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authorJames Brown2002-04-09 06:46:24 +0000
committerJames Brown2002-04-09 06:46:24 +0000
commit0313be280a2e045c8b91d07baf5c0e044ac93490 (patch)
treebc0e0516c58a4895e896fbf27d95a21c44af910d /script_v2.cpp
parent011cf6e066c2fa1a66f98282a0f9686b6c4fa4a5 (diff)
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Fix the BUN string parser. Doesn't crash other games anymore :)
svn-id: r3896
Diffstat (limited to 'script_v2.cpp')
-rw-r--r--script_v2.cpp53
1 files changed, 34 insertions, 19 deletions
diff --git a/script_v2.cpp b/script_v2.cpp
index bcb2b78275..6e976d3473 100644
--- a/script_v2.cpp
+++ b/script_v2.cpp
@@ -2354,19 +2354,17 @@ void Scumm::o6_printEgo() {
}
void Scumm::o6_talkActor() {
- char *pointer = NULL, *string = NULL;
_actorToPrintStrFor = pop();
- pointer = string = (char *)_scriptPointer;
-
- pointer = strtok(pointer, "/");
- if (pointer) {
- playBundleSound(pointer);
- pointer = strtok(NULL, "");
- _messagePtr = (unsigned char *)pointer;
- } else {
- _messagePtr = (unsigned char *)string;
- }
+ _messagePtr = _scriptPointer;
+ if (_scriptPointer[0] == '/') {
+ char *pointer = strtok((char *)_scriptPointer, "/");
+ int bunsize = strlen(pointer) + 2;
+ playBundleSound(pointer);
+ _scriptPointer += bunsize;
+ _messagePtr = _scriptPointer;
+ }
+
setStringVars(0);
actorTalk();
_scriptPointer = _messagePtr;
@@ -2375,6 +2373,15 @@ void Scumm::o6_talkActor() {
void Scumm::o6_talkEgo() {
_actorToPrintStrFor = (unsigned char)_vars[VAR_EGO];
_messagePtr = _scriptPointer;
+
+ if (_scriptPointer[0] == '/') {
+ char *pointer = strtok((char *)_scriptPointer, "/");
+ int bunsize = strlen(pointer) + 2;
+ playBundleSound(pointer);
+ _scriptPointer += bunsize;
+ _messagePtr = _scriptPointer;
+ }
+
setStringVars(0);
actorTalk();
_scriptPointer = _messagePtr;
@@ -2826,18 +2833,26 @@ void Scumm::decodeParseString2(int m, int n) {
case 74:
string[m].no_talk_anim = true;
break;
- case 75:
- _messagePtr = _scriptPointer;
+ case 75: {
+ _messagePtr = _scriptPointer;
+
+ if (_scriptPointer[0] == '/') {
+ char *pointer = strtok((char *)_scriptPointer, "/");
+ int bunsize = strlen(pointer) + 2;
+ playBundleSound(pointer);
+ _scriptPointer += bunsize;
+ _messagePtr = _scriptPointer;
+ }
+
switch(m) {
- case 0: actorTalk(); break;
- case 1: drawString(1); break;
-
- case 2: unkMessage1(); break;
- case 3: unkMessage2(); break;
+ case 0: actorTalk(); break;
+ case 1: drawString(1); break;
+ case 2: unkMessage1(); break;
+ case 3: unkMessage2(); break;
}
_scriptPointer = _messagePtr;
return;
-
+ }
case 0xFE:
setStringVars(m);
if (n)