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author | Nicolas Bacca | 2002-05-01 22:31:29 +0000 |
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committer | Nicolas Bacca | 2002-05-01 22:31:29 +0000 |
commit | 9f5d9137f3d6f0866bd7abc05573b373046ecb43 (patch) | |
tree | 9adf5f35ec84309244416e255db36930eb52cdeb /script_v1.cpp | |
parent | 160dc0b25dfb575c07924f8053f81a666cfa77dd (diff) | |
download | scummvm-rg350-9f5d9137f3d6f0866bd7abc05573b373046ecb43.tar.gz scummvm-rg350-9f5d9137f3d6f0866bd7abc05573b373046ecb43.tar.bz2 scummvm-rg350-9f5d9137f3d6f0866bd7abc05573b373046ecb43.zip |
Moved loom music synch to the playing function
svn-id: r4168
Diffstat (limited to 'script_v1.cpp')
-rw-r--r-- | script_v1.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/script_v1.cpp b/script_v1.cpp index ec12c59696..d83ce95ca8 100644 --- a/script_v1.cpp +++ b/script_v1.cpp @@ -2726,7 +2726,6 @@ void Scumm::decodeParseString() offset = 0; delay = (int)((getVarOrDirectWord(0x40) & 0xffff) * 7.5); if (_gameId == GID_LOOM256) { - _vars[VAR_MUSIC_FLAG] = 0; #ifdef COMPRESSED_SOUND_FILE playMP3CDTrack(1, 0, offset, delay); #else |