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path: root/script_v2.cpp
AgeCommit message (Expand)Author
2002-08-21Initial revisionMax Horn
2002-08-19added lights support to the costume renderer; begun work on flashlight suppor...Max Horn
2002-08-15cleanupMax Horn
2002-08-14moved to Sound classPaweł Kołodziejski
2002-08-11Apply three patches:James Brown
2002-08-08SMUSH: attached to timer, moved to classPaweł Kołodziejski
2002-08-04veeery stupid bugMax Horn
2002-08-04workaround for bug #558236; renamed actorAnimate to animateCostume (to distin...Max Horn
2002-07-28noir mode refinement by eriktorbjornJonathan Gray
2002-07-26samnmax film noir mode patch by eriktorbjornJonathan Gray
2002-07-18fix for #583166 (hoagie doesn't enter mansion correctly); moved putActor into...Max Horn
2002-07-16biiig checkin: removed more stuff from scumm.h; added new headers resource.h ...Max Horn
2002-07-16got rid of _xPos, _yPos, _dir members in class ScummMax Horn
2002-07-15fixed pause mode; changed semantics of getRandomNumber slightlyMax Horn
2002-07-13renamed fadeToBlackEffect to fadeOut; renamed screenEffect to fadeIn; impleme...Max Horn
2002-07-10fixPaweł Kołodziejski
2002-07-07applied indent to a couple of source files; added .indent.pro file with defau...Max Horn
2002-06-26Add invalid variable checks for The DigJames Brown
2002-06-04more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ...Max Horn
2002-05-25Fixme for the dig looping sound bug...Vincent Hamm
2002-05-25The Dig: implement descriptionsPaweł Kołodziejski
2002-05-23moved more stuff out of the Scumm class (usage of g_scumm is only temporary, ...Max Horn
2002-05-22Fixed actor masking in digVincent Hamm
2002-05-20setupShadowPalette doesn't belong into actor.cpp; it's only used in script_v2...Max Horn
2002-05-14added #include "actor.h", some minor tweaksMax Horn
2002-05-14refactored parts of actor.cpp: many methods are now members of class Actor in...Max Horn
2002-05-12renamed unkVirtScreen4 to fadeToBlackEffect; fixed graphic transition glitch ...Max Horn
2002-05-12Remove no longer needed DOTT fixmeJames Brown
2002-05-10Impliment what we call 'random guesses' for Sam and Max iMUSEJames Brown
2002-05-10Two fixmes - one for iMUSE bug in Sam and Max, the other for MI1VGA scalingPaweł Kołodziejski
2002-05-10renamed fixActorDirection to setActorDirection; fixed a bug causing wrong act...Max Horn
2002-05-05cleaning up the mess drigo left... <sigh>Max Horn
2002-05-05Fixed some things for Macintosh portsEnrico Rolfi
2002-04-25Implemented a few new functions. Now you can control the crane in Full ThrottleVincent Hamm
2002-04-24Fixed transition effects in non V7 gamesVincent Hamm
2002-04-23Quick patch to allow space between -p - Also remove compiler warningJames Brown
2002-04-22Add voice channel tracking to stop script race in BumpusVille VR.James Brown
2002-04-21Implemented another miscop. Now the music in the BigFoot bal room is correctVincent Hamm
2002-04-21Some code cleanup in the blast object code for implementation of futur featuresVincent Hamm
2002-04-21Some new V7 scummvars. Implemented custom scale table in AKOS codec 1Vincent Hamm
2002-04-20Fix the twin ball elevatorVincent Hamm
2002-04-20Remove \M's, add IRIX support.James Brown
2002-04-19More or less finished flashlight code. The effect isn't 100% accurateVincent Hamm
2002-04-19Early flashlight implementationVincent Hamm
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
2002-04-09Fix the BUN string parser. Doesn't crash other games anymore :)James Brown
2002-04-08Start of The Dig voice support. Don't get excited, it doesn't do anything yet...James Brown
2002-04-07Fix Indy4 bootparam, some more Zak256 work, and a few minor things.James Brown
2002-03-25Fixed a bit the gui for FT and DIG. It still doesn't display a thing but it's...Vincent Hamm
2002-03-22reimplemented opcode 0xEC a better wayVincent Hamm