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author | Paweł Kołodziejski | 2002-05-10 18:47:37 +0000 |
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committer | Paweł Kołodziejski | 2002-05-10 18:47:37 +0000 |
commit | 939f9314fa5bd075835590e6dfd647aa88fbde16 (patch) | |
tree | 7d1f276752bbc08e51760068c87b0a3489059ca4 /script_v2.cpp | |
parent | 36acc99ae1631433f286dde703c89f7fe95679c7 (diff) | |
download | scummvm-rg350-939f9314fa5bd075835590e6dfd647aa88fbde16.tar.gz scummvm-rg350-939f9314fa5bd075835590e6dfd647aa88fbde16.tar.bz2 scummvm-rg350-939f9314fa5bd075835590e6dfd647aa88fbde16.zip |
Two fixmes - one for iMUSE bug in Sam and Max, the other for MI1VGA scaling
svn-id: r4270
Diffstat (limited to 'script_v2.cpp')
-rw-r--r-- | script_v2.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/script_v2.cpp b/script_v2.cpp index 863aa99320..b48356bf9b 100644 --- a/script_v2.cpp +++ b/script_v2.cpp @@ -1651,6 +1651,14 @@ void Scumm::o6_setObjectName() void Scumm::o6_isSoundRunning() { int snd = pop(); + + // FIXME: This fixes wak-a-rat until we figure out why + // iMUSE fails to locate certain sounds. + if (_gameId == GID_SAMNMAX && _currentRoom == 18 && snd == 23) { + push(0); + return; + } + if (snd) snd = isSoundRunning(snd); |