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authorVincent Hamm2002-04-23 23:58:31 +0000
committerVincent Hamm2002-04-23 23:58:31 +0000
commit20e9ad5e2339a777c6fde7c8897bf5c256e2883b (patch)
tree6a39cec7072c47b6fa5f280002cfbe717bf921c1 /scumm.h
parent72798160d86c7d1e9231642168e5ecc9418abb5f (diff)
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Major V7 update with vertical scrolling. Added a few scumm vars related to scrolling. Dig inventory isn't displayed where it should. I hope it doesn't break anything else in other game...
svn-id: r4066
Diffstat (limited to 'scumm.h')
-rw-r--r--scumm.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/scumm.h b/scumm.h
index b864586fb7..ed8e3dfffd 100644
--- a/scumm.h
+++ b/scumm.h
@@ -1145,8 +1145,8 @@ public:
void getGraphicsPerformance();
void initScreens(int a, int b, int w, int h);
- void initVirtScreen(int slot, int top, int height, bool twobufs, bool fourextra);
- void initBGBuffers();
+ void initVirtScreen(int slot, int number, int top, int width, int height, bool twobufs, bool fourextra);
+ void initBGBuffers(int height);
void initCycl(byte *ptr); // Color cycle
void createSpecialPalette(int16 a, int16 b, int16 c, int16 d, int16 e, int16 colorMin, int16 colorMax);
@@ -1692,6 +1692,9 @@ public:
byte VAR_CAMERA_SPEED_Y;
byte VAR_CAMERA_ACCEL_X;
byte VAR_CAMERA_ACCEL_Y;
+ byte VAR_CAMERA_DEST_X;
+ byte VAR_CAMERA_DEST_Y;
+ byte VAR_CAMERA_FOLLOWED_ACTOR;
byte VAR_LEFTBTN_DOWN;
byte VAR_RIGHTBTN_DOWN;