[] = {