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authorPaweł Kołodziejski2003-06-22 16:08:10 +0000
committerPaweł Kołodziejski2003-06-22 16:08:10 +0000
commit098b60beeb8d45a15a57413fe66cb90fd0160b59 (patch)
treec5768a77fc24e91e98a6229d61db05a5949aadf3 /scumm.dsp
parent0b6dee81c8bd959ab2d6e2545b25a3e3e9d8d600 (diff)
downloadscummvm-rg350-098b60beeb8d45a15a57413fe66cb90fd0160b59.tar.gz
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scummvm-rg350-098b60beeb8d45a15a57413fe66cb90fd0160b59.zip
build with mad by default, added opengl build
svn-id: r8625
Diffstat (limited to 'scumm.dsp')
-rw-r--r--scumm.dsp40
1 files changed, 20 insertions, 20 deletions
diff --git a/scumm.dsp b/scumm.dsp
index 35ffc03b49..3904828b23 100644
--- a/scumm.dsp
+++ b/scumm.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=scumm - Win32 MP3 Enabled Debug
+CFG=scumm - Win32 OpenGL Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,14 +13,14 @@ CFG=scumm - Win32 MP3 Enabled Debug
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "scumm.mak" CFG="scumm - Win32 MP3 Enabled Debug"
+!MESSAGE NMAKE /f "scumm.mak" CFG="scumm - Win32 OpenGL Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "scumm - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "scumm - Win32 Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE "scumm - Win32 MP3 Enabled Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE "scumm - Win32 MP3 Enabled Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "scumm - Win32 OpenGL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "scumm - Win32 OpenGL Release" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -43,7 +43,7 @@ RSC=rc.exe
# PROP Intermediate_Dir "scumm___Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /G6 /MT /W3 /WX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c
# ADD BASE RSC /l 0x415 /d "NDEBUG"
# ADD RSC /l 0x415 /d "NDEBUG"
BSC32=bscmake.exe
@@ -66,7 +66,7 @@ LIB32=link.exe -lib
# PROP Intermediate_Dir "scumm___Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "USE_MAD" /YX /FD /GZ /c
# ADD BASE RSC /l 0x415 /d "_DEBUG"
# ADD RSC /l 0x415 /d "_DEBUG"
BSC32=bscmake.exe
@@ -76,20 +76,20 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
-!ELSEIF "$(CFG)" == "scumm - Win32 MP3 Enabled Debug"
+!ELSEIF "$(CFG)" == "scumm - Win32 OpenGL Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "scumm___Win32_MP3_Enabled_Debug"
-# PROP BASE Intermediate_Dir "scumm___Win32_MP3_Enabled_Debug"
+# PROP BASE Output_Dir "scumm___Win32_OpenGL_Debug"
+# PROP BASE Intermediate_Dir "scumm___Win32_OpenGL_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "scumm___MP3_Enabled_Debug"
-# PROP Intermediate_Dir "scumm___MP3_Enabled_Debug"
+# PROP Output_Dir "scumm___OpenGL_Debug"
+# PROP Intermediate_Dir "scumm___OpenGL_Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
# ADD BASE RSC /l 0x415 /d "_DEBUG"
# ADD RSC /l 0x415 /d "_DEBUG"
BSC32=bscmake.exe
@@ -99,20 +99,20 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
-!ELSEIF "$(CFG)" == "scumm - Win32 MP3 Enabled Release"
+!ELSEIF "$(CFG)" == "scumm - Win32 OpenGL Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "scumm___Win32_MP3_Enabled_Release"
-# PROP BASE Intermediate_Dir "scumm___Win32_MP3_Enabled_Release"
+# PROP BASE Output_Dir "scumm___Win32_OpenGL_Release"
+# PROP BASE Intermediate_Dir "scumm___Win32_OpenGL_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "scumm___MP3_Enabled_Release"
-# PROP Intermediate_Dir "scumm___MP3_Enabled_Release"
+# PROP Output_Dir "scumm___OpenGL_Release"
+# PROP Intermediate_Dir "scumm___OpenGL_Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /YX /FD /c
-# ADD CPP /nologo /G6 /MT /W3 /WX /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c
# ADD BASE RSC /l 0x415 /d "NDEBUG"
# ADD RSC /l 0x415 /d "NDEBUG"
BSC32=bscmake.exe
@@ -128,8 +128,8 @@ LIB32=link.exe -lib
# Name "scumm - Win32 Release"
# Name "scumm - Win32 Debug"
-# Name "scumm - Win32 MP3 Enabled Debug"
-# Name "scumm - Win32 MP3 Enabled Release"
+# Name "scumm - Win32 OpenGL Debug"
+# Name "scumm - Win32 OpenGL Release"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"