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authorMutwin Kraus2002-03-08 17:05:09 +0000
committerMutwin Kraus2002-03-08 17:05:09 +0000
commit8b17d132dba00ce3ec3490f265fba4c9d28264e7 (patch)
tree0029bbdd58fcb619d015018d08039d7f4ecb77f0 /saveload.cpp
parent07bfd66c12fb6e4502f4ee7f6fc5d5416cda4d67 (diff)
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Some changes, need to be done to get the Mac Port running. For example Point is now called ScummPoint, as the name Point is already in use by Apple.
svn-id: r3687
Diffstat (limited to 'saveload.cpp')
-rw-r--r--saveload.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/saveload.cpp b/saveload.cpp
index ea8afd5073..b28c5a29bf 100644
--- a/saveload.cpp
+++ b/saveload.cpp
@@ -144,8 +144,12 @@ bool Scumm::loadState(int slot, bool compat) {
}
void Scumm::makeSavegameName(char *out, int slot, bool compatible) {
+ #if !defined(__APPLE__CW)
const char *dir = getenv("SCUMMVM_SAVEPATH");
if (dir==NULL) dir="";
+ #else
+ const char *dir = "";
+ #endif
/* snprintf should be used here, but it's not portable enough */
sprintf(out, "%s%s.%c%.2d", dir, _exe_name, compatible ? 'c': 's', slot);
}